_[BUG] rev976 [Gameplay] evaders take damage
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- Field Marshal - Me 410A
- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
_[BUG] rev976 [Gameplay] evaders take damage
When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Re: [BUG] rev976 [Gameplay] evaders take damage
Not to mention cohesion test. One of my skirmishers instantly fragmented in my first game...was a bit of a shock 

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- Lieutenant Colonel - Panther D
- Posts: 1224
- Joined: Fri Apr 27, 2007 11:24 am
- Location: Isle of Wight, UK
Re: [BUG] rev976 [Gameplay] evaders take damage
Not only do they undergo a round of combat before running, they also run in illogical directions.
Re: [BUG] rev976 [Gameplay] evaders take damage
Please provide the save game pack and mention where this happens (turn, phase, unit, etc).TheGrayMouser wrote:When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
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- Lieutenant Colonel - Panther D
- Posts: 1224
- Joined: Fri Apr 27, 2007 11:24 am
- Location: Isle of Wight, UK
Re: [BUG] rev976 [Gameplay] evaders take damage
Dan, Just load the marathon scenario, move the Greek LF up to the Persian line then press end turn. All will be revealed!cothyso wrote:Please provide the save game pack and mention where this happens (turn, phase, unit, etc).TheGrayMouser wrote:When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Re: [BUG] rev976 [Gameplay] evaders take damage
Got it, and you're right. It looks like that, for some reason, the code considers that the pursuer catches the evader from behind right at the beginning of the evade. I'll start working on fixing it asap.
Re: _[BUG] rev976 [Gameplay] evaders take damage
fixed in rev977