What FK - EW needs is dice chess

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borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

What FK - EW needs is dice chess

Post by borsook79 »

For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
FabioBelsanti
Age of Games
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Joined: Tue Jul 23, 2013 9:17 am

Re: What FK - EW needs is dice chess

Post by FabioBelsanti »

Borsook wrote:For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
Yes, this could be an interesting option.

I'll see how to add this in my battle system.

Thanks for the suggestion.
borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

Re: What FK - EW needs is dice chess

Post by borsook79 »

FabioBelsanti wrote:
Borsook wrote:For those who do not play Panzer Corps - chess is the option there that eliminates randomness from damage completely, and dice chess is an option with a very limited random damage. As it is in FK-EW damage is random to an extent that some unlucky critical hit can decide the whole battle (e.g. in the 3rd battle). While I understand it is WAD and accept many players can enjoy that, it would be nice to have an option limiting the randomness (the design of the game prevents total non random outcomes), so something following PzC's dice chess example could be nice option to have...
Yes, this could be an interesting option.

I'll see how to add this in my battle system.

Thanks for the suggestion.
Great! glad to hear that :)
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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