My force consists of 6 infantry, 8 tanks, 6 artillery (3 towed and 3 self-propelled), 6 fighters, 2 fighter bombers, 2 tactical bombers and 2 strategic bombers.
Force composition:
(in parenthesis are my unupgraded core units; everything has 10/10 strength and their experience is between 3 and 5 stars – I've got 19k prestige available to spend on upgrades/new units)
- Infantry (2x Grenadier '43, 2x Wehr '43, 1x Pioneer '43 and 1x Gebirgsjäger)
I've read somewhere in the forums that a nice idea would be to convert (almost) every infantry unit to pioneers to counter the high entrenchment values of the defending units. Maybe keep the Gebirgsjäger unit?
I second this since I don't think I've used infantry in the last scenarios to battle anything but entrenched units (with a few exceptions - where even grens were not really effective). Less initiative would mean more casualties though…
By the way, I'm still stuck with the early halftrack models. I don't think it would be that important to get them upgraded, right?
Bonus: I suppose that adding a bridge pioneer unit as a utility asset would be useful. Or aren't there too many rivers in the States?
- Tanks (4x Panther G, 4x Tiger I)
Now this is the part where the community is divided. I've heard many people say that TigerIIs and Mäuse are a waste of prestige due to their slow speed. However I saw Mr. Horseman over there (who seemed to reach semi-legendary status in the forums due to this AAR : viewtopic.php?f=145&t=26166&start=220
I don't plan on chasing decisive victory on the East Coast–yet–so my main goal is to reach the West Coast and win the campaign. So if those slow tanks mean my demise somewhere in the future (or my inability to win West decisively)... I'd like to know
- Artillery (3x 21cm, 3x sIG 38)
Any tips there? I don't think I'll have any problem as long as artillery support is concerned...
- Luftwaffe
Fighters (6x Bf 109s): They need to be upgraded to jet fighters asap. Although Me262A’s are indeed more cost effective than Gotha Flying Wings in terms of countering enemy fighters, I think I will go with the latter. Even though they have one point less in air defense, they boast a higher (by two) air attack, more fuel, more ammo and better ground attack values. Thing is, they could be used as light tactical bombers after the USAF is brought to its knees.
Tactical Bombers (2x Ju87G): I think I'll stay with the late model Stukas since they're the most effective air unit against hard land targets.
Fighter Bombers (2x Me410 A): I don't think I need those anymore. Useless against any up to date American vet fighter and less useful compared to Stukas vs ground targets. I think the most viable choice is to upgrade them to Arado Blitzes. They will lose their Anti Fighter capabilities but at least they won’t need a fighter escort due to their high air defense value and will be decent vs ground targets (especially soft ones where Stukas G struggle).
Strategic Bombers (2x He177A): I think that Arados 555 Is are a must-have…
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If I build my Wunder-Armee (upgrade all inf. to pioneer and then buy 5 Tiger IIs, 3 Mäuse, 6 Gotha Flying Wings, 1 Arado Blitz and 2 Arado strategic bombers ) I'll almost run out of prestige (I’ll have like 1000 in reserve) so I’m wondering… How much prestige is required at the start of US East Coast to ensure a couple of early replacements?
Furthermore, I wonder if it’s a good idea to buy green units. My core could use two or three more units but I doubt that the size of my corps cannot handle the scenatios (how could I ensure more experience for everyone anyway)… Maybe I should have bought a few more land units than aircrafts (those Fighter-Bombers aren’t that useful late game) but still… You need air superiority and you need it bad.
Also note that, if possible, I'd like to finish the US scenarios without overstrengthing my units (realised there is an Steam achievement as well). I've made it all the way through here without overstrengthing a single unit and I don't feel like quiting now!
PS
Do I have to land forces in the southern part of the map as well to capture those objectives easier? They would be in grave danger of the enemy navy, though in a couple of turns this problem can be solved. If so, how many turns do I have to wait to land the southern forces safely and have enough time to cap the objectives? In the North I don’t find a reason to delay the landing. I’m still wondering what the best tactic would be…


