Bolstering
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
-
- Senior Corporal - Ju 87G
- Posts: 80
- Joined: Tue May 08, 2007 11:16 am
- Location: London (S.E.) UK
Bolstering
1. Can a General 'move and then Bolster' in the JAP phase.
2. Can a General 'Bolster and then move' in the JAP phase.
3. If he can 'move and then bolster' can he do the following:
a) He is fighting in the front rank with a BG that breaks as well as also autobroken (less than 50%), he makes the initial rout with the BG at the end of the melee phase. At the start of the JAP phase (I believe) he is free to move away to any unit within 7 MU's. If this unit is Disorganised (not this turn) can he then Bolster the new unit?
b) Is there anything preventing the General from moving away after the initial rout - even if the pursuers stay in contact?
MTIA
2. Can a General 'Bolster and then move' in the JAP phase.
3. If he can 'move and then bolster' can he do the following:
a) He is fighting in the front rank with a BG that breaks as well as also autobroken (less than 50%), he makes the initial rout with the BG at the end of the melee phase. At the start of the JAP phase (I believe) he is free to move away to any unit within 7 MU's. If this unit is Disorganised (not this turn) can he then Bolster the new unit?
b) Is there anything preventing the General from moving away after the initial rout - even if the pursuers stay in contact?
MTIA
-
- Field of Glory Moderator
- Posts: 10287
- Joined: Tue Aug 22, 2006 9:30 am
- Location: LarryWorld
-
- Sergeant First Class - Panzer IIIL
- Posts: 354
- Joined: Fri Mar 21, 2008 7:08 pm
- Location: yeovil somerset
In the JAP commanders move before rout moves so don't test for being lost (unless they stay with the routers of course). See the Full Turn Sequence on page 168.Will he first have to have tested in the JAP for being for (not) being killed in the pursuit before he leaves? No rules with me so not sure
Dave
I was answering the question asked - No, there is nothing to prevent him leaving.with regards to 3b - is that no, there is nothing to prevent him leaving, or is it no, he may not leave the routing unit.
The roll for killing a general is made at the end of any pursuit move.In the JAP commanders move before rout moves so don't test for being lost (unless they stay with the routers of course). See the Full Turn Sequence on page 168.
This means that you always get one roll of a 10+ to kill a general with a routing general, but only get a second one if he's mad enough to stay with them.
NB charging an already routing BG doesn't give you this roll (or auto-remove a base), you only get it if you are still in contact after you 'pursue'
I was strictly answering the question, so - no, there is nothing to prevent him leavingwith regards to 3b - is that no, there is nothing to prevent him leaving, or is it no, he may not leave the routing unit.
The base removal and the roll to injure the general is made at the end of any 'pursuit move' if the BGs are still in contact. So you always get at least one chance to kill him on a 10+, but he will normally move away before the second pursuit move is made.In the JAP commanders move before rout moves so don't test for being lost (unless they stay with the routers of course). See the Full Turn Sequence on page 168.