Now the bad part: Some games tend to start out fine, but after a few (or many) turns, the replay stops being shown before I can take my turn in a multiplayer game.
That is very annoying since it is both useful and great fun to see what the opposing human player is doing.
Right now I am playing a grand and very well designed (custom) scenario that encapsulates the whole of Europe and Africa and America. Each replay takes about 5 minutes and for the first 12 turns this worked perfectly. And a LOT happens in these replays that I don't want to miss. But now the replays have stopped and I have no clue why - like all the other times. There are approximately ... 86 turns remaining or until one of us loses the capitals or the war ends by surrender. That is a long time to endure with no replays, although that will give me about 7 hours more in my REAL life

Is there ANY WAY AT ALL to fix this??? The game is uploaded to the servers.
I will perhaps try the "/nocache" parameter suggested elsewhere. Anything else? I am all ears!