I have noticed since Tercio-Salvo and the new patch have been installed that more troops now rally during games than before.
I see nothing in the v 1.0.4 patch notes about rallying being upgraded.
Have others noticed this phenomenon ?
Rallying
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
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KiwiWarlord
- Lieutenant Colonel - Panther D

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rbodleyscott
- Field of Glory 2

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Re: Rallying
Nothing has changed that would make rallying more frequent.Warlord wrote:I have noticed since Tercio-Salvo and the new patch have been installed that more troops now rally during games than before.
I see nothing in the v 1.0.4 patch notes about rallying being upgraded.
Have others noticed this phenomenon ?
The nature of random events is that they tend to come in clumps - if they were evenly spread, they wouldn't be random.
Richard Bodley Scott


Re: Rallying
Just out of interest, what is the rallying process behind the scenes?
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
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rbodleyscott
- Field of Glory 2

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Re: Rallying
At the start of the side's turn:keyth wrote:Just out of interest, what is the rallying process behind the scenes?
Routed units that are not autobroken, no longer being pursued and which did not suffer more than 5% shooting damage in the last turn have a 20% chance of taking a cohesion test. If they pass it they rally up one level. (Bearing in mind that they will have a -3 modifier just for being currently routed, plus probably additional negative modifiers for total losses, they are very likely to fail it).
Non-routing units have a 40% chance of taking a cohesion test. If they pass it they rally up one level.
Richard Bodley Scott


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rbodleyscott
- Field of Glory 2

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Re: Rallying
I should add that they can't test to rally if they dropped morale in the previous pair of turns.rbodleyscott wrote:At the start of the side's turn:keyth wrote:Just out of interest, what is the rallying process behind the scenes?
Routed units that are not autobroken, no longer being pursued and which did not suffer more than 5% shooting damage in the last turn have a 20% chance of taking a cohesion test. If they pass it they rally up one level. (Bearing in mind that they will have a -3 modifier just for being currently routed, plus probably additional negative modifiers for total losses, they are very likely to fail it).
Non-routing units have a 40% chance of taking a cohesion test. If they pass it they rally up one level.
Richard Bodley Scott


