
Vietnam'65 Update / Patch
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
Of course... 

Re: Vietnam'65 Update / Patch
I'm in the "not a fan of the shaded detection range" thing. I hope it won't be nearly as dark as the photo. It looks like a starshell over the base in the middle of the night. The map is so nice looking it would be a shame to cover it in "darkness".
I do really like the ideas of village names and being able to name fire bases. The weather element is also going to be interesting especially since it did play a huge role in operations in Vietnam.
I do really like the ideas of village names and being able to name fire bases. The weather element is also going to be interesting especially since it did play a huge role in operations in Vietnam.
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
Shading going to be much, much lighter ... 

Re: Vietnam'65 Update / Patch
Great news on the UI changes. From a player's perspective, I like the idea of showing visibility range. I think games should assist players in avoiding careless mistakes, so we can concentrate on more interesting cognitive errors like recklessness, over-optimism, and fruitless pursuit of sunk costs. That being said, I also like looking at the map as a landscape. Is there any alternative to different shading - ie, boundaries?
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
There are always options, the issue is if you try please everyone then you will have toggles and buttons for two pages enabling customization to a sample of one
You guys are going to have to trust me on this one...

You guys are going to have to trust me on this one...

Re: Vietnam'65 Update / Patch
A quick UI suggestion: when selecting the engineer's repair ability, show only units that are in need of repair (as opposed to scrolling through units at base). It's not a big deal, but it's just a thought.
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
Good point, esp when effecting repairs in a base with multiple units ?
Thanks
Thanks

Re: Vietnam'65 Update / Patch
Will the update include the option to turn off the individual unit response each time they are moved? It becomes too repetitious. Thanks
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- Staff Sergeant - StuG IIIF
- Posts: 279
- Joined: Mon Apr 21, 2014 11:19 pm
Re: Vietnam'65 Update / Patch
I think this may have been mentioned before, but just in case...
I started a game on Steam at the Veteran setting.
There was rocky terrain under the HQ so I couldn't load my helicopters there.
There was a simple workaround for infantry (move them out of the base to clear terrain) but I think it would have been impossible to move the artillery (didn't try though).
Should there be a line of code that either cancels rocky terrain under an HQ, or doesn't allow an HQ to be set up on rocky terrain in the first place?
I started a game on Steam at the Veteran setting.
There was rocky terrain under the HQ so I couldn't load my helicopters there.
There was a simple workaround for infantry (move them out of the base to clear terrain) but I think it would have been impossible to move the artillery (didn't try though).
Should there be a line of code that either cancels rocky terrain under an HQ, or doesn't allow an HQ to be set up on rocky terrain in the first place?
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
Yes we are aware of the base spawning on rocks, will be fixed in the update. Right now, just restart the game 

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- Private First Class - Opel Blitz
- Posts: 1
- Joined: Sat Mar 24, 2012 6:24 pm
Re: Vietnam'65 Update / Patch
Great game, having lots of fun! My issue is I am currently having some problems with edge scrolling. Can we restrict the mouse to the game screen so the scrolling on the edge of the shared screen works properly? I have tried windowed mode but this then transfer the scrolling problem to the bottom of my screen as then it scrolls at a extremely slow rate and I can't reposition or resize the window to get it to work properly.
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
Will check it out 

Re: Vietnam'65 Update / Patch
There is something about a map with a hex overlay that excites an old boardgamer like me. But the hex outlines have to be understated. A vague grey hexagon. Those shown for the upcoming patch seem to be a gaudy fluorescent green that I wouldn't choose to use. Maybe a light grey hex could be modded? I've made two posts so far and both are negative on very minor points so I should also add that I am enjoying the game very much so far. A wonderful, unique game at a great price!
Thanks,
Chris
Thanks,
Chris
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
I must say I tend to agree with you, the poc shown is Alpha, so there is hope yet .... 

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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
Update progressing nicely... 

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Re: Vietnam'65 Update / Patch
looking good commander
Re: Vietnam'65 Update / Patch
Some jungle border hexes still aren't clear: field or jungle?
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
If it has any jungle at all, its a jungle hex. 

Re: Vietnam'65 Update / Patch
would it be to much to ask to have the texture of the road change when it crosses a river, so it looks vaguely like a bridge
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Vietnam'65 Update / Patch
on the list .... 
