Beta 1 Impression

Warhammer Open Beta

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mackaus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sat Aug 09, 2014 9:00 am

Beta 1 Impression

Post by mackaus »

- Does the game install on your machine?
Yes. It installed perfectly fine.

No option to automatically run the game once installation is complete however.
- Does it run on your machine, are there any crashes/serious bugs?
Game loaded up fine.

There were no stupidly annoying intro videos, I didn't have to spend 5 minutes watching an Matrix Games logo, then a Slytherine logo, followed by an Nvidia logo, then an Intel logo, then a Copyright notice, then a Games Workshop video, then a game intro followed by a game logo video. Thank you. Please keep this.

It took just 8 seconds from opening the icon, loading it from the launcher then selecting a scenario. This is good.

Main menu was fine.

Alt-tab worked. It didn't crash or freeze (Skyrim is horrible with this for example, so alt-tab issues aren't confined to games with smaller dev teams).

Alt-tabbing back and forth worked fine.

There were no issues with the alt-tabbing resetting mouse position or the cursor reverting incorrectly to either the desktop cursor in-game or the in-game cursor on the desktop. Even when the game was alt-tabbed the cursor would switch when mousing over the game coming from a desktop app (ie the browser).

I would suggest that if possible when alt-tabbing that the game should fully minimise. An alt-tab out of a full screen window should completely minimise the game.

The game launcher doesn't go away after launching the game.

Options menu doesn't exist, presumably this is by design in the beta.

Loading of the map went fine.

I got "victory" with no real idea of how, and to be honest I was probably getting smashed since I had lost a bunch of units and hadn't made much ground.

After the victory screen I pushed one of the buttons and had a crash. I recreated it in a normal turn as well.
- Is the performance good, or is the game too slow/sluggish? Is the scrolling/zooming smooth or jumpy?
On my 2560x1600 screen the game appears to be running correctly at this resolution.

The units look a little fuzzy when fully zoomed in.

The options menu during the game is really large. Doesn't really mean anything though.

Scrolling was fine in the small scenarios, but I picked several of the larger ones at the end of the list and scrolling became sluggish and mouse control poor.
- Are there any UI layout issues on your screen?
No colour blind mode. It will be hard to distinguish units be colour if you keep the same colours in the mini-map.

I am red-green colourblind, and the major colour schemes in this game are red & green. I would suggest an option to pick your own colours, or at the very least, an option to change say, the steel legion/imperial side to another colour, maybe yellow or white or silver.

I had massive problems in various games for the lack of colourblindness. One was Frozen Synapse,which I couldn't tell the difference between teams at all, Battlefield 3 would have been bad except their colour-blind mode is great. Planetside 2, I could only play the team who were red, because otherwise I couldn't tell the difference between the blues & purple team, and I'd just team-kill everyone (and even then, I could often team-kill platoon mates because one of the squads had a colour similar to the enemy colour).

The UI could be a bit smaller. It dominates the screen on the right hand. That said, there is still a lot of room on my resolution.

No confirmation you wish to end the turn. Even if you simply do nothing and just click the next turn with none of your units having moved or fired or done anything.
- What do you think about the UI and controls in general?
No visual indication of the range of a units fire/los unless you actually have a target within range.
Do you like the current layout of the main screen (with tactical map), or would you prefer "UI at the bottom" layout as used in many games?
It's fine.
- What do you think about the way the briefings are presented, is it good or any issues there?
The scenario choice screen has a lack of information about the map/mission you're about to play. I presume this will improve in the future? Things like size, difficulty of opposition, any interesting features or unusual features for that map.
- Strategic map and minimap - are they ok or how they can be improved?
Other notes:
The sound is ah.. interesting. Not sure if it's placeholders or simply saving money and deciding later if better sounds will be made, but it's a bit tacky. Especially the guy shouting "fire!"
mackaus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sat Aug 09, 2014 9:00 am

Re: Beta 1 Impression

Post by mackaus »

I've just played the Scenario "Diablolus", and despite getting my forces completely wiped out, I still got a Victory, because the Orks weren't quick enough to get the victory hexes (I think the AI didn't really put people on them). Perhaps something to consider in the briefings is if it doesn't matter if your troops survive as long as you still do your objective that should be noted.
Rudankort
FlashBack Games
FlashBack Games
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Re: Beta 1 Impression

Post by Rudankort »

mackaus
Perfect feedback and thorough approach to testing - thanks!

I regret to say that an intro video for this game is planned. :) However, the goal of this video is not to show the logos of all companies involved, but to serve as an introduction to Warhammer universe nad Armageddon conflict in particular, for people who do not know it inside out yet. Hopefully this does not make the starting flow too bad.

I like your suggestion to minimize when inactive, see how this can be useful.

On max zoom level we go a bit bigger than native unit resolution (1.25x size). Do you think it's a good idea, or we better stop at 100%? In any case we will adjust controls, so that getting to 100% is easy.

A question about scrolling in bigger scens - was it bad on the first pass only, or is it bad consistently? Your screen resolution is big - that's great for testing such things!

Your point about color-blind people is really useful. I actually had this requirement clearly state in design doc, but it is always easy to miss such things. :( Do you know a good tool for proofing graphics for this type of color blindness?

How large is your monitor? Judging by your comments, it is probably quite large. This game scales the UI so that it looks same on all resolutions, but of course at the same resolution screen size can be widely different. Not sure how to address this issue perfectly, although for main view in particular we'll have a full screen mode without UI.

Most people hate "end turn" confirmations. An option might be useful though, point taken.

Sounds and effects will be updated. Hopefully in the next already. All assets are already produced, but configuring them is a nightmare, so taking a lot of time. But we are getting there.

Once again, great feedback, all points well taken. Thanks a lot.
mackaus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sat Aug 09, 2014 9:00 am

Re: Beta 1 Impression

Post by mackaus »

Perfect feedback and thorough approach to testing - thanks!
You are welcome :)
I regret to say that an intro video for this game is planned. :) However, the goal of this video is not to show the logos of all companies involved, but to serve as an introduction to Warhammer universe nad Armageddon conflict in particular, for people who do not know it inside out yet. Hopefully this does not make the starting flow too bad.
I figured that would be the case. Hopefully once it's been shown once it can be skipped or disabled on future loading.
On max zoom level we go a bit bigger than native unit resolution (1.25x size). Do you think it's a good idea, or we better stop at 100%? In any case we will adjust controls, so that getting to 100% is easy.
If there are options to change then leave it for the person to choose.
A question about scrolling in bigger scens - was it bad on the first pass only, or is it bad consistently? Your screen resolution is big - that's great for testing such things!
It's not too bad, it generally sluggish when loading but gets a little better after that. It's not too much of an issue though.
Your point about color-blind people is really useful. I actually had this requirement clearly state in design doc, but it is always easy to miss such things. :( Do you know a good tool for proofing graphics for this type of color blindness?
http://99designs.com/designer-blog/2013 ... blindness/

Is a good start to production for colour blindness.

My main suggestions for helping colour blindness at an early stage are an option for something like this:

On the main playing area something like this (excuse my horrible hex creation :D ):
Colour Blind idea
Colour Blind idea
cb1.jpg (188.83 KiB) Viewed 3006 times
On the minimaps, perhaps some kind of white stroke around your units markers.
How large is your monitor? Judging by your comments, it is probably quite large. This game scales the UI so that it looks same on all resolutions, but of course at the same resolution screen size can be widely different. Not sure how to address this issue perfectly, although for main view in particular we'll have a full screen mode without UI.
I have a 30" Dell with the resolution of 2560x1600. I'm quite impressed with how it looks on the screen, there are quite a number of games which don't even support this resolution properly.
Sounds and effects will be updated. Hopefully in the next already. All assets are already produced, but configuring them is a nightmare, so taking a lot of time. But we are getting there.
Cool :)
Once again, great feedback, all points well taken. Thanks a lot.
No problem :)

New feedback
I just loaded the "Avenger" scenario, and got a victory on turn 2 without doing much of anything. It might be bugged. A few other maps did the same thing.

The Orks seem overpowered. I loaded up a scenario and had one unit of mega armoured nobz (yes, I know they are one of the most elite Ork units), but they on their own killed two veteran space marine assault squads, a devastator squad, a tactical squad, and another 4 or 5 Imperial guard units, and didn't even take half casualties. Most of the scenarios I play end with my Imperial forces being completed wiped out.

The "KIll Bursta" and "Kill Krusha" in particular seem able to shrug off attacks from the best Imperial super-heavy tanks like the Baneblade, as well as attacks from specifically the best anti-vehicle tanks in the Imperial arsenal, the Destroyer & Vanquisher Leman Russ.

Perhaps I'm missing a game mechanic somewhere but so far it seems like the Ork squad numbers make them more able to absorb casualties and thus more combat effective than the equivalent Imperial forces.
mackaus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sat Aug 09, 2014 9:00 am

Re: Beta 1 Impression

Post by mackaus »

I haxxored your graphics files and changed the 'selected' from the default to something else using photoshop as an example of how you might do a "selected unit" hex:
Attachments
cb2.jpg
cb2.jpg (143.64 KiB) Viewed 3004 times
mackaus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sat Aug 09, 2014 9:00 am

Re: Beta 1 Impression

Post by mackaus »

It's possible to start the second campaign scenario without deploying anything, and there's no warning about it either.
IainMcNeil
Site Admin
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Joined: Fri Apr 01, 2005 10:19 am

Re: Beta 1 Impression

Post by IainMcNeil »

Hi guys

its great you want to do mods, but can we not do any modding just yet! We need to work with the files as they are in case the mod introduces issues and we end up trying to fix phantom bugs. We just don't have the time for it! Lets do the modding when we are closer to release or out! :)

Thanks!
mackaus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sat Aug 09, 2014 9:00 am

Re: Beta 1 Impression

Post by mackaus »

I wouldn't call it modding, just a quick example of how I would want a unit selection for colour-blind mode to look.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Re: Beta 1 Impression

Post by IainMcNeil »

I know but if you could do it by editing a screenshot and not the files it would be best at this point because if your game breaks we wont know why and it could be down to something you've changed.
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