_[BUG] rev976 [Gameplay] evaders take damage

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TheGrayMouser
Field Marshal - Me 410A
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_[BUG] rev976 [Gameplay] evaders take damage

Post by TheGrayMouser »

When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
hidde
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Re: [BUG] rev976 [Gameplay] evaders take damage

Post by hidde »

Not to mention cohesion test. One of my skirmishers instantly fragmented in my first game...was a bit of a shock :o
ianiow
Lieutenant Colonel - Panther D
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Re: [BUG] rev976 [Gameplay] evaders take damage

Post by ianiow »

Not only do they undergo a round of combat before running, they also run in illogical directions.
cothyso
NewRoSoft
NewRoSoft
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Re: [BUG] rev976 [Gameplay] evaders take damage

Post by cothyso »

TheGrayMouser wrote:When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Please provide the save game pack and mention where this happens (turn, phase, unit, etc).
ianiow
Lieutenant Colonel - Panther D
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Re: [BUG] rev976 [Gameplay] evaders take damage

Post by ianiow »

cothyso wrote:
TheGrayMouser wrote:When contact with an evader occurs, they appear to take damage, then evade. ( and breaking full contact)
Please provide the save game pack and mention where this happens (turn, phase, unit, etc).
Dan, Just load the marathon scenario, move the Greek LF up to the Persian line then press end turn. All will be revealed!
cothyso
NewRoSoft
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Re: [BUG] rev976 [Gameplay] evaders take damage

Post by cothyso »

Got it, and you're right. It looks like that, for some reason, the code considers that the pursuer catches the evader from behind right at the beginning of the evade. I'll start working on fixing it asap.
cothyso
NewRoSoft
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Re: _[BUG] rev976 [Gameplay] evaders take damage

Post by cothyso »

fixed in rev977
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