PHCAS Mod 2

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

mst007
Senior Corporal - Ju 87G
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Re: PHCAS Mod 2

Post by mst007 »

Chrome just informed me that Part I is malicious and blocked the download. WTF?
Cataphract88
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Re: PHCAS Mod 2

Post by Cataphract88 »

mst007 wrote:Chrome just informed me that Part I is malicious and blocked the download. WTF?
I am getting McAfee warnings every time I try to download most things from Sendspace! :(
Richard
phcas
Lieutenant-General - Do 217E
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Re: PHCAS Mod 2

Post by phcas »

mst007 wrote:Having just completed the massive Battlefield Europe 1.6 Mod twice, I`m hooked on the amazing mod work being done out there. Downloading your right now and looking forward to starting tonight. Thanks ever so much for your hard work.
It's far from finished but working hard to get further with it. Kursk scenario update incoming soon with Soviet airforce update and other stuff. :)
phcas
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Re: PHCAS Mod 2

Post by phcas »

Richard1 wrote:
mst007 wrote:Chrome just informed me that Part I is malicious and blocked the download. WTF?
I am getting McAfee warnings every time I try to download most things from Sendspace! :(
I do not know how that is possible, maybe somebody knows about this problem?

Greetings PHCAS
Georg1941
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Re: PHCAS Mod 2

Post by Georg1941 »

The files are going to download only via Internet Explorer.
Neubaufahrzeug
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Re: PHCAS Mod 2

Post by Neubaufahrzeug »

Georg1941 wrote:The files are going to download only via Internet Explorer.
No problems with Firefox 42.0 :)
mst007
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Joined: Sun Jan 13, 2013 10:25 am

Re: PHCAS Mod 2

Post by mst007 »

Downloaded fine with Edge, thanks
mst007
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: PHCAS Mod 2

Post by mst007 »

Quick but important question - do I need to download ALL the updates and apply them one by one, over-writing as necessary?

Once this is done, can I use Generic Mod Enabler to activate PHCAS 2?

Thanks in advance
mst007
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 82
Joined: Sun Jan 13, 2013 10:25 am

Re: PHCAS Mod 2

Post by mst007 »

Got it installed, starting Poland Fall Weiss this weekend, map and units look fantastic. The info boxes at scenario start set the scene - well done!
phcas
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Re: PHCAS Mod 2

Post by phcas »

Update v112 online

Update Russian & USA airforce. Update Kursk scenario.
mst007
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Re: PHCAS Mod 2

Post by mst007 »

Hi PHCAS, I just completed the Poland scenario, on Turn 16 out of 36. I`ve realised I could have slowed down the Blitzkrieg a little to reduce casualties, as I had plenty of time left. I was expecting to see the Russians activate at some point, maybe they were scheduled to attack later in the game.
Love all the new units - the HQ`s, the ability to dismount motorcycle and cavalry forces, air recon etc. The *only* bug I have found (and it may be my fault on installation?) is the sound file associated with moving any unit drawn by horses plays a white noise for 5 seconds. I`ve checked the "movesfx" folder in Audio and can playback the "Horsepull" file fine manually, maybe its not associated with the units correctly somehow? Can you assist please?

Looking forward to starting Norway!

Cheers, Mark
tenshin111
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: PHCAS Mod 2

Post by tenshin111 »

mst007 wrote:Hi PHCAS, I just completed the Poland scenario, on Turn 16 out of 36. I`ve realised I could have slowed down the Blitzkrieg a little to reduce casualties, as I had plenty of time left. I was expecting to see the Russians activate at some point, maybe they were scheduled to attack later in the game.
Cheers, Mark
If this scenario follows historical facts then the Soviets should only attack on 17th September (turn 17 I guess??)
phcas
Lieutenant-General - Do 217E
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Re: PHCAS Mod 2

Post by phcas »

mst007 wrote:Hi PHCAS, I just completed the Poland scenario, on Turn 16 out of 36. I`ve realised I could have slowed down the Blitzkrieg a little to reduce casualties, as I had plenty of time left. I was expecting to see the Russians activate at some point, maybe they were scheduled to attack later in the game.
Love all the new units - the HQ`s, the ability to dismount motorcycle and cavalry forces, air recon etc. The *only* bug I have found (and it may be my fault on installation?) is the sound file associated with moving any unit drawn by horses plays a white noise for 5 seconds. I`ve checked the "movesfx" folder in Audio and can playback the "Horsepull" file fine manually, maybe its not associated with the units correctly somehow? Can you assist please?

Looking forward to starting Norway!

Cheers, Mark
Hello Mark,

All your remarks are more than welcome. This mod is a very much work and time is my bigest enemy. I do not have the time to play all scenario's much, so tell me what you think.

The Russians come in in turn 17, a historical date. If you finish the scenario in 16 turns that will be to fast. I have to look how to make more challenge. Horsepull sound must work normaly. For me it does.

I hope you will enjoy the Norway scenario, lot of ships and anti-ship aircraft. Tell me what you think about is and if you find any errors.

I am very busy with Kursk now so people can play the heavy panzers if they like.

Greetings PHCAS
mst007
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: PHCAS Mod 2

Post by mst007 »

Norway was great fun, limited units to juggle, my Panzers were useless, good job I only brought 2. My Fallschimrjaeger and Gebirgsjaeger, backed by artillery, were the main strike force. Had a HUGE naval battle, spent a lot of time in recon trying to find the enemy, JU88`s and the provided attack aircraft were very useful. I obtained a Marginal Victory (Turn 43 I think it was). I had taken all the major victory objectives by turn 39, the marginal victory was triggered when I killed remaining enemy infantry hiding out in the mountains. Was that supposed to happen? Is it worth starting Low Countries or moving onto Kursk? Cheers, Mark
phcas
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Re: PHCAS Mod 2

Post by phcas »

mst007 wrote:Norway was great fun, limited units to juggle, my Panzers were useless, good job I only brought 2. My Fallschimrjaeger and Gebirgsjaeger, backed by artillery, were the main strike force. Had a HUGE naval battle, spent a lot of time in recon trying to find the enemy, JU88`s and the provided attack aircraft were very useful. I obtained a Marginal Victory (Turn 43 I think it was). I had taken all the major victory objectives by turn 39, the marginal victory was triggered when I killed remaining enemy infantry hiding out in the mountains. Was that supposed to happen? Is it worth starting Low Countries or moving onto Kursk? Cheers, Mark
Hello Mark,

Do not play Low countries, it is impossible yet. Kursk will be nice I think, but is still not finished. I put the latest update online now. Then try kursk.

Greetings PHCAS
phcas
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Re: PHCAS Mod 2

Post by phcas »

Update v113 online now

Latest Update Kursk scenario
phcas
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Re: PHCAS Mod 2

Post by phcas »

Update v114 online now

Latest Update kursk scenario

New ingame recon units symbol
phcas
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Re: PHCAS Mod 2

Post by phcas »

Update v115 online now

Latest Update Kursk scenario
prince_blucher
Corporal - Strongpoint
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Re: PHCAS Mod 2

Post by prince_blucher »

Hi, could anyone help me out, I would like to know how to install this mod...where to copy the files, GME compatible etc.?
Thanks
phcas
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Re: PHCAS Mod 2

Post by phcas »

prince_blucher wrote:Hi, could anyone help me out, I would like to know how to install this mod...where to copy the files, GME compatible etc.?
Thanks
Install a new PC game and overwrite the files with the mod files. That will work. I do not know if there are other ways to do it, maybe somebody else know?

Greetings PHCAS
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