Next Patch Wishes

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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KeldorKatarn
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1294
Joined: Fri Jan 13, 2012 2:22 am

Re: Next Patch Wishes

Post by KeldorKatarn »

He would have a general idea. Every military has special meteorological commands just for that purpose.
fliegenderstaub
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 182
Joined: Fri Feb 17, 2012 1:20 pm

Re: Next Patch Wishes -> Difficulty levels

Post by fliegenderstaub »

Besides "reform units" as an option instead of a cheat (which seems to be my Panzer Corps forum mantra... :mrgreen: ), I suggest three things for a future patch referring to difficulty levels:

First: There should be a possibilty to show the difficulty level of a saved game. Meanwhile I play a lot of campaigns at a time with different difficulty levels. Now - if I don't forget it - I put the abbreviation of the actual difficulty level behind the savegame's name. But unfortunately I have a lot of older savegames, where I don't have any idea, what difficulty that was. (Lot of prestige is "Leutnant - Lieutenant", but I haven't played that level for ages...)

That leads to the second suggestion: Is it altogether possible to include the difficulty level in the savegame's name automatically. Would be great for me (see my signature... :oops: )!

Thirdly I have a lot of core saves. Would it be possible to show the difficulty level on which it was acquired? (I know: Lot of prestige is "Leutnant-Lieutenant"...) Would also be a great help for me!

Thanks in advance! And by the way: Happy New Year y'all!, but I haven't played that level for ages...)
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
vonjohnson
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Sun Jul 01, 2012 1:41 pm

Re: Next Patch Wishes

Post by vonjohnson »

I would like to see additional music added. What you have is very good, but when you play hour after hour it tends to get a little old. even a few more tracks would be a welcome addition. Love the game. Play a little every day just to relax.
bebro
Slitherine
Slitherine
Posts: 4515
Joined: Sun Nov 19, 2006 12:50 pm

Re: Next Patch Wishes

Post by bebro »

One thing still bothering me: while AI artillery use has improved a lot, there is still an issue IMO when it comes to infantry in transports.

When those TPs have attack stats AI inf rather attacks right away without dismounting when set to offensive, which of course means often high losses. It might not be prominent on the eastern front since the Soviets don't use that much halftrucks in the game (as far as I remember), but with more western DLCs coming up it might occur more often since they probably have a lot of US halftracks and UK Bren carriers...
warmonger
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sat Jun 16, 2012 5:02 am

Re: Next Patch Wishes

Post by warmonger »

Chris10 wrote:1) What we really need is different weather zones to function like the 32 trigger zones only with the difference that they generate the scripted weather for the according zone...
At least 4 zones should be in W1-W4..to be placed thru editor like the current trigger zones and then tied to weahter action

2) Another groundbreaking improvement for custom design would be sending AI units to specific hexes instead of trigger zones...on bigger maps 32 zones are not enough

yes scripting different weather for different zones is a must..I've made some hugh maps in editor, tropics in the north, hugh mountian ranges, ect, and having the same weather conditions for the whole map is strange..I thought i was missing something in the scripts? this original post is quite old has anything moved in that direction since?
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