What FK - EW needs is dice chess
Moderators: Slitherine Core, Fantasy Kommander – Eukarion Wars Moderators
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 838
- Joined: Tue May 29, 2007 5:51 pm
- Location: Poland
What FK - EW needs is dice chess
For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
-
- Age of Games
- Posts: 107
- Joined: Tue Jul 23, 2013 9:17 am
Re: What FK - EW needs is dice chess
Yes, this could be an interesting option.Borsook wrote:For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
I'll see how to add this in my battle system.
Thanks for the suggestion.
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 838
- Joined: Tue May 29, 2007 5:51 pm
- Location: Poland
Re: What FK - EW needs is dice chess
Great! glad to hear thatFabioBelsanti wrote:Yes, this could be an interesting option.Borsook wrote:For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
I'll see how to add this in my battle system.
Thanks for the suggestion.

"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw