Budding daimyo looking for fun?
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
Budding daimyo looking for fun?
Having been inspired by Jomni's fantastic work with Yari to Teppo, coming soon(ish):
If you are interested in leading your clan to the Shogunate, let me know!
If you are interested in leading your clan to the Shogunate, let me know!
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
-
deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Re: Budding daimyo looking for fun?
Keyth I can't believe you are taking on another one. You really are making me question your sanity. I will however consider your offer.
-
w_michael
- Lieutenant Colonel - Fw 190A

- Posts: 1140
- Joined: Sat Apr 25, 2015 1:04 pm
- Location: Fort Erie, Canada
Re: Budding daimyo looking for fun?
Count me in. I don't know anything about the history but I am willing to give it a try. I have played Sengoku Jidai solitaire few times and I am impressed.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Budding daimyo looking for fun?
Is this a tournament?
Re: Budding daimyo looking for fun?
I did say soon(ish)deadtorius wrote:Keyth I can't believe you are taking on another one. You really are making me question your sanity. I will however consider your offer.
I am just getting some idea of the level of interest before embarking on anything too in-depth. Current ideas revolve around a number of clans fighting for x number of provinces to become Shogun - clans could be one or more players. I am aiming for something light on rules but with as much scheming as people want to do - alliances, back-stabbing, etc. Hopefully lots of fighting as it is the Warring States after all!
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
Re: Budding daimyo looking for fun?
Count on me!
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
-
pantherboy
- Tournament 3rd Place

- Posts: 1231
- Joined: Tue Oct 20, 2009 3:30 pm
Re: Budding daimyo looking for fun?
I'd be interested.
Re: Budding daimyo looking for fun?
Thank you all for the interest. Realistically, with two different ECW campaigns on the go (from which I am learning all kinds of lessons about rules and structure) this campaign is unlikely to see the light of day until some point in mid to late August at the earliest. However, I will be throwing out some gameplay ideas for discussion as they occur to me; as the ECW games have taught me, there can be many unintended consequences from what one person (me) considers a simple rule!
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
Re: Budding daimyo looking for fun?
Sort ofjomni wrote:Is this a tournament?
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
Re: Budding daimyo looking for fun?
Count me in.
Re: Budding daimyo looking for fun?
あなたのサービスで
とき、我々は起動するのですか?
とき、我々は起動するのですか?
Re: Budding daimyo looking for fun?
Why thank you for your service. We will start most likely towards the end of Augustshawkhan2 wrote:あなたのサービスで
とき、我々は起動するのですか?
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
Daimyo to Shogun v.0.1
*** For Discussion ***
The aim of the game is to become Shogun of Japan by out-shining rival clans. The key elements are Power, Honour & Koku.
Power is accrued from Provinces and Castles.
Honour is gained by fighting.
Koku pay for it all.
Your clan will attain the Shogunate once they have amassed a certain number of Victory Points (primarily gained from Power but assisted by Honour).
Each clan starts with x daimyo, each with a field army (1200 AP), x castles and their share of provinces based on total number of clans. Half of a clan's provinces will be joined together in a regional powerbase, the rest will be drawn at random. As scoring is by clan, there can be as many players as there are daimyo in a clan.
Turn Sequence
Collect Koku
Pay upkeep & remove unpaid troops
Bid for initiative
Hire ronin
Build castles
Research forces
Train reserves
Collect Koku
Each province produces 100 koku.
Pay upkeep and remove unpaid troops
Each army costs Current AP - 1200 to maintain each turn, minimum 0. An army loses any extra points which are 'unpaid' this turn.
Bid for initiative
A clan may bid a number of koku to gain the initiative this turn.
Hire Ronin
A clan may invest koku in ronin which do not need to be declared as part of an army until battle is joined. This investment must result in a number of AP being spent on ronin.
Build Castles
A clan may fund castle building. Each province may have one castle. Each castle may only increase one rank per turn. You cannot build a rank higher than the total number of castles that you own. So with three castles, none could be higher than rank 3. Castles degrade by one rank when captured.
Research Forces
Koku may be spent on research. Each tier reached will advance the date that the clan may use for choosing army lists.
Train Reserves
Koku may be spent on training new levies to reinforce armies or provide replacements.
Honour
Honour can only be earned by Daimyo, not garrisons.
Each turn, the field armies can attack enemy provinces (all of which will have a garrison at the very least) in an attempt to subjugate sufficient territory to become Shogun.
The aim of the game is to become Shogun of Japan by out-shining rival clans. The key elements are Power, Honour & Koku.
Power is accrued from Provinces and Castles.
Honour is gained by fighting.
Koku pay for it all.
Your clan will attain the Shogunate once they have amassed a certain number of Victory Points (primarily gained from Power but assisted by Honour).
Each clan starts with x daimyo, each with a field army (1200 AP), x castles and their share of provinces based on total number of clans. Half of a clan's provinces will be joined together in a regional powerbase, the rest will be drawn at random. As scoring is by clan, there can be as many players as there are daimyo in a clan.
Turn Sequence
Collect Koku
Pay upkeep & remove unpaid troops
Bid for initiative
Hire ronin
Build castles
Research forces
Train reserves
Collect Koku
Each province produces 100 koku.
Pay upkeep and remove unpaid troops
Each army costs Current AP - 1200 to maintain each turn, minimum 0. An army loses any extra points which are 'unpaid' this turn.
Bid for initiative
A clan may bid a number of koku to gain the initiative this turn.
Hire Ronin
A clan may invest koku in ronin which do not need to be declared as part of an army until battle is joined. This investment must result in a number of AP being spent on ronin.
Build Castles
A clan may fund castle building. Each province may have one castle. Each castle may only increase one rank per turn. You cannot build a rank higher than the total number of castles that you own. So with three castles, none could be higher than rank 3. Castles degrade by one rank when captured.
Research Forces
Koku may be spent on research. Each tier reached will advance the date that the clan may use for choosing army lists.
Train Reserves
Koku may be spent on training new levies to reinforce armies or provide replacements.
Honour
Honour can only be earned by Daimyo, not garrisons.
Each turn, the field armies can attack enemy provinces (all of which will have a garrison at the very least) in an attempt to subjugate sufficient territory to become Shogun.
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
Re: Budding daimyo looking for fun?
I suppose there will be diplomacy and scheming which is up to the players. Would be good to actually be able to transfer Koku between players.
Re: Budding daimyo looking for fun?
Absolutely.jomni wrote:I suppose there will be diplomacy and scheming which is up to the players.
Nice idea, definitely going into the gameWould be good to actually be able to transfer Koku between players.
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
-
KiwiWarlord
- Lieutenant Colonel - Panther D

- Posts: 1222
- Joined: Mon Sep 24, 2007 7:39 am
- Location: Christchurch, New Zealand
Re: Budding daimyo looking for fun?
Has the software for Yari to Teppou been released yet ?
Re: Budding daimyo looking for fun?
What do you mean?Warlord wrote:Has the software for Yari to Teppou been released yet ?
-
KiwiWarlord
- Lieutenant Colonel - Panther D

- Posts: 1222
- Joined: Mon Sep 24, 2007 7:39 am
- Location: Christchurch, New Zealand
Re: Budding daimyo looking for fun?
The upgrade or download or what ever runs the program for this campaign is what I am after.jomni wrote:What do you mean?Warlord wrote:Has the software for Yari to Teppou been released yet ?
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Budding daimyo looking for fun?
I think jomni meant - did you mean the software to run the battles or the software to run the campaign?Warlord wrote:The upgrade or download or what ever runs the program for this campaign is what I am after.jomni wrote:What do you mean?Warlord wrote:Has the software for Yari to Teppou been released yet ?
The battle software already exists in the form of Sengoku Jidai, which can be downloaded in game from the Community Downloads button on the historical screen. It has no scenarios but there are versions to run SP and MP Skirmishes.
The campaign software (if it exists) is not integrated into the game, and will presumably be run semi-manually by keyth with the aid of spreadsheets or whatever he uses.
Richard Bodley Scott




