[Axis Campaign] SS-GTPG v1.14 (17-04-15)

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dule
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by dule »

thk good sir do I need something more or not
nikivdd
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by nikivdd »

dule wrote:thk good sir do I need something more or not
VPaulus' sound mod would be a good idea.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
dule
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by dule »

ok thk but you said that this mode is out date so if you could or anybody else post mods that are good and to date I'll be very grateful
nikivdd
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by nikivdd »

dule wrote:ok thk but you said that this mode is out date so if you could or anybody else post mods that are good and to date I'll be very grateful
That's why i upped a new version because you posted that the links no longer working...the old links were of a version that was outdated...and you can always try Bebro's inferno.
https://www.facebook.com/NikivddPanzerCorps
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dule
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by dule »

ok sorry
stan23
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by stan23 »

nikivdd
I have a strange question but in my version of the mod I DLed from Slitherine none of the engineers/pioneers have the minesweeper trait and I was wondering if this was on purpose or if perhaps I'm just dense and am missing something. I used excel to investigate the pzeqp file and noticed this. I am at Kursk and added a few Russian minefields using the editor and none of my pioneers can get through. I haven't seen any minefields in the mod yet (come to think of it) so maybe I just answered my own question. :? Anyway, Thanx for the mod, I really love it and am enjoying the hell out of playing it. :D
Cheers from VA
nikivdd
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by nikivdd »

stan23 wrote:nikivdd
I have a strange question but in my version of the mod I DLed from Slitherine none of the engineers/pioneers have the minesweeper trait and I was wondering if this was on purpose or if perhaps I'm just dense and am missing something. I used excel to investigate the pzeqp file and noticed this. I am at Kursk and added a few Russian minefields using the editor and none of my pioneers can get through. I haven't seen any minefields in the mod yet (come to think of it) so maybe I just answered my own question. :? Anyway, Thanx for the mod, I really love it and am enjoying the hell out of playing it. :D
Cheers from VA
For the GTPG part: when the scenarios were made, there were no minefields yet
For the SS part: the efile/units come from Bob's Total elite unit mod, and i suppose this efile also predates the Panzer Corps version with the minefields
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stan23
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by stan23 »

nikivdd
Thanx for the quick reply, I'm relatively new to Panzer Corps and had no idea that original vanilla didn't have mines. Am loving your mod BTW :)
Greetings from Virginia
Rockety
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by Rockety »

Hi!

First of all thanks for the mod, I really liked it last time i played it :)

I'm in need of an assistance please. I decided to play it again and this time I've ran into some trouble. When I start the campaign I cannot buy all units (for example, no mountain troops, no artillery at all, no stukas etc, only 1 tank to choose).

Is this on purpose in a recent change or something is not working correctly? I've tried with GME and tried putting into the mygames/panzer corps/mods option too.

help pls.
airbornemongo101
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by airbornemongo101 »

Did you ,by any chance, load a new equipment file?

If you are using the original equip file and GME the game should just read the equip file in the mod.

If you are, nothing should have changed , however if you are using a different equip file, then things would definitely get screwed up.

However the only thing that should be goofy is the units that were placed on the map by Nico, you should be still able to purchase new units
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Rockety
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by Rockety »

hmm, I've reinstalled Panzer Corps + Mega Pack then loaded the mod via GME. Nothing else is installed or enabled but the same issue persists.

What should I do ?
nikivdd
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by nikivdd »

Rockety wrote:hmm, I've reinstalled Panzer Corps + Mega Pack then loaded the mod via GME. Nothing else is installed or enabled but the same issue persists.

What should I do ?
I will look into the matter.
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airbornemongo101
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by airbornemongo101 »

As will I.

Unfortunately due to a bunch of real-life stuff (on my end) Nikivdd was carrying the load for the Mod for to long. That is has changed, I'm back in the saddle and ready to back up the brains of the operations (Niki)

I think it's due to the fact that there is some stuff added into the Mod that I did not add into the Elite Units Mod's file.

However, I think I should be able to fix the issue on Sat.

If the problem is more involved it may have to wait until after the holidays. That is when I plan on doing a total re-do of the e-file (if necessary)
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Rockety
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by Rockety »

Thank you both :) looking forward to the fix!

Happy holidays !
wanwei
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by wanwei »

Is there any new update? Asking cos I lost track...
nikivdd
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by nikivdd »

@Rockety. Could you tell me if you used the efile included with the zip or not?

@Wantei. No update yet, Airbornemongo needs to change a few things to his unit mod first.
https://www.facebook.com/NikivddPanzerCorps
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Rockety
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Re: [Mod] SS-GTPG v1.10 (30-06-13)

Post by Rockety »

nikivdd wrote:@Rockety. Could you tell me if you used the efile included with the zip or not?
I ran the mod via GME (no other mod started) so I guess that makes the game use the included efile
nikivdd
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Re: [Mod] SS-GTPG v1.10 (22-12-13)

Post by nikivdd »

SS-GTPG is updated to the latest version of Airborne's total elite mod. A few additional tweaks were made to the e-file, so that in the opening scenario, at least one unit per category can be purchased.

The download link has been updated in the first post of this thread; and to save you from an extra click, the download link is added to this post as well. The previous version was downloaded over 300 times.

http://www.sendspace.com/file/9qizfc
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Rockety
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Re: [Mod] SS-GTPG v1.10 (22-12-13)

Post by Rockety »

Thank you for the quick fix, it works fine now :)
nikivdd
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Re: [Mod] SS-GTPG v1.10 (22-12-13)

Post by nikivdd »

Rockety wrote:Thank you for the quick fix, it works fine now :)
Good to hear :)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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