stockwellpete wrote:There is already an issue of the number of turns and map scale in my game with Chris, although we may still get a result in 15 turns. I think an issue to consider is the actual length of the campaign and how long it might run before players start to tire or lose interest. Given that there are 16 phases and that battles are likely to occur in each phase, I tend to favour shorter battles and sieges so that players do not get bogged down in great long battles. If the battles are kept "short and sweet" then that will help to keep the campaign moving and maintain players' interest levels.
To have battles lasting 'only' 15 turns was intentionally to have the campaign running without players start to tire or lose interest (we've seen this in the Battle Academy campaign where these rules are adapted from).
stockwellpete wrote:In terms of the size of the battlefields for "meeting engagements" the smallest is 20x20 which is an area of 400 hexes. Certainly 2 armies of 20 units could fit comfortably here although there is limited space for flank attacks. I actually like this size myself although it will not be to everyone's tastes. Then there is 30x20 which is an area of 600 hexes and this solves the issue of space for flank attacks. I quite like this size too. Then there is 30x30 (area of 900 hexes) and 40x30 (area of 1200 hexes) which are just too big in my view for the size of armies in this campaign.
From what I understand of the current battle and from the test Pete and I been done, smaller maps (20x20) seems like a good size. I've also tried to change the size of the deployment zone, but without result. In the castle battles Pete have done the attacker has it's army deployed in three contingents. This is only possible in scenarios without 'Free Deployment'. I don't know if you prefer free or fixed deployment, but for meeting engagements we could use Free Deployment while fixed is used when castles are involved?
stockwellpete wrote:With regards to the castles, we are looking at the possibility of two sizes of castle - large and small - with the larger ones being tougher to capture. Smaller castle scenarios seem to fit OK on a 20x20 map while the larger castles should probably go on a 30x30 map. The maps work better in siege scenarios if they are square and contain enough hexes for the attackers to surround the castle.
At least Stockholm and Kalmar should be large castles.
stockwellpete wrote:All this is quite interesting to me because next year (when we finally have Unity) I want to try and write a campaign for the Hundred Years War.

Interesting! Looking forward to be able to play such a long (covering 100 years!

) campaign...
