Have you changed your Core from Patch 1.20

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Grimwar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Dec 02, 2012 6:11 pm

Have you changed your Core from Patch 1.20

Post by Grimwar »

Hi all,
Sence Patch 1.20, i now tend include more infantry in maps that have alot of close terrain.
I take on full strenght tanks, well any armour with my infantry that are on hills, forests, swamps etc.
Even with the reduced effect of artillery on close terrain targets, all i need to do is reduce entrenchment and suppresse some i hope.
Now with the some what suppressed tank and only entrench of 1, i send in the infantry :mrgreen:
99% it's a win with no loss to my infantry and if the armour survives, it has to move.

A tank moves in to kill the unit off, if terrain permets.
I now tend not to move any armour in to close terrain, unless supported by artillery, or mabey to cover a flank attack or extend my ZOC.

I even now move infantry on to close terrain un-supported, even near heavy armour if no near visable artillery is in range.

In the last DLC 1944E i got cought by a heavy flanking by tanks on my artillery units and the near-by tanks were low on fuel to counter their advance. With my flank wide open and relucant to move very low fuel tanks, i placed 2 infantry on close terrain to increse my ZOC and prevent a attack or even annihilation of my exposed units.
Anfield
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 341
Joined: Wed Jan 25, 2012 8:11 pm
Location: Milwaukee USA

Re: Have you changed your Core from Patch 1.20

Post by Anfield »

I havent change my core over it, as ive always run infantry heavy core forces. But as you point out, infantry are far better now at being able to fight tanks in the right terrain. It was a point I tried to stress in the "Taking all Churchills" topic on here. Im running more infantry than before, maybe 10-12 units in a core of 25-30, and they are killing a good % of the armor I face. Its a tactic often over looked I think, use the terrain well and infantry are deadly again armor, as they should be when not standing in open ground.
soldier
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 522
Joined: Thu Jan 13, 2011 6:31 am

Re: Have you changed your Core from Patch 1.20

Post by soldier »

I also rely on a large infantry force in my core and always have at least 1 of each of the specialized troops when the slots permit. I like to have units representing all classes and disciplines, able to handle any situation that might arise so i can't say my core force has changed a great deal.
Playing style has changed however. The cities can now handle the odd loose artillery shot without crumbling to dust and i modded them to a bit more resilient to infantry assault, so careful planning is required before an attack. More emphasis is placed on the luftwaffe to buzz and strafe tough positions so they are more manageable when ground forces arrive (at least during the early years). The tanks must press on fast and blitzkrieg as usual.
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: Have you changed your Core from Patch 1.20

Post by Razz1 »

I haven't changed my core much as I always have a mixed one that is close to historical.


However, I do notice that it is much more effective.
soldier
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 522
Joined: Thu Jan 13, 2011 6:31 am

Re: Have you changed your Core from Patch 1.20

Post by soldier »

However, I do notice that it is much more effective.
It might be due to the experience changes if your playing the campaign. A couple of stars will give your troops and tanks (especially) considerable advasntages over the no star enemies faced in the early campaign years. Either that or your playing better
produit
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 302
Joined: Wed Aug 31, 2011 12:15 pm

Re: Have you changed your Core from Patch 1.20

Post by produit »

Replaying the DLC was for me quite a change. In 43, I was no more bathing in prestige, and I have to keep overstrength low (10-12) and keep old material. Prestige cap becomes really hard, when you earn only 20% (If I am right) of the prestige (times 75%, because I was reducing it at the beginning).
39-40 are OK with prestige, but with higher prices in the East, the prestige cap becomes really hard. A different and increasing value of the cap for each year (DLC) should also help the player. The prestige constraints make the DLCs more interesting for a replay on my point of view.
timek28
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 459
Joined: Mon Jan 07, 2013 1:18 am
Location: Novi Sad, Serbia

Re: Have you changed your Core from Patch 1.20

Post by timek28 »

I haven't played DLC or PC with 1.20 settings. Only AC and mods. AC was more or less easy (and it was made with 1.20 settings in mind), although I was rarely having over 10000 prestige points which made it ok. I guess without prestige cap AC becomes a cake walk.

However in mods (which are almost by default harder then original game), I had lots of problems with prestige cap. This lead to the point where I just turned it off. Mods have been made wtthout prestige cap in consideration, and are very hard to beat with cap conditions. Primarily because AI has almost unlimeted prestige, and no matter how much units you destroy they come with even more. The only thing that helps in that condition is exploitation of river crossings as natural hard defensive points, and clever placement of AA and airplane cover.

Right now I'm at the Netherlands scneario in GTPG mod where there are swarms of allied tanks attacking. There are at least 10 Challanger tnaks with 14 SP and 4 star experience, and the only thing able to stop them are 4.5 stars OS Tiger 2 tanks. Even 4.5 stars 4 OS PantherG tanks get pummeled by challangers. Wtih prestie cap I seriously doubt that I would be able to keep experience of my units (wtih cap player gets around 3000 pp between missions to maintain core of 50+ units). This is also due the fact that battles are becoming gradually harder and harder, to the point that all player units should be on max OS and max experience, to be able to cope with AI strength.
Lut
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 63
Joined: Wed Feb 01, 2012 2:44 pm

Re: Have you changed your Core from Patch 1.20

Post by Lut »

Yes, i am using much more mobile AA units because of the +2AA for each 100exp.

In the past I didn`t use mobile AA units at all.
Grimwar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Dec 02, 2012 6:11 pm

Re: Have you changed your Core from Patch 1.20

Post by Grimwar »

soldier wrote:
It might be due to the experience changes if your playing the campaign. A couple of stars will give your troops and tanks (especially) considerable advasntages over the no star enemies faced in the early campaign years. Either that or your playing better
Yep i'am playing 300% better.
i am in GC43 and have 14 inf, 12 tanks and a hell of alot of artillary. 18 in my core that i can use if i wish.
i do love the Stug's and i mostly in the eailer years convert all art with a +1 range to a Stug.
Also as artillery has a major advantage to attack or defenice, i now have a choice of which type of arty to deploy.
Weather now determins what type of arty to deploy.

I use the StuG IIIB's in eailer years and upgrade to the StuH 42 later on. The StuH 42 can be switched to a AT unit if required. (i some times use this to capture hex's, next turn switch to AT, un select and switch back if you want to use the arty mode. I use this to capture towns and airfields if i remember to use the switch :roll: ) I also find the high ammo of the Stug's and the mobilty of a good armoured support unit capable if deployed in support of taking on all attacks. If the AI attacks a artillary supported Stug 90% it will take no dammage.
I also tend to move my arty in a 3 star patteren if exposed.
KdF
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Fri Aug 10, 2012 6:15 pm

Re: Have you changed your Core from Patch 1.20

Post by KdF »

I prefer mobile artillery. Shoot, then duck behind a vulnerable infantry unit for support on the same turn? Yes please. The unit in my opinion that best does this? My Wurfrahmen 40's. No other unit has bested it on the field for me.
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