Act 1 - Scenario 7A: Arrival at Infernus
The mission brief has something about securing some bridges held by orks. Not sure why this is important, but Maximus is a doer, not a thinker. Or maybe he's just hung over from the party the refugees threw in his honor.
I put the bulk of my forces on my center-left. I plan to secure the left bridge first, it seems weakest, then attack the next two bridges from both sides.
Advancing.
I develop my attack slowly, taking the time to wipe out what ork units I can, while weakening the rest of the visible ones in the hope that they won't be tempted to fire back (very un-orky, but that's the AI for you). Also note that I take care to place my valuable units outside of spotting range.
The noose tightens. There is not real return fire at this stage. The Medusas hammer in the first barrages, and after that the enemy is so weakened that he can't do much damage in return.
Those boys in the fortification prove very resilient. The combination Inf + cover + def bonus + big unit size is very reliable. The left bridge is held by powerful nobz and some dreds. I cannot avoid taking some damage. I've also misplaced my Medusas - I have only one available this turn for bridge assault. A mistake worthy of Jaxxon.
Maximus charges the enemy strongpoint, wiping out the last greenskins. Maximus aide is killed :'(
Nobz are bought down. The dreds are next. My RUsses have taken damage, but not enough to kill any tanks.
More medusas are brought up, but the crossing is tricky. A tank and some inf block my route.
The flak-dakka isn't that powerful, but the Inf and the Str 6 tank is blocking my advance, forcing my units to park on the bridge (not a good place to be - penalties to def).
Fire!!!
On the center bridge I make a very limited advance, wiping out the unit defending the objective - BUT I DO NOT ADVANCE! Advancing will make the orks spot me. Getting spotted while parked on the bridge is BAD. Rushing over on the next turn is GOOD!
