Tutorial mission 5.
The map is fairly constricted, with the hive on top, some rivers, urban areas, and impassable terrain along the bottom (the Machine graveyard is only walk able by Inf AFAIK). So I'll be doing a fairly straightforward run along the road, with artillery supporting my clearing teams, tanks blocking enemy counterattacks, and some vehicles to provide mobile fire support.
Seems I have 1 slot and LOTS of Req!
I immediately give my Inf their Chimeras back. Only 360 points for all 4. I swap the Inf around a bit; ending up with 1 Command, 1 Flamer, 1 HB and 1 Mortar (I like Hvy bolters better, but with so much urban terrain at the start, the Indirect mortar will be handy). I also make sure my most important Inf has the most XP.
Next I turn my Russes into Annihilators. It's only a hundred points each. For 2 less Initiative you get the double lascannon, which is FAR superior to the lousy battle cannon. The Russ options are kind of sad really; the plasma cannon upgrade is kind of nice, until you realize it has range 2. The Conqueror just has a worse cannon, and the Punisher has range 2 again (I have Salamanders to kill infantry, so I really don't need it).
Another super-important upgrade is Medusa --> Bombard. It has a worse gun (and no hvy bolter - but it will almost never need it anyway)) and higher cost, but it has Range 5 AND indirect fire capability...on a map with lots of LOS-blockers...you do the math! I but a THIRD Bombard with my remainig slot.
As you can see I have to points to upgrade some more. Could have turned a Sala into a Command variant. Extra Init and Leadership is nice, but the price is steep and you lose 1 Spotting. So I decide against it.
