RELEASED! Yari & Teppo (the Pike & Shot Japanese mod)

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Ardaeshir
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Ardaeshir »

jomni wrote:Image
New bridge and village skins. But I haven't changed that wall.
Very cool. Might be nice to change the field textures to adry rice paddy? (Wet rice paddy really seems like rough terrain tho).
jomni
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
Ardaeshir
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Ardaeshir »

jomni wrote:I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
Maybe try a regular tile texture (not with system water?)
jomni
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

[deleted]
Micha63
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Micha63 »

jomni wrote:[deleted]
?
Micha63
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Micha63 »

Is this mod cancelled ?
jomni
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

Nope. I just deleted a post. In fact the good news is that I'm resuming the project after a long break.
Micha63
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Micha63 »

jomni wrote:Nope. I just deleted a post. In fact the good news is that I'm resuming the project after a long break.
Good to hear, i"m also need a break from time to time for my Peg mods.
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

For some inspiration, I just ordered FOG:R and Colonies and Conquests expansion book. Will check out how the Japanese are depicted in that rule set. :D
bk917
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by bk917 »

Would this mod work on the iPad? My guess is probably not.
rbodleyscott
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by rbodleyscott »

bk917 wrote:Would this mod work on the iPad? My guess is probably not.
There is no reason why it shouldn't.
Richard Bodley Scott

Image
bk917
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by bk917 »

That would be great. I didn't how it would download on the iPad. I guess through the same mechanic as historical scenarios?
rbodleyscott
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by rbodleyscott »

bk917 wrote:That would be great. I didn't how it would download on the iPad. I guess through the same mechanic as historical scenarios?
Yes, although so far people have done single scenarios, the mechanic allows entire "campaigns" - sets of scenarios with their own scripts, units, textures etc, - to be downloaded. Obviously that won't happen until Jomni has something he wants to share. If so, he can PM me.
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

The books just arrived. I'll go get some inspiration and modding will resume soon. :D
Sabratha
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Sabratha »

jomni wrote:I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
Wonder if you would accept this as a rice paddy in season tile:
Image

I know its npt too fancy, but perhaps it will do.
rbodleyscott
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by rbodleyscott »

Sabratha wrote:
jomni wrote:I tried to do paddy.
Water base tile with overlay. But I'm not too familiar with the system and I get weird results (overlay facing and stats)
Wonder if you would accept this as a rice paddy in season tile:
Image

I know its npt too fancy, but perhaps it will do.
Suggest adding BushesTile and BushesEdgeDense terrain objects to that might make it look quite good.
Richard Bodley Scott

Image
Sabratha
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Sabratha »

rbodleyscott wrote: Suggest adding BushesTile and BushesEdgeDense terrain objects to that might make it look quite good.
Thanks.

Result:
Image
jomni
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

Wow. Send me the files so that I can incorporate it in the mod. of course credits go to you.
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by jomni »

A little update, I am in the midst of rewriting the squads.csv file. Unit stats will be patterned after Field of Glory Renaissance Asian armies. After that I will paint some units and create army lists. Priority is to get at least two factions in Skirmish. Editing random map generation script for Japan terrain is also planned. Canned scenarios will be done last and will be somewhat based on GMT Great Battles of History Samurai.

Factions:
Unifiers = Oda, Toyotomi, Tokugawa, Uesugi, Aoi (generic blue force)
Opponents = Takeda, Imagawa, Uesugi, Ishida, Ikko ikki, Akai (generic red force) etc.

Uesugi appears on both sides but at different times. Early on Uesugi was at odds with Takeda. After Takeda was defeated by Oda, Oda and Uesugi battled each other. The actual 3 Unifiers of Japan during the era are Oda, Toyotomi, and Tokugawa. Generic blue and red forces are included for fun.

In Phase 2. I will also build Imjin War (Korean Invasion) armies namely Joseon Koreans and Ming Chinese. These should be paired againt the Japanese Toyotomi clan units in Skirmish.

New 3D assets are not a priority but it may eventually find its way in the mod especially in the terrain aspect. I'd love to see japanese castles, buddhist temples and shinto shrines. For now we only get re-painted villages and bridges.
Sabratha
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Re: Yari & Teppo (the Pike & Shot Japanese mod)

Post by Sabratha »

jomni wrote:A little update, I am in the midst of rewriting the squads.csv file. Unit stats will be patterned after Field of Glory Renaissance Asian armies. After that I will paint some units and create army lists. Priority is to get at least two factions in Skirmish. Editing random map generation script for Japan terrain is also planned. Canned scenarios will be done last and will be somewhat based on GMT Great Battles of History Samurai.

Factions:
Unifiers = Oda, Toyotomi, Tokugawa, Uesugi, Aoi (generic blue force)
Opponents = Takeda, Imagawa, Uesugi, Ishida, Ikko ikki, Akai (generic red force) etc.

Uesugi appears on both sides but at different times. Early on Uesugi was at odds with Takeda. After Takeda was defeated by Oda, Oda and Uesugi battled each other. The actual 3 Unifiers of Japan during the era are Oda, Toyotomi, and Tokugawa. Generic blue and red forces are included for fun.

In Phase 2. I will also build Imjin War (Korean Invasion) armies namely Joseon Koreans and Ming Chinese. These should be paired againt the Japanese Toyotomi clan units in Skirmish.

New 3D assets are not a priority but it may eventually find its way in the mod especially in the terrain aspect. I'd love to see japanese castles, buddhist temples and shinto shrines. For now we only get re-painted villages and bridges.
Well, the "unifiers" name is kind of confusing, cause the whole goal of Takeda Shingen was to unify Japan, he came somewhat close to doing so.

Good notion with the blue and red forces. I can't help you with models, that is entirely out of my department so to speak.
Terrain tiles? Now that is a different kettle of fish. Should you want some specific terrain, let me know and we'll see if I can help out.

I'll send you the file link in a PM.
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