

I think ive figured it out...your base will only perform these actions if you have the political support for it...am i right??kayeldee wrote:is there a point when the HQ stops repairing units or stops healing troops??
Vietnam65 wrote:No , will continue just as long as there is sufficient PP available.
jack54 wrote:Political Points....
it doesnt do that...i choose a chopperr AT the FB and the unit in need is fairly close, and the chopper will go to the HQ to p/u supplies...its really quite annoying...Vietnam65 wrote:With a supply mission, the Helo picks up supplies from the nearest base then proceeds to the unit to be resupplied, should not always go to HQ?
thx, i hadn't thought of thatoninohalibut wrote:Have a check of the Intel screen and look for NVA Bases each cost you 250pp (from memory) per turn which might explain why you are losing PP per turn, at which point its time to send the troops back out into the boonies