Oddity

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morge4
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Oddity

Post by morge4 »

Kursk Soviet Campaign...first scenario...HT rolls up on mines and no reaction? :shock: :?

They immune...

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A few turns later...a wirbelwind crawls up on the same mines, no explosion...must be a dummy field. :evil:

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morge4
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Re: Oddity

Post by morge4 »

Different minefield but same results...dud's! :mrgreen:

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pipfromslitherine
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Re: Oddity

Post by pipfromslitherine »

Depending upon how they were implemented, they may not always go off (which makes some sense).

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MacD2013
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Re: Oddity

Post by MacD2013 »

Had the same issues as well as Morge4 did, in the same scenario. German armour and AFVs all over the minefields and not a single explosion. Didn't alter the scenario being successful (as I'm sure it didn't for Morge4) for me but it was odd nonetheless.

In lieu of starting a new topic for it I'll just state it here, but loved the Kursk expansion (with the carryover). Put in way too many hours upon release, just a game I can't put down, well done on the whole with BA2.
pipfromslitherine
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Re: Oddity

Post by pipfromslitherine »

I will check it out! Thanks

Cheers

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bjarmson
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Re: Oddity

Post by bjarmson »

The Russian mines don't work against Germans, but drive a Russian unit over them and BOOM! Let's get this fixed, it gives the Germans an advantage they shouldn't have.
bjarmson
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Re: Oddity

Post by bjarmson »

So, is this problem going to be addressed any time soon? Sort of makes the Russian scenarios unplayable.
pipfromslitherine
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Re: Oddity

Post by pipfromslitherine »

We're tracking all the bug reports. Sadly because of the number of SKUs the timeline for updates tends to be more extended than for single-platform products.

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MikeAP
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Re: Oddity

Post by MikeAP »

Had this happen on the second Soviet Kursk mission.

This is gamey.
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bjarmson
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Re: Oddity

Post by bjarmson »

So when will this be addressed? Soviet scenario is unplayable with this flaw. How did this make it through beta testing? Weren't any of the beta testers paying attention. I have purchased BA I and II and all scenario packs, but this strikes me as simply sloppy, incomplete beta testing.
johntindall
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Re: Oddity

Post by johntindall »

You're so right! How dare they release software that is not 100% perfect in all details!

(Sheesh) :roll:

(Sounds like you're volunteering as a tester, btw. Lieutenant - another volunteer to test mine fields over here!)
bobk
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Re: Oddity

Post by bobk »

bjarmson is correct about it needing fixed of course. His attitude sounds like he applied for beta testing and wasn't selected : (
I know nothing about coding, but if the mines work against the Russians only, sounds like something simple is missing in the coding.
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