War of the World v1.1

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McGuba
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Re: Global Scenario "War of the World"

Post by McGuba »

hi bnc,
the game was crashing after the allies move in turn 21. looks like the same problem like floplop wrote about. i have the last patch.
regards, the_finger
I have a very powerful computer so that's not the problem. there are not a lot of units on the map so that's not the problem..there is nothing third party that is running that every conflicted with the game so that is not the problem.

Maybe you should try runnig the game with the "/nocache" switch anyway. While there might not be many units on the map, the map itself is quite big. It might also be the large number of active countries, etc. After a certain number of turns, if the game fills up more than 1GB RAM Crash To Desktop can occur, regardless of how good your machine is.


by Chris10 » Sat Nov 17, 2012 2:15 pm
ATTENTION CTD

Guys..the crashes are most definately >> run out of memory<< issues...
hardware is not the major factor and no matter how good the rig it will CTD sooner or later
I save myself the time for giving an indepth explanation and this saves you the boring monologe and technical bushwa.. :mrgreen:
Use the new feature introduced with AK / Patch 1.11 and most probably you are good to go...even with 1000+ units
The "nocache" switch for the PzC exe.
without it anything above 350 something units will CTD if not same turn than any of the following turns

Alex was so kind to introduce this as some sort of provisional fix at last minute before AK release in order to make mods like PzC East playable at all....and obviously all other forthcoming bigger maps with lots of units too...thats pretty awesome dev support I say

using the nocache will keep the RAM profile low and avoids the game crashing cause it could not find any more contiguous memory blocks to store combat animations above a certain RAM adress cause of to many units of the map...PzC exe will CTD anyway between 1,x - 1,5 GB RAM usage (32bit Apps only adress up to 2GB RAM anyway so forget your 6GB System RAM...irrelevant, and if no contiguous RAM blocks are available the App goes bust no matter the real available RAM memory )
Open the shortcut to your exe and apply the following (image courtesy of VPaulus :) )
Image
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
BiteNibbleChomp
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Re: Global Scenario "War of the World"

Post by BiteNibbleChomp »

bcnkor2 wrote:Flags to MOD War of the World
Well, now I see how The Asian Countries and Finland made it to WWI. I don't feel like I can use these graphics though. They contain pictures of the swastika and we don't want to offend anyone (like Jews) (WotW graphics, WWI are fine).

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: Global Scenario "War of the World"

Post by BiteNibbleChomp »

I will be releasing a "patch" or update for War of the World that will from now be known as v1.1. Hoping to release around Feb 1.

Change List:

- Edinburgh, Bristol, Rotterdam and a number of other cities will be added.
- Netherlands is now going to be split from Benelux. There will now be both Belgium and Netherlands as individual countries. The Dutch East Indies, though under the same flag, will be a separate country (no purchasing for either)
- Map Loop Removed - I don't think it even works. If someone wants to test to see if it does work, I would like to know.
- Prestige is taken based on country-sized regions, but will be able to flip every time someone new occupies the territory. Areas Where battle is taking place will be valueless.
- Less U-Boats are with the Kriegsmarine on Turn 1, but more come as reinforcements throughout the game.
- An attack group will come for the Germans to launch Sealion around Oct '40. 25% chance of this occuring.
- Chinese doubled in number
- Japanese now start with 300 experience
- Manchuria garrison set to Passive
- Borders will go in between hexes, rather than through the middle (thanks naturesheva!)
- Axis AI more rational with its moves (I know that it likes to behave in an erratic way)
- I may introduce Barbed Wire and a few other things.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World (v1.1 Coming February)

Post by BiteNibbleChomp »

More changes:

- Vichy will now help Germany (the units appear when France is conquered)
- More islands
- I will open South America up (An objective will probably be placed there)
- More objectives
- Better prepared Red Army (It won't fall in 4 turns!)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World (v1.1 Coming February)

Post by BiteNibbleChomp »

v1.1 Screens that people may be interested in (and hopefully, to post on - I find it annoying posting 6 times in a row!)
China.JPG
China.JPG (164.71 KiB) Viewed 6706 times
SAmerica.JPG
SAmerica.JPG (148.58 KiB) Viewed 6706 times
WEurope.JPG
WEurope.JPG (147.44 KiB) Viewed 6706 times
More to be shown soon!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World (v1.1 Coming February)

Post by b52pilot1 »

The game seems awesome....but still having issues with game crash after turn 21. Are there any other solutions other that what has been mentioned above?
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Re: War of the World (v1.1 Coming February)

Post by BiteNibbleChomp »

As I've said before, I haven't had such a crash, so it would be best to use the previously mentioned fix.
More ideas I came up with for 1.1:

Vichy acts as a double nation, where if one of the 2 regions is occupied after France's fall, the other region will rise up against the attackers. Regions being Sth France and Algeria/Tunisia.

More USSR reinforcements that randomly appear once the country is invaded.

There is a 60% chance that if France falls by Nov 40, A "sealion attack group" will appear in the North Sea, to assist the Axis in an invasion of the UK. It can only appear on the Nov 40 turn.

If the British Isles are captured, the Royal Navy can be captured by the Germans.

A similar attack force will appear for an invasion of the USA if Britain and Russia fall. Also requires use of naval power.

More SNLFs for the IJN - for use in New Guinea and Solomon Is. A 3rd one has a 55% chance of coming against Australia.

IJA and Chinese in China will be entrenched to 4 or 5.

Thailand sides with Japan following Pearl Harbour. Not as another country.

Once Italy has been 1/2 conquered by the Allies, each of the "3 Great Powers" will get some of the Italian Navy. If one of these is dead, only the other 2 get ships.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World (v1.1 Coming February)

Post by BiteNibbleChomp »

Who allowed this onto the 2nd page of the forum :evil: !

Quick announcement: "Landkreuser" and "IS-3" units will be added in either 1.1 or 1.2 (the next patch) to allow more late-war fighting.

Landkreuser unit is the P1000, which will have 1 move, 1 fuel and 1 ammo, but its stats will otherwise be better than a Gustav. ~5k Prestige. Available around Oct 1946 for Germany

IS3 is a slightly stronger version of an IS2 that comes around Jul '45 for the USSR.

- BNC
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Re: War of the World (v1.1 Coming February)

Post by huertgenwald »

Please: "Landkreuser" -> "Landkreuzer"

http://en.wikipedia.org/wiki/Landkreuze ... 00_Monster
iceFlame
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Re: War of the World (v1.1 Coming February)

Post by iceFlame »

I really like these global/continental scenarios. It really adds a new dimension to the game. Haven't tried this one yet but I've downloaded and hope to soon. Thanks for putting in all the time and effort and especially for sharing so others can enjoy as well.

P.S. Love the Eiffel tower in the screen shots. Way to bring Paris to life by offering a visual bonus to the prize. Come to think of it, if I had a wish list for v1.1 - I'd say much more of the same. Something along the lines of the Brandenburg gate in Berlin and Red Square in Moscow (for starters) would be off the hook. What's that? Did I hear somebody say Big Ben? :wink:
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Re: War of the World (v1.1 Coming February)

Post by BiteNibbleChomp »

First official 1.1 screen:
Europe Borders.JPG
Europe Borders.JPG (157.54 KiB) Viewed 6457 times
You can see the new border setup, which was originally created by naturesheva for his MP global mod.

Landkreuzer and IS-3 will come in v1.2

Keep posting to find out more about the update.

- BNC
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Re: War of the World - (v1.1 WIP)

Post by marlon2300 »

Hmm...The map is great! but is crashing on turn 21 :/
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Re: War of the World - (v1.1 WIP)

Post by BiteNibbleChomp »

This seems to be a recurring problem - try the fix mentioned on the top of this page

- BNC
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marlon2300
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Re: War of the World - (v1.1 WIP)

Post by marlon2300 »

I did it. But still crashing.
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Re: War of the World (v1.1 Coming February)

Post by iceFlame »

BiteNibbleChomp wrote:First official 1.1 screen:



You can see the new border setup, which was originally created by naturesheva for his MP global mod.
I really like the new borders. A big improvement from the Panzer Fury markers, (which by the way I've been playing of late, and quite enjoying. Quite a nice European scenario, so thanks very much). :D
Image
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Re: War of the World - (v1.1 WIP)

Post by BiteNibbleChomp »

Good to hear you like the new borders. At this stage I have set March 15 as the likely release date for Kaiserschlacht (WWI Campaign), but after that I will have this patch off the production line.

Anyone who is wondering, This scenario is pretty much "Panzer Fury II" (with a bit more skill with the editor), but with an extended map. Originally I was expanding the map of Panzer Fury to include India and 1/2 of the USA, but got bored and added the whole Pacific Theatre. (WWI is completely unrelated here, just some random idea I had when thinking about my first campaign)

Anyone who wants to play something rather new, try out the WWI beta, which I brought out in December '13. Apart from a few sounds etc. this is a full campaign (until 1916), that ends with the Somme battle. I released the Brusilov Scenario as a slot-in if people want more fun in the East.

Looking at April 1 for this patch, but WWI has preference, so no promises :wink:

- BNC
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Re: War of the World - (v1.1 WIP)

Post by bcnkor5 »

BiteNibbleChomp Hi,great job, when you will have to download the new version 1.1

V1.1 will have solved the crashing on turn 21
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Re: War of the World - (v1.1 WIP)

Post by BiteNibbleChomp »

v1.1 is coming soon (probably just after WWI's release). No later than April 1.

The crashes are a result of the map's size - a "patch" won't be able to fix it.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World - (v1.1 WIP)

Post by BiteNibbleChomp »

Bump! (Being on page 2 isn't fun)

I have finally worked out how to destroy a 3+ month pain! The Axis AI will now not attack Russia until France has fallen. In fact, I made it impossible (the Russian border is now completely impassable until france is destroyed)

v1.1 is looking at a release no more than 2 weeks from the release of WWI (in short, April 1)

- BNC
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Re: War of the World - (v1.1 WIP)

Post by iceFlame »

BiteNibbleChomp wrote:I have finally worked out how to destroy a 3+ month pain! The Axis AI will now not attack Russia until France has fallen.
Nice.

Silly AI rushing into a two-front war as soon as possible... Glad you were able to put a little more 'I' into the 'A'.
v1.1 is looking at a release no more than 2 weeks from the release of WWI (in short, April 1)
Good news, but I'm still pining for enhanced city tiles. Massi made some beauties, just can't play without 'em. :)
Image
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