With my impression I might be in a minority here, but I'm a rather lazy guy who likes it nice and slow.

Moderators: rbodleyscott, Slitherine Core, Gothic Labs
Hmm, there may be a tweak to alter the range of values. I will ask Pip.Adebar wrote:Simple question: Can the game speed be modified? - I'm asking because even at 60 % I've got the feeling that the units are racing across the map, and less that 60 % speed is not possible in the settings.
With my impression I might be in a minority here, but I'm a rather lazy guy who likes it nice and slow.
Miss this too, especially when the phone rings or the tea water is boiling over in the middle of the AI turn ...ianiow wrote:A pause button would ne nice too.
Not really, to take stock of individual combats would nice. After all, the dice throwing can be paused on the table topIgorputski wrote:A pause button in a turn based game? You've got to be kidding!
Didn't have to be a real pause button. Would be happy with a simple "Push Esc" function (or something similar) to temporarily interrupt the AI turn. Which can be quite long in larger scenarios.Igorputski wrote:A pause button in a turn based game? You've got to be kidding!
Agreed, why stop at 60%? Unless it's to do with the game engine.Rasputitsa wrote:Having options for lower game speeds would be good.