Rallying

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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KiwiWarlord
Lieutenant Colonel - Panther D
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Rallying

Post by KiwiWarlord »

I have noticed since Tercio-Salvo and the new patch have been installed that more troops now rally during games than before.
I see nothing in the v 1.0.4 patch notes about rallying being upgraded.

Have others noticed this phenomenon ?
rbodleyscott
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Re: Rallying

Post by rbodleyscott »

Warlord wrote:I have noticed since Tercio-Salvo and the new patch have been installed that more troops now rally during games than before.
I see nothing in the v 1.0.4 patch notes about rallying being upgraded.

Have others noticed this phenomenon ?
Nothing has changed that would make rallying more frequent.

The nature of random events is that they tend to come in clumps - if they were evenly spread, they wouldn't be random.
Richard Bodley Scott

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keyth
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Re: Rallying

Post by keyth »

Just out of interest, what is the rallying process behind the scenes?
Keyth

ubi solitudinem faciunt, pacem appellant.
rbodleyscott
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Re: Rallying

Post by rbodleyscott »

keyth wrote:Just out of interest, what is the rallying process behind the scenes?
At the start of the side's turn:

Routed units that are not autobroken, no longer being pursued and which did not suffer more than 5% shooting damage in the last turn have a 20% chance of taking a cohesion test. If they pass it they rally up one level. (Bearing in mind that they will have a -3 modifier just for being currently routed, plus probably additional negative modifiers for total losses, they are very likely to fail it).

Non-routing units have a 40% chance of taking a cohesion test. If they pass it they rally up one level.
Richard Bodley Scott

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keyth
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Re: Rallying

Post by keyth »

Thanks Richard!
Keyth

ubi solitudinem faciunt, pacem appellant.
rbodleyscott
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Rallying

Post by rbodleyscott »

rbodleyscott wrote:
keyth wrote:Just out of interest, what is the rallying process behind the scenes?
At the start of the side's turn:

Routed units that are not autobroken, no longer being pursued and which did not suffer more than 5% shooting damage in the last turn have a 20% chance of taking a cohesion test. If they pass it they rally up one level. (Bearing in mind that they will have a -3 modifier just for being currently routed, plus probably additional negative modifiers for total losses, they are very likely to fail it).

Non-routing units have a 40% chance of taking a cohesion test. If they pass it they rally up one level.
I should add that they can't test to rally if they dropped morale in the previous pair of turns.
Richard Bodley Scott

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