Hello Uhu,
is there a special function needed to use the destroyed city tiles or is it to use if i make a scenario by my own and set these tiles with the editor?
I experimented a little bit with my idea of smoking or burning city tiles. If we make this effect not too overwhelming, we could handle the destroyed tiles with a additional (short after the battle) use. I made this with a combination of real smoke flags from other pictures and some airbrush strokes (GIMP). It is clear, that the single smoking effect doesn't overlapping the single tile. What do you think, i would try to do this with perfection for your needs (more/less/darker flames, smoke...)?
Is it possible to control these effect with the hex action: Enemy take a friendly/my city (Round1), smoking tiles appear thereafter (Round2...3), destroyed tiles appear thereafter (Round4...)?
Greetings!