Observations from early gaming
Moderators: hammy, terrys, Slitherine Core, FOGR Design
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Observations from early gaming
I have had this rules set for a few years now, but I am just getting the chance to put lead on the table.
We noticed in our first go round that shooting does not seem to do anything unless you do/can inflict at least three hits against battle groups of 6+ stands. Is this truly the case, or have we done something wrong there.
More questions to follow as we explore this game or drift into another system. (Too much ADD here!)
Thanks! -GE
We noticed in our first go round that shooting does not seem to do anything unless you do/can inflict at least three hits against battle groups of 6+ stands. Is this truly the case, or have we done something wrong there.
More questions to follow as we explore this game or drift into another system. (Too much ADD here!)
Thanks! -GE
-
marshalney2000
- Lieutenant Colonel - Fw 190A

- Posts: 1175
- Joined: Sun Nov 05, 2006 10:14 am
Re: Observations from early gaming
I find that surprising as generally death rolls whittle units down rapidly due to the volume of shooting along the line even if cohesion tests are passed.
John
John
-
nigelemsen
- Major - Jagdpanther

- Posts: 1065
- Joined: Tue Apr 01, 2008 6:54 pm
- Location: Alderholt, Near Ringwood, Dorset, UK
- Contact:
Re: Observations from early gaming
That's correct for a morale test... However there is always the death throws to beat.. Eg: 1 hit from muskets ... No morale test but there is a death roll of 1 to beat... Remember bows (non gunpowder weapons) have a -2 adjustment on the death throws.... If you score 3 hits from bows, then it's a death roll of 1 to beat. But it would a death roll 3 from muskets etc.. To beat...
Hope helps
Hope helps
Proelium: Wargaming rules for 3000B.C. - 1901A.D.
Hordes of Models and Buckets of Dice
Web: www.quickplayrules.com
Social: www.facebook.com/quickplayrules
Twitter: @quickplayrules
Hordes of Models and Buckets of Dice
Web: www.quickplayrules.com
Social: www.facebook.com/quickplayrules
Twitter: @quickplayrules
-
madaxeman
- Lieutenant-General - Do 217E

- Posts: 3002
- Joined: Thu Nov 16, 2006 5:15 am
- Location: London, UK
- Contact:
Re: Observations from early gaming
I think you take a test on one hit per 3 bases, so 2 hits on a normal unit. Taking tests is generally the only way to fail them..
so I think you'll find that even taking a test is A Bad Thing to be Avoided If a You Can
Three hits means you are testing at -1 for one hit per 2 bases. So, more likely to fail...
Three hits means you are testing at -1 for one hit per 2 bases. So, more likely to fail...
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Re: Observations from early gaming
I thought I read on the table in the back that there was a +2 to the die for death tests from shooting... lemmie look...
Ah, now that I read through the whole thing, I see this does not apply to firearms. Thanks for making me re-read. Couldn't that have been stated easier?
Ah, now that I read through the whole thing, I see this does not apply to firearms. Thanks for making me re-read. Couldn't that have been stated easier?
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Re: Observations from early gaming
Do leaders get a third move when detached? The way I read it, no.
-
nigelemsen
- Major - Jagdpanther

- Posts: 1065
- Joined: Tue Apr 01, 2008 6:54 pm
- Location: Alderholt, Near Ringwood, Dorset, UK
- Contact:
Re: Observations from early gaming
Correct. They have to be with mounted unit making a third move.. But remember you get "three moves" per move when detached by... 2x march moves (usually 12") - detached. Then another 6" (usually) in tbe JAP ... Remember generals movement is still affected by the terrian they cross just like anyother unit.... Generals move as LH.
Last edited by nigelemsen on Mon Feb 16, 2015 6:22 am, edited 2 times in total.
Proelium: Wargaming rules for 3000B.C. - 1901A.D.
Hordes of Models and Buckets of Dice
Web: www.quickplayrules.com
Social: www.facebook.com/quickplayrules
Twitter: @quickplayrules
Hordes of Models and Buckets of Dice
Web: www.quickplayrules.com
Social: www.facebook.com/quickplayrules
Twitter: @quickplayrules
-
nigelemsen
- Major - Jagdpanther

- Posts: 1065
- Joined: Tue Apr 01, 2008 6:54 pm
- Location: Alderholt, Near Ringwood, Dorset, UK
- Contact:
Re: Observations from early gaming
More than likely, sorry...gregernest wrote:I thought I read on the table in the back that there was a +2 to the die for death tests from shooting... lemmie look...
Ah, now that I read through the whole thing, I see this does not apply to firearms. Thanks for making me re-read. Couldn't that have been stated easier?
Proelium: Wargaming rules for 3000B.C. - 1901A.D.
Hordes of Models and Buckets of Dice
Web: www.quickplayrules.com
Social: www.facebook.com/quickplayrules
Twitter: @quickplayrules
Hordes of Models and Buckets of Dice
Web: www.quickplayrules.com
Social: www.facebook.com/quickplayrules
Twitter: @quickplayrules
-
madaxeman
- Lieutenant-General - Do 217E

- Posts: 3002
- Joined: Thu Nov 16, 2006 5:15 am
- Location: London, UK
- Contact:
Re: Observations from early gaming
+2 to "Death Tests" - not morale (or "Cohesion" to give it the proper name) tests ..gregernest wrote:I thought I read on the table in the back that there was a +2 to the die for death tests from shooting... lemmie look...
Ah, now that I read through the whole thing, I see this does not apply to firearms. Thanks for making me re-read. Couldn't that have been stated easier?
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Re: Observations from early gaming
I got that last about the Death Tests vs. Cohesion
Without the +2 Death Tests are once again deadly in our next game. Just wish we had enough metal and terrain to have four people get in...
Without the +2 Death Tests are once again deadly in our next game. Just wish we had enough metal and terrain to have four people get in...
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Re: Observations from early gaming
Well, very different and faster game this weekend with getting the Death Rolls correct!
Another question: When a BG is lost due to auto-break, what happens to an attached leader? Does hit just sit on the table? Or does he leave with the unit?
Another question: When a BG is lost due to auto-break, what happens to an attached leader? Does hit just sit on the table? Or does he leave with the unit?
-
ravenflight
- Brigadier-General - 15 cm Nblwf 41

- Posts: 1966
- Joined: Wed Aug 26, 2009 6:52 am
Re: Observations from early gaming
He just sits there feeling very lonely and looking for another unit to lead to their doom.gregernest wrote:Well, very different and faster game this weekend with getting the Death Rolls correct!
Another question: When a BG is lost due to auto-break, what happens to an attached leader? Does hit just sit on the table? Or does he leave with the unit?
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Re: Observations from early gaming
That is what we figured! Thanks!
-
quackstheking
- 1st Lieutenant - 15 cm sFH 18

- Posts: 844
- Joined: Tue Jul 20, 2010 2:41 pm
- Location: Hertfordshire, England
Re: Observations from early gaming
Any Broken Unit, however it happens, must make a variable break move in the phase they are broken (Impact, shooting or Melee)and again in the Joint Action Phase and if at that point they are Auto Broken, they are then removed (however many take the unit off straight away if there would be no effect).
The attached General always makes the initial Rout move with the Broken Unit. If this takes the unit off table then the general routs off as well! If a pursuer is still in contact with the unit, they get the chance to kill the general on a 10+. In the JAP Rout Move, the general is free to leave the unit and moves his normal move in any direction he wishes (usually towards the nearest friendly unit!).
To see what happens if an unattached General is contacted by an enemy unit, see p.69 last bullet on Movement of Commanders!
Don
The attached General always makes the initial Rout move with the Broken Unit. If this takes the unit off table then the general routs off as well! If a pursuer is still in contact with the unit, they get the chance to kill the general on a 10+. In the JAP Rout Move, the general is free to leave the unit and moves his normal move in any direction he wishes (usually towards the nearest friendly unit!).
To see what happens if an unattached General is contacted by an enemy unit, see p.69 last bullet on Movement of Commanders!
Don
Last edited by quackstheking on Mon Feb 23, 2015 2:15 pm, edited 1 time in total.
-
gregernest
- Lance Corporal - SdKfz 222

- Posts: 25
- Joined: Mon Jan 26, 2009 3:17 pm
Re: Observations from early gaming
Thanks, Don! We had most of that right, then! We just thought it weird that the leader was left alone, but hey! At least he's still in the fight!