Hi PhcasSkel wrote:phcas wrote:On request for Skel
LT-34 Tank
Fantastic, very good job, Thank you
Skel
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Hi PhcasSkel wrote:phcas wrote:On request for Skel
LT-34 Tank

H.Balck says:McGuba wrote:Hm... So why does he publish them? If I wanted to keep my units to myself I would not have released them to the public. It just does not make any sense.
Fine. And once again thx for your nice units.phcas wrote:Don't worry, I will make one in time for us all.........



@PHCAS: If you can entice Rezaf, Bebro or Nico into looking at these types of modifications, maybe they could figure out how to do it. My head hurts if I try to figure out stuff like that.phcas wrote:I am thinking about that for a long time. The biggest problem is that the AI will not understand things. For example: With the switch button you can change the status of the unit. I did this with the Cavalry being mounted or unmounted. In the game we see that the AI is using this function also and it works fine. I like recovery units very much and made a construction for panzers with a switchmode with 3 functions:
1 The panzer
2 Recovery (like a bergepanther for a panther unit. The movement number for this unit is higher. So when your panzer is at the front and the strenght is reduced very much by the enemy, you can switch to recovery mode to pull back from the front further than the panzer unit could do itself.)
3 Transport mode (Sdkfz-9 with SdAnh-116 tanktransport with high wheel movement.
It works wonderfull manuel but the AI can not handel it. The AI will go for the highest movement and al the panzers will sent into battle in recovery or transport mode.)
Anyone with ideas please help, it will be so great if we could use all kind of special units in the game.

That will not work. The Cavalry mounted is "Primary" and unmounted is "nopurchase". The AI is switching in the game.ckraiderfan1 wrote:isnt there a trait's Function in the equipment file called "Primary" ?!?!? wouldn't that keep the AI unit fixed on the main unit and not the transport???

I appreciate it very much Flak, that you will do that for me, thanks.flakfernrohr wrote:I am still working on getting the units skinned for you, it is a lot of units, so I am trying get them organized then skinned. Thank you for your patience.



