Vietnam'65 Update / Patch

It is 1965 and the US ground war in Vietnam is in full swing. As a US Army commander, wage a counter-insurgency (COIN) war to secure the Ia Drang valley, on the border with Cambodia.
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

Of course... :)
scaz
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: Vietnam'65 Update / Patch

Post by scaz »

I'm in the "not a fan of the shaded detection range" thing. I hope it won't be nearly as dark as the photo. It looks like a starshell over the base in the middle of the night. The map is so nice looking it would be a shame to cover it in "darkness".

I do really like the ideas of village names and being able to name fire bases. The weather element is also going to be interesting especially since it did play a huge role in operations in Vietnam.
Every Single Soldier
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

Shading going to be much, much lighter ... :wink:
Nijis
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Re: Vietnam'65 Update / Patch

Post by Nijis »

Great news on the UI changes. From a player's perspective, I like the idea of showing visibility range. I think games should assist players in avoiding careless mistakes, so we can concentrate on more interesting cognitive errors like recklessness, over-optimism, and fruitless pursuit of sunk costs. That being said, I also like looking at the map as a landscape. Is there any alternative to different shading - ie, boundaries?
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

There are always options, the issue is if you try please everyone then you will have toggles and buttons for two pages enabling customization to a sample of one :)

You guys are going to have to trust me on this one... :shock:
conger
Corporal - 5 cm Pak 38
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Re: Vietnam'65 Update / Patch

Post by conger »

A quick UI suggestion: when selecting the engineer's repair ability, show only units that are in need of repair (as opposed to scrolling through units at base). It's not a big deal, but it's just a thought.
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

Good point, esp when effecting repairs in a base with multiple units ?

Thanks :)
bott.2
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Vietnam'65 Update / Patch

Post by bott.2 »

Will the update include the option to turn off the individual unit response each time they are moved? It becomes too repetitious. Thanks
Philippeatbay
Staff Sergeant - StuG IIIF
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Re: Vietnam'65 Update / Patch

Post by Philippeatbay »

I think this may have been mentioned before, but just in case...

I started a game on Steam at the Veteran setting.

There was rocky terrain under the HQ so I couldn't load my helicopters there.

There was a simple workaround for infantry (move them out of the base to clear terrain) but I think it would have been impossible to move the artillery (didn't try though).

Should there be a line of code that either cancels rocky terrain under an HQ, or doesn't allow an HQ to be set up on rocky terrain in the first place?
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

Yes we are aware of the base spawning on rocks, will be fixed in the update. Right now, just restart the game :)
Romaniuk9337
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Vietnam'65 Update / Patch

Post by Romaniuk9337 »

Great game, having lots of fun! My issue is I am currently having some problems with edge scrolling. Can we restrict the mouse to the game screen so the scrolling on the edge of the shared screen works properly? I have tried windowed mode but this then transfer the scrolling problem to the bottom of my screen as then it scrolls at a extremely slow rate and I can't reposition or resize the window to get it to work properly.
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

Will check it out :)
HobbesACW
Staff Sergeant - StuG IIIF
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Re: Vietnam'65 Update / Patch

Post by HobbesACW »

There is something about a map with a hex overlay that excites an old boardgamer like me. But the hex outlines have to be understated. A vague grey hexagon. Those shown for the upcoming patch seem to be a gaudy fluorescent green that I wouldn't choose to use. Maybe a light grey hex could be modded? I've made two posts so far and both are negative on very minor points so I should also add that I am enjoying the game very much so far. A wonderful, unique game at a great price!

Thanks,
Chris
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

I must say I tend to agree with you, the poc shown is Alpha, so there is hope yet .... :shock:
Every Single Soldier
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

Update progressing nicely... :roll:
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zakblood
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Re: Vietnam'65 Update / Patch

Post by zakblood »

looking good commander
ErissN6
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Re: Vietnam'65 Update / Patch

Post by ErissN6 »

Some jungle border hexes still aren't clear: field or jungle?
Every Single Soldier
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

If it has any jungle at all, its a jungle hex. :shock:
dafrandle
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: Vietnam'65 Update / Patch

Post by dafrandle »

would it be to much to ask to have the texture of the road change when it crosses a river, so it looks vaguely like a bridge
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Vietnam'65 Update / Patch

Post by Every Single Soldier »

on the list .... :)
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