Next Patch Wishes
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Lieutenant Colonel - Panther D
- Posts: 1294
- Joined: Fri Jan 13, 2012 2:22 am
Re: Next Patch Wishes
He would have a general idea. Every military has special meteorological commands just for that purpose.
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Feb 17, 2012 1:20 pm
Re: Next Patch Wishes -> Difficulty levels
Besides "reform units" as an option instead of a cheat (which seems to be my Panzer Corps forum mantra...
), I suggest three things for a future patch referring to difficulty levels:
First: There should be a possibilty to show the difficulty level of a saved game. Meanwhile I play a lot of campaigns at a time with different difficulty levels. Now - if I don't forget it - I put the abbreviation of the actual difficulty level behind the savegame's name. But unfortunately I have a lot of older savegames, where I don't have any idea, what difficulty that was. (Lot of prestige is "Leutnant - Lieutenant", but I haven't played that level for ages...)
That leads to the second suggestion: Is it altogether possible to include the difficulty level in the savegame's name automatically. Would be great for me (see my signature...
)!
Thirdly I have a lot of core saves. Would it be possible to show the difficulty level on which it was acquired? (I know: Lot of prestige is "Leutnant-Lieutenant"...) Would also be a great help for me!
Thanks in advance! And by the way: Happy New Year y'all!, but I haven't played that level for ages...)

First: There should be a possibilty to show the difficulty level of a saved game. Meanwhile I play a lot of campaigns at a time with different difficulty levels. Now - if I don't forget it - I put the abbreviation of the actual difficulty level behind the savegame's name. But unfortunately I have a lot of older savegames, where I don't have any idea, what difficulty that was. (Lot of prestige is "Leutnant - Lieutenant", but I haven't played that level for ages...)
That leads to the second suggestion: Is it altogether possible to include the difficulty level in the savegame's name automatically. Would be great for me (see my signature...

Thirdly I have a lot of core saves. Would it be possible to show the difficulty level on which it was acquired? (I know: Lot of prestige is "Leutnant-Lieutenant"...) Would also be a great help for me!
Thanks in advance! And by the way: Happy New Year y'all!, but I haven't played that level for ages...)
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
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- Private First Class - Wehrmacht Inf
- Posts: 5
- Joined: Sun Jul 01, 2012 1:41 pm
Re: Next Patch Wishes
I would like to see additional music added. What you have is very good, but when you play hour after hour it tends to get a little old. even a few more tracks would be a welcome addition. Love the game. Play a little every day just to relax.
Re: Next Patch Wishes
One thing still bothering me: while AI artillery use has improved a lot, there is still an issue IMO when it comes to infantry in transports.
When those TPs have attack stats AI inf rather attacks right away without dismounting when set to offensive, which of course means often high losses. It might not be prominent on the eastern front since the Soviets don't use that much halftrucks in the game (as far as I remember), but with more western DLCs coming up it might occur more often since they probably have a lot of US halftracks and UK Bren carriers...
When those TPs have attack stats AI inf rather attacks right away without dismounting when set to offensive, which of course means often high losses. It might not be prominent on the eastern front since the Soviets don't use that much halftrucks in the game (as far as I remember), but with more western DLCs coming up it might occur more often since they probably have a lot of US halftracks and UK Bren carriers...
Re: Next Patch Wishes
Chris10 wrote:1) What we really need is different weather zones to function like the 32 trigger zones only with the difference that they generate the scripted weather for the according zone...
At least 4 zones should be in W1-W4..to be placed thru editor like the current trigger zones and then tied to weahter action
2) Another groundbreaking improvement for custom design would be sending AI units to specific hexes instead of trigger zones...on bigger maps 32 zones are not enough
yes scripting different weather for different zones is a must..I've made some hugh maps in editor, tropics in the north, hugh mountian ranges, ect, and having the same weather conditions for the whole map is strange..I thought i was missing something in the scripts? this original post is quite old has anything moved in that direction since?