Very cool. Might be nice to change the field textures to adry rice paddy? (Wet rice paddy really seems like rough terrain tho).jomni wrote:
New bridge and village skins. But I haven't changed that wall.
RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
Re: Yari & Teppo (the Pike & Shot Japanese mod)
Re: Yari & Teppo (the Pike & Shot Japanese mod)
I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
Re: Yari & Teppo (the Pike & Shot Japanese mod)
Maybe try a regular tile texture (not with system water?)jomni wrote:I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
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Re: Yari & Teppo (the Pike & Shot Japanese mod)
?jomni wrote:[deleted]
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Re: Yari & Teppo (the Pike & Shot Japanese mod)
Is this mod cancelled ?
Re: Yari & Teppo (the Pike & Shot Japanese mod)
Nope. I just deleted a post. In fact the good news is that I'm resuming the project after a long break.
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Re: Yari & Teppo (the Pike & Shot Japanese mod)
Good to hear, i"m also need a break from time to time for my Peg mods.jomni wrote:Nope. I just deleted a post. In fact the good news is that I'm resuming the project after a long break.
Re: Yari & Teppo (the Pike & Shot Japanese mod)
For some inspiration, I just ordered FOG:R and Colonies and Conquests expansion book. Will check out how the Japanese are depicted in that rule set. 

Re: Yari & Teppo (the Pike & Shot Japanese mod)
Would this mod work on the iPad? My guess is probably not.
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Re: Yari & Teppo (the Pike & Shot Japanese mod)
There is no reason why it shouldn't.bk917 wrote:Would this mod work on the iPad? My guess is probably not.
Richard Bodley Scott


Re: Yari & Teppo (the Pike & Shot Japanese mod)
That would be great. I didn't how it would download on the iPad. I guess through the same mechanic as historical scenarios?
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Re: Yari & Teppo (the Pike & Shot Japanese mod)
Yes, although so far people have done single scenarios, the mechanic allows entire "campaigns" - sets of scenarios with their own scripts, units, textures etc, - to be downloaded. Obviously that won't happen until Jomni has something he wants to share. If so, he can PM me.bk917 wrote:That would be great. I didn't how it would download on the iPad. I guess through the same mechanic as historical scenarios?
Richard Bodley Scott


Re: Yari & Teppo (the Pike & Shot Japanese mod)
The books just arrived. I'll go get some inspiration and modding will resume soon. 

Re: Yari & Teppo (the Pike & Shot Japanese mod)
Wonder if you would accept this as a rice paddy in season tile:jomni wrote:I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)

I know its npt too fancy, but perhaps it will do.
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Re: Yari & Teppo (the Pike & Shot Japanese mod)
Suggest adding BushesTile and BushesEdgeDense terrain objects to that might make it look quite good.Sabratha wrote:Wonder if you would accept this as a rice paddy in season tile:jomni wrote:I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
I know its npt too fancy, but perhaps it will do.
Richard Bodley Scott


Re: Yari & Teppo (the Pike & Shot Japanese mod)
Thanks.rbodleyscott wrote: Suggest adding BushesTile and BushesEdgeDense terrain objects to that might make it look quite good.
Result:

Re: Yari & Teppo (the Pike & Shot Japanese mod)
Wow. Send me the files so that I can incorporate it in the mod. of course credits go to you.
Re: Yari & Teppo (the Pike & Shot Japanese mod)
A little update, I am in the midst of rewriting the squads.csv file. Unit stats will be patterned after Field of Glory Renaissance Asian armies. After that I will paint some units and create army lists. Priority is to get at least two factions in Skirmish. Editing random map generation script for Japan terrain is also planned. Canned scenarios will be done last and will be somewhat based on GMT Great Battles of History Samurai.
Factions:
Unifiers = Oda, Toyotomi, Tokugawa, Uesugi, Aoi (generic blue force)
Opponents = Takeda, Imagawa, Uesugi, Ishida, Ikko ikki, Akai (generic red force) etc.
Uesugi appears on both sides but at different times. Early on Uesugi was at odds with Takeda. After Takeda was defeated by Oda, Oda and Uesugi battled each other. The actual 3 Unifiers of Japan during the era are Oda, Toyotomi, and Tokugawa. Generic blue and red forces are included for fun.
In Phase 2. I will also build Imjin War (Korean Invasion) armies namely Joseon Koreans and Ming Chinese. These should be paired againt the Japanese Toyotomi clan units in Skirmish.
New 3D assets are not a priority but it may eventually find its way in the mod especially in the terrain aspect. I'd love to see japanese castles, buddhist temples and shinto shrines. For now we only get re-painted villages and bridges.
Factions:
Unifiers = Oda, Toyotomi, Tokugawa, Uesugi, Aoi (generic blue force)
Opponents = Takeda, Imagawa, Uesugi, Ishida, Ikko ikki, Akai (generic red force) etc.
Uesugi appears on both sides but at different times. Early on Uesugi was at odds with Takeda. After Takeda was defeated by Oda, Oda and Uesugi battled each other. The actual 3 Unifiers of Japan during the era are Oda, Toyotomi, and Tokugawa. Generic blue and red forces are included for fun.
In Phase 2. I will also build Imjin War (Korean Invasion) armies namely Joseon Koreans and Ming Chinese. These should be paired againt the Japanese Toyotomi clan units in Skirmish.
New 3D assets are not a priority but it may eventually find its way in the mod especially in the terrain aspect. I'd love to see japanese castles, buddhist temples and shinto shrines. For now we only get re-painted villages and bridges.
Re: Yari & Teppo (the Pike & Shot Japanese mod)
Well, the "unifiers" name is kind of confusing, cause the whole goal of Takeda Shingen was to unify Japan, he came somewhat close to doing so.jomni wrote:A little update, I am in the midst of rewriting the squads.csv file. Unit stats will be patterned after Field of Glory Renaissance Asian armies. After that I will paint some units and create army lists. Priority is to get at least two factions in Skirmish. Editing random map generation script for Japan terrain is also planned. Canned scenarios will be done last and will be somewhat based on GMT Great Battles of History Samurai.
Factions:
Unifiers = Oda, Toyotomi, Tokugawa, Uesugi, Aoi (generic blue force)
Opponents = Takeda, Imagawa, Uesugi, Ishida, Ikko ikki, Akai (generic red force) etc.
Uesugi appears on both sides but at different times. Early on Uesugi was at odds with Takeda. After Takeda was defeated by Oda, Oda and Uesugi battled each other. The actual 3 Unifiers of Japan during the era are Oda, Toyotomi, and Tokugawa. Generic blue and red forces are included for fun.
In Phase 2. I will also build Imjin War (Korean Invasion) armies namely Joseon Koreans and Ming Chinese. These should be paired againt the Japanese Toyotomi clan units in Skirmish.
New 3D assets are not a priority but it may eventually find its way in the mod especially in the terrain aspect. I'd love to see japanese castles, buddhist temples and shinto shrines. For now we only get re-painted villages and bridges.
Good notion with the blue and red forces. I can't help you with models, that is entirely out of my department so to speak.
Terrain tiles? Now that is a different kettle of fish. Should you want some specific terrain, let me know and we'll see if I can help out.
I'll send you the file link in a PM.