Uhu wrote:My only question is: when will be v.15 published?
I would say mid-late November. No promises, though.
My suggestion is: it is advised to good balance the in-family upgrade of the Pz III - Panther, because it is not just the difference of the prestige points, but it should be taken also into consideration, that with better armor, casualties will be lower (as with the Stug's or Pz IV's would be).
It should be balanced by the increased Allied air activity in the West. Which would draw more fighters there from the Eastern front. Which means less protection against the Soviet Il-2s. Which would mean more casualties to them. Just as historically. In theory, at least.
Another important suggestion:
the strenght-destoying penalty should be softened, or maintined only for the beginning of the invasion!! It was really irritating, that after the invasion, I simply couldn't go in any sea-adjacent hexes beacuse of it. It is also questionable, why I will be penalised, when I have a unit in Tunis??
That script is only active for 10 turns in case of the Normandy invasion, and for even less in the other invasions. I also removed some penalty hexes from the map from Norther France in v1.5. However, I cannot remove the one from Tunis as it uses the same AI zone as the Normandy beaches. I do not have enough AI zones thus I some of them, like this one, are used for different things.
Another question: what have to be changed to enable horse-drawn units to enter trench hexes?
The movement.pzdat in the Data folder.
The wheeled movement currently has:
Fortification 3 3 3
which could be reduced to 2?
I will run a test.
Delta66 wrote:Hi McGuba,
Are you feeling ok , with so many good ideas in your mind, lol
Haha, yeah no problem, I am just fed up with myself sometimes.
The German word "Schnellboote", a bit like panzer and many other words, somehow broke the language barrier, then they become a sort of iconic concept. I have a several boardgames or books in english that use the word in German just for this kind of fast boat.
Yeah, sure, same like with U-boat. Still, as "my" Schnellboot will be quite different from the vanilla one I would rather rename it to S-boat to emphasize the difference. Also, it makes its name similar to the existing U-boat unit. And it will have a slightly modified unit icon and will use the torpedo launching animation.
Uhu wrote:- The new, in-family armor upgrade possibility of the Hungarians, and Romanians work also fine. Now the player is motivated to carefully use them until the Pz IVH upgrade shows up.
I plan to do the same with the Minor Axis aircraft. So that for example it will worth uprgarding Hungarian Ca.135 and Romanian SM.79B to Ju 88 in 1943/44 as it happened historically. It will also make the inevitable Bf 109 ugrade cheaper for these countries.
- When we are speaking about the in-family upgrade of Pz III's, what about the Pz II's and Pz 35/38(t)'s? They are also numerical and they were historically also upgraded or converted.
Yeah, but if I place them in the same family with the Pz.III/IV they would be upgraded as early as in 1941, while historically they served in the frontline well into 1943. As currently they are, they can be used for secondary roles until 1942/43, as historically, but after then they have to be upgraded or can only be used against partisans.
Maybe create the Marder series in tank family to let them upgrade on them? Pz I's should be stay, as they are. They are good for partisan hunting.
I would not mix AT class units with the tanks. If I place the Marders in the tank class what about the Pz Jager and StuG? And the JgPz IV and Jagdpanther? All should go there? Or just some?
- The penalties for units being in towns (Tunis, Normandy) should be removed.
There is no penalty for the towns in Normandy. Only for Tunis, but it cannot be removed as I wrote above.
- Suddenly I discovered, that on Rommel mode, the penalties get also halfed!

Maybe a Rommel version of this mod should be published too, to fix this problem?
Hahh, yeah but it is still much harder with just half the prestige added.
BiteNibbleChomp wrote:
I think that 35s and 38s should go to 4s, not 3s/Panthers. The 35/38 types were more similar to the 4 and anyway, weren't the 4s built in factories that had previously done 38s?
The Pz.35/38 were completely different designs made by Czech factories. As I know after the production of the Pz.38 was stopped, the Czech BMM and Skoda went on to produce the Marder III, Grille, Hetzer and Flakpanzer 38 which all used the excellent chassis of the ealier Pz.38 (origianlly designated as LT Vz 38 by the Czech). The Pz.IV was produced by German factories like Krupp and Vomag.
The in-family upgrade system of PzC is essentially flawed, as it was written numerous times before. It should allow cross-class upgrades so that Pz.38 could be upgraded to all those.
And Finally, If all tank designs upgrade to Panthers, why would anyone use Tigers then? They were generally used about equal (I think) to the Panther in terms of numbers
Because a Tiger unit is given for free and it is available much earlier then the Panther. Historically a lot more Panthers were produced (about 6000) than Tiger Is (about 1300) and the Wehrmacht hardly ever had more than 200 operational Tigers at any given time. Which makes up to one or max two units in this mod.
http://www.kbismarck.org/forum/viewtopi ... =26&t=3722
Uhu wrote:I can hardly imagine, that anybody (expect the Tiger fanatics

) buy Tigers: they are extreme slow on fuel, which means, they possibilities for attack are very limited...but I really happy with the gift-Tiger!

It is a real life-saving thing.
Haha, so you would not buy it, but you are very happy to get one, lol. :
After several playings of v1.4 I would say, that the bombing war works well and it shouldn't hardened. Maybe the AI don't targets major German cities, as primary objectives, but sometimes it flies there, which makes penalties. But the main point is, that the player is forced to leave a large and strong fighter force in NW Europe, if he wants to, at least contain the hell...
I already placed two more "gift" bomber destroyer units to help to fight the Western onslaught: a Bf 110G and a Ju 88G, the latter being a new unit in v1.5 for which I made a new icon using parts of bebro's aircraft replacement icons:

- Ju_88G.png (57.73 KiB) Viewed 5468 times
Isn't it nice?
A more hardened bombing war would mean, that the player looses all of his incoming/turn, which would be not historical, because, despite the bombings, Germany could maintain it's war production to the very latest.
Since the penalty occurs at the end of the Axis turn the player should not lose all his incoming prestige. He should only lose from whatever prestige is left at the end of the player turn.
While it is true that Germany could maintain its war production despite the bombings, the bombing of the oil refinieries and synthetic oil plants did in fact cause a serious shortage of fuel which significantly shortened the war in Europe. Many heavy tanks were destroyed by their crews due to lack of fuel, and the planes of the Luftwaffe were grounded for the same reason. Another very important factor, IMO, was that they had to reduce the filght training hours as well as there was not enough fuel which resulted in less well trained German pilots who became easy prey for the much better trained US fighter pilots in 1944/45.