Reinforce All button or option.

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danijocker90
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Reinforce All button or option.

Post by danijocker90 »

I think this is an old suggestion but can we have a button to reinforce all the units with 1 click
(or even an option in the settings menu) since the green reinforces are free on the deployment phase?

Sometimes i forget to check a unit or at least i check but i leave one by error so start the scenario with a unit with (let say) 6 strength. They autoresupply ammo so why not autorepair? Fast Gameplay :D

If editing a file this can be done, tell me :lol:
BiteNibbleChomp
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Re: Reinforce All button or option.

Post by BiteNibbleChomp »

I don't think that you can edit a file and just change a command. It could however be possible to add a new command there, but I can't help you on which file/s.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
JimmyC
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Re: Reinforce All button or option.

Post by JimmyC »

I dont think that such a function would even be used much at all, as most people would want to reinforce with experienced troops (which cost more than greens, but keep the experience the same). And sometimes you want to do a combination of the 2 - reinforce some with green and others with experienced.

It never bothered me to reinforce each individually and actually i find it useful as it reminds me of the abilities/heroes on each unit. I have to admit to making similar mistakes though in fielding a unit that i forgot to reinforce!
danijocker90
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Re: Reinforce All button or option.

Post by danijocker90 »

Well, we can reinforce with elite some units and the rest use an option to fast reinforce with green or even better...if you have prestige enough reinforce all with elite. :P

It's just that sometimes i have a core of 60 units for different situations and it's a bit tedious (maybe i'm too lazy who knows) to check all of them...10 8 10 10 7 6 3 10 9 8 7 5 9 10....etc.
BiteNibbleChomp
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Re: Reinforce All button or option.

Post by BiteNibbleChomp »

danijocker90 wrote:It's just that sometimes i have a core of 60 units for different situations and it's a bit tedious (maybe i'm too lazy who knows) to check all of them...10 8 10 10 7 6 3 10 9 8 7 5 9 10....etc.
The GCs allow a max of 40 (Kiev43), but many mods give you shocking amounts of units to go through (eg. Inferno by bebro - as many as 45+)

However, the devs don't really seem all that bothered by the issue.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
danijocker90
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Re: Reinforce All button or option.

Post by danijocker90 »

Well, thanks for the responses.

PS: I was talking about the full core list, i think you can have all the units you want. Other thing it's how many the scenario let you use.
BiteNibbleChomp
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Re: Reinforce All button or option.

Post by BiteNibbleChomp »

I see you meant reserves as well. I don't play using them, so maybe just an oversight thre.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
JimmyC
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Re: Reinforce All button or option.

Post by JimmyC »

BiteNibbleChomp wrote:I see you meant reserves as well. I don't play using them, so maybe just an oversight thre.

- BNC
You don't play using reserves :?:
captainjack
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Re: Reinforce All button or option.

Post by captainjack »

JimmyC wrote:You don't play using reserves
BiteNibbleChomp is a tough task master for his troops. He won't even let them use trucks. Reserves would probably just encourage the front line to slack off, knowing that someone was there to cover for them.

Personally I wouldn't want a "reinforce all" button, but I might occasionally use a button to add Elite reinforcements to less than full strength (eg 6 strength unit, elite reinforce to 8 then normal reinforce to 10 could keep prestige cost down while preserving experience to an acceptable level.
JimmyC
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Re: Reinforce All button or option.

Post by JimmyC »

captainjack wrote: ... but I might occasionally use a button to add Elite reinforcements to less than full strength (eg 6 strength unit, elite reinforce to 8 then normal reinforce to 10 could keep prestige cost down while preserving experience to an acceptable level.
That is a function that i would also use and would be quite useful to conserve prestige.
danijocker90
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Re: Reinforce All button or option.

Post by danijocker90 »

That has been talked on other topics, what we are talking about here its not of micromanagement but an option to repair free all your units before starting a scenario or (after thinking on it) the option to repair using elite if you have enough prestige to repair all...All at full strength, if you need to do more complex changes then you can still use the actual system.
captainjack
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Re: Reinforce All button or option.

Post by captainjack »

danijocker90 wrote:an option to repair free all your units before starting a scenario
I can see why some people would like your suggestion - I probably would have used it when I started if it had been available.

I wouldn't use it now because I usually have a big reserve and the between game reinforcement stage is when I review my units and decide how much overstrength I want to use for the next scenario, how much experience I am willing to trade for free reinforcements, and which units to develop this or next scenario.

I have a suspicion that this could be the Panzer Corps version of the manual car vs automatic car debate.
[Manual - I like doing things my way, even if there's a (supposedly) more convenient option!]
danijocker90
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Re: Reinforce All button or option.

Post by danijocker90 »

It's a suggestion, i don't want to start a debate. If the thread goes wrong way i can ask for his close. (Hope :lol:)
MartyWard
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Re: Reinforce All button or option.

Post by MartyWard »

Sometimes I wish for a reinforce button that lets you add 1 point at a time. If I get a unit that is at 1-2 strength I don't want some random bomber attack to wipe them out but I'd rather get it to full strength between scenarios when it is cheaper so if I could just add 2-3 points that would be great.
BiteNibbleChomp
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Re: Reinforce All button or option.

Post by BiteNibbleChomp »

captainjack wrote:
JimmyC wrote:You don't play using reserves
BiteNibbleChomp is a tough task master for his troops. He won't even let them use trucks. Reserves would probably just encourage the front line to slack off, knowing that someone was there to cover for them.
I don't let them have trucks because the fuel that they use is better used in one of those new Me 262s. Reserve units would (while sitting the battle out) go for joy rides, again a waste of fuel. However, horses don't waste my fuel, so all divisions can have as many horses as they like.

But, my tough ways get results in battle! (Even getting the army to the gates of Oboyan in GC43 East.)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
ThvN
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Re: Reinforce All button or option.

Post by ThvN »

captainjack wrote:I wouldn't use it now because I usually have a big reserve and the between game reinforcement stage is when I review my units and decide how much overstrength I want to use for the next scenario, how much experience I am willing to trade for free reinforcements, and which units to develop this or next scenario.
Well, that is the beauty of such a button, you don't have to use it. It's not mandatory, but just an extra option. I can see myself using it under certain circumstances. For example when I am very low on prestige while having a big core. Or in GC West during the scenarios where a lot of (Italian) auxiliaries have to be strengthened and deployed. Pick some units and manually give them Elite Reinforcements, than press the 'Reinforce all' button for the rest.

The only trouble I see is that is won't be compatible with the current prestige sytem, because modders can specify that Green Reinforcements cost prestige as well. So it would have to be disabled or give a warning when Green Reinforcements aren't free.

This debate reminds me less of standard/auto gearboxes but more of Heroes of Might & Magic 4 (HoMM4) vs. HoMM3. In HoMM3, I frequently wished there was a button to 'buy all' available troops in a city, instead of manually going through the seven separate purchase screens. Then, in HoMM4 they finally gave the player this button but I barely used it because they also made sure players generally had much less money. But I still liked this button, as it was just an extra option besides the normal purchase system.
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