Switch button
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant First Class - Panzer IIIL
- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Switch button
Btw:
I think the animations "BomberAttack" and "StukaAttack" are made by DMP...
I think the animations "BomberAttack" and "StukaAttack" are made by DMP...
Sorry, for my bad school english...
Re: Switch button
Thats correct it's from a DMP mod.
Re: Switch button
Bombs away! And thanks for sharing.phcas wrote:Copy this files in your Graphics/Animations map and you will see the bombs fall.


Go deep here: slitherine.com/forum/viewtopic.php?f=147&t=49469
Re: Switch button
A player has great advantage against the AI. It is very very weak.
Best off making the unit with range 4 spotting and make the truck range 6 for movement.
Best off making the unit with range 4 spotting and make the truck range 6 for movement.
Re: Switch button
Seaplane question
I made a seaplane. With the switchbutton it can land on water (that will change the Tact.bomber into a ship with a movement of 0)
Now it can refuel an be repaired in a habor!
There is one problem, it can land (as a ship) on land also. Any idea's?
I made a seaplane. With the switchbutton it can land on water (that will change the Tact.bomber into a ship with a movement of 0)
Now it can refuel an be repaired in a habor!
There is one problem, it can land (as a ship) on land also. Any idea's?
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Re: Switch button
First of all: nice idea and a very nice Icon!
Regarding the Problem of a "landed ship", would You Share the Unit stats from the Equipment file to be messend about with?! At the Moment I don't have any clue to fix it., but let's see.
Regarding the Problem of a "landed ship", would You Share the Unit stats from the Equipment file to be messend about with?! At the Moment I don't have any clue to fix it., but let's see.
Re: Switch button
Flying / Landed Bv-138
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Re: Switch button
Hs-123 Dive Bomber
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- Hs-123 Dive.png (28.58 KiB) Viewed 6797 times
Re: Switch button
Hmm...would it be to much if I call it awesome!?
Re: Switch button
Arado Ar-196
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- Arado Ar-196 Landed.png (29.23 KiB) Viewed 6780 times
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- Sergeant - Panzer IIC
- Posts: 187
- Joined: Tue Oct 07, 2008 12:07 am
Re: Switch button
How do you restrict certain infantry units to certain transports? I'd like to make PZ Grenadiers use only the 251 and regular infantry only use the Opel Blitz. Is there a way to do this?LuftWFJ44 wrote:Good idea.
Another excellent feature is the transport cathegory restriction. This allows for some nice details as well:
The SPW 251/1 serving as transport to Schützen or Panzergrenadiere with better fighting stats, restricted to the armored infantry only.
...and my favorite: SPW 251/16, transport for armored infantry or engineers, armed with two flamethrowers (with modified Flammpanzer II animation).
The switch button does not work for the transport class however.
Re: Switch button
@GaryChildress: You can link units to defined Transports by creating new transport types in the column "transport category" in the equip-file. The units that should use this Transport will get this new category under "usable transports". In Your case for example name the 251 as "Schützenpanzer" in the transport category, then take the Grenadiers and replace "land" by "Schützenpanzer" in the "usable transports" Array.
As this transport task can be a little bit tricky, You should also read the "Land transport Problem" thread - and as an example You could have a Look on the 8,8 flak and the corresponding SdKfz 7 from the vanilla equip-file
As this transport task can be a little bit tricky, You should also read the "Land transport Problem" thread - and as an example You could have a Look on the 8,8 flak and the corresponding SdKfz 7 from the vanilla equip-file
Re: Switch button
Maybe this will be a little bit off-topic, but I thought it would be better placed here (due to parts of the discussion) but in a new thread:
I failed to find a mechanism how units can influence (improve and/or deteriorate) the stats of adjacent units. This could be interesting when thinking about the sense and use of units like HQ's or hospitals. I thought I've something about, but I could not find the corresponding threads, so help would be welcome
I failed to find a mechanism how units can influence (improve and/or deteriorate) the stats of adjacent units. This could be interesting when thinking about the sense and use of units like HQ's or hospitals. I thought I've something about, but I could not find the corresponding threads, so help would be welcome
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- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Switch button
The way I'm doing HQs in The Path to Rearmament is with a huge list of events in the scripts of the scenarios.Andor66 wrote:Maybe this will be a little bit off-topic, but I thought it would be better placed here (due to parts of the discussion) but in a new thread:
I failed to find a mechanism how units can influence (improve and/or deteriorate) the stats of adjacent units. This could be interesting when thinking about the sense and use of units like HQ's or hospitals. I thought I've something about, but I could not find the corresponding threads, so help would be welcome
eg:
If Axis units =1 or more (with name "... HQ"), in Zone 1 + 50% dice roll successful = all units in zone 1 = +1 strength.
" " " " " " Zone 2 " " " " " zone 2 " "
etc.
I'm not using any traits or anything - it has to be embedded in the scenario.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Switch button
Thanks BNC. This will work as I see - but its a hell of work to modify all DLC scenarios this way. On the other hand - I asked for it 

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- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Switch button
Ultimeately yes, you did choose it. Maybe only set it up for the vanilla campaign? I remember having to remake the first part of GC14 with the new unit set. It can be annoying, but in the end you just get used to "Open scenario, edit script, change xxx to yyy, Save, Save scenario ,repeat" - and this isn't very hard.Andor66 wrote:Thanks BNC. This will work as I see - but its a hell of work to modify all DLC scenarios this way. On the other hand - I asked for it
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Switch button
Barrage Balloon (in switch position a tac.bomber with no movement or def/att)
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