Thx Nico, I´m interested!nikivdd wrote:The GTPG 1 mod is compatible with Panzer Corps v1.20. I'm going to make a little update to match the e-file with the latest version.
I'm considering upgrading the player vs Western Allies scenarios if there is some interest.
[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Is DMP down? I get a server error when I try to go to the site.
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
NICCO any progress on V 2.0 beyond the demo?
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
DMP is down for a couple of days, they are changing the entire website.
Sofar no time whatsoever to continue GTPG v2.0. Most of my Panzer Corps time goes into Legacy of Versailles.
Sofar no time whatsoever to continue GTPG v2.0. Most of my Panzer Corps time goes into Legacy of Versailles.
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
No problem, just asking. I am greedy that way 
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Panzer Corps is fun 








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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Hehehe, nice shots Niki! 
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
I updated the DL for GTPG v1.10 (and on the first page as well).
English Version GTPG v1.10- 71 scenarios : http://www.sendspace.com/file/12mukb
English Version GTPG v1.10- 71 scenarios : http://www.sendspace.com/file/12mukb
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Moin Nico,
I think I need 30 or more hours per day for all of your mods for PC.
But okay step by step and at first LoV, I know!
I think I need 30 or more hours per day for all of your mods for PC.
But okay step by step and at first LoV, I know!
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
thk and great job my good sir
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
A real honour and pleasurecodu wrote:thk and great job my good sir
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churchlakecity
- Sergeant First Class - Panzer IIIL

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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
A well earned honour,Nico....You are the best..... 
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melnibonian
- Lance Corporal - Panzer IA

- Posts: 16
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Hello
I am trying to download the mod but the links in DMP are dead. Any idea where I can get it from?
Thanks a lot in advance
Thomas
I am trying to download the mod but the links in DMP are dead. Any idea where I can get it from?
Thanks a lot in advance
Thomas
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Downloadlinks are always present on page 1, post 1 of this thread. To make it easy i copied it into my reply:
English Version GTPG v1.10- 71 scenarios : http://www.sendspace.com/file/12mukb
Have fun
.
English Version GTPG v1.10- 71 scenarios : http://www.sendspace.com/file/12mukb
Have fun
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melnibonian
- Lance Corporal - Panzer IA

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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Thanks for the quick reply.
I must be getting blind not to see the link on Page 1
I must be getting blind not to see the link on Page 1
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timek28
- Master Sergeant - Bf 109E

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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Hello.
I'm very pleased with your mod. I finished all that original PC creators had to offer, and now I'm playing your mod. It is great, or even beyond that!
It is quite challanging though. The first Polish missions are everything but the breeze. The maps are enormous, and there are lots of auxiallary units to be handled so it takes a lot of time to finish everything.
But that is what are we looking for aren't we?
On a side note a couple of questions and remarks. First is - how histricaly accurate are Polish scenarios? I was playing Westerplate scenario and I had to battle hard to win barely that one on MV. I failed to DV as there was one fortification left that I coudln't get to. From what I read on Wikipedia about that battle is that there were some 200 Poles and 3500 Germans attacking. Sure Germans had extensive losses, but Poles in this mission had around 5 ships (2 cruisers), 5 aricraft, more than 5 tanks, 3 armoured trains, 3 submarines etc... A little army in itself. Is that historically accurate?
Although I cannot state the value of your effort the second thing that catches the eye is missing city or village names. First mission in Spain had only one missing name. But all Polish missions basically have 90% of the cities unnamed (except the main cities like Warsaw and Danzig). While this is not a big problem and game doesn't suffer because of that - I wonder how hard is to fill in names of these cities (valid map should be enough I guess)?
And one last thing (I'm sure everything I say was mentioned in earlier posts - the problem is there is too many posts to read through). Anyways I realize that your mod is based on original PC game engine. The problem with this is that AI uses cheap tactics to survive. For example it spawns "a circle of death - 2 AA, 2 AT and 2 AR" around it's cities time and time again. This isn't extreme problem in Poland missions but I can imagine the nightmare it can cause in Russia while player races with clock to get a victory. Especially since I'm playing on FM level. Can this be changed somehow to behave like AI in more recent games (AC and AK). In those games there is no spawning of that type and thus player doesn't have to rush his units to the cities in order to win.
For the end I like the idea of small prestige gain per turn. Especially since there is no rule in prestige gained from capturing cities (sometimes I get 30, sometimes 50 or more). A lot of cities earn very little prestige. However it states I should gain 40 PP per turn, but I get ony 24. Is this because of FM difficulty?
Again thanks for the great mod!
These small remarks are just remarks, nothing else.
I'm very pleased with your mod. I finished all that original PC creators had to offer, and now I'm playing your mod. It is great, or even beyond that!
It is quite challanging though. The first Polish missions are everything but the breeze. The maps are enormous, and there are lots of auxiallary units to be handled so it takes a lot of time to finish everything.
But that is what are we looking for aren't we?
On a side note a couple of questions and remarks. First is - how histricaly accurate are Polish scenarios? I was playing Westerplate scenario and I had to battle hard to win barely that one on MV. I failed to DV as there was one fortification left that I coudln't get to. From what I read on Wikipedia about that battle is that there were some 200 Poles and 3500 Germans attacking. Sure Germans had extensive losses, but Poles in this mission had around 5 ships (2 cruisers), 5 aricraft, more than 5 tanks, 3 armoured trains, 3 submarines etc... A little army in itself. Is that historically accurate?
Although I cannot state the value of your effort the second thing that catches the eye is missing city or village names. First mission in Spain had only one missing name. But all Polish missions basically have 90% of the cities unnamed (except the main cities like Warsaw and Danzig). While this is not a big problem and game doesn't suffer because of that - I wonder how hard is to fill in names of these cities (valid map should be enough I guess)?
And one last thing (I'm sure everything I say was mentioned in earlier posts - the problem is there is too many posts to read through). Anyways I realize that your mod is based on original PC game engine. The problem with this is that AI uses cheap tactics to survive. For example it spawns "a circle of death - 2 AA, 2 AT and 2 AR" around it's cities time and time again. This isn't extreme problem in Poland missions but I can imagine the nightmare it can cause in Russia while player races with clock to get a victory. Especially since I'm playing on FM level. Can this be changed somehow to behave like AI in more recent games (AC and AK). In those games there is no spawning of that type and thus player doesn't have to rush his units to the cities in order to win.
For the end I like the idea of small prestige gain per turn. Especially since there is no rule in prestige gained from capturing cities (sometimes I get 30, sometimes 50 or more). A lot of cities earn very little prestige. However it states I should gain 40 PP per turn, but I get ony 24. Is this because of FM difficulty?
Again thanks for the great mod!
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Dear Timek28.
Thank you for your feedback
When i started GTPG, almost two years ago, i was the scenario editor apprentice
. Most of the maps came from the PG Campaign v6.2 and lots of those maps simply didn't have city names. Ok, i could have found out myself but at that time i didn't consider it a priority. As modding experience increased , i dedicated more time and effort into the maps of my more recent work. I think the changes are obvious when you compare GTPG 1 with LoV or More panzer corps content...
It is more likely for the AI to spawn more units, with increasing player difficulty, as the AI receives more prestige. Originally the campaign was balanced for normal (Colonel) difficulty setting. With the latest patch you can decrease AI prestige even on higher difficulty settings. The amount of prestige that you receive also depends on the level of difficulty.
Westerplatte came from PG Campaign v6.2 and is definitely not historical accurate, but IMO, fun nonetheless. I think it is quite understandable, that i cannot devote time in a complete refurbishment of the mod to accomodate the v1.20 patch with the new rules. I still might introduce some of the new allied and russian (after the next official add-on) units in a future update.
Thank you for your feedback
When i started GTPG, almost two years ago, i was the scenario editor apprentice
It is more likely for the AI to spawn more units, with increasing player difficulty, as the AI receives more prestige. Originally the campaign was balanced for normal (Colonel) difficulty setting. With the latest patch you can decrease AI prestige even on higher difficulty settings. The amount of prestige that you receive also depends on the level of difficulty.
Westerplatte came from PG Campaign v6.2 and is definitely not historical accurate, but IMO, fun nonetheless. I think it is quite understandable, that i cannot devote time in a complete refurbishment of the mod to accomodate the v1.20 patch with the new rules. I still might introduce some of the new allied and russian (after the next official add-on) units in a future update.
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timek28
- Master Sergeant - Bf 109E

- Posts: 459
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
nikivdd - thank you for your quick response. Like I said, those are just some small remarks. i cannot comprehend how much effort you had to put in in order to create this mod, so there is no justice in me nitpicking on some small details
Like I said, citiy names as well as reality of scenarios are not a problem, at least as long as they don't make game unrealistically hard
It's funny how original PG creators didn't think city names are important for gameplay feeling
But as you said everything can be regulated with tweaking advanced settings. I will see how my campaign goes - and if I find it too hard for my skills I will decrease the difficulty. No nead to break my nerves on something that should be fun and pleasurable activitty
But as you said everything can be regulated with tweaking advanced settings. I will see how my campaign goes - and if I find it too hard for my skills I will decrease the difficulty. No nead to break my nerves on something that should be fun and pleasurable activitty
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timek28
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Mon Jan 07, 2013 1:18 am
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Hey nikivdd 
I'm just playing Norway scenario. I absolutely adore your campaign, it is great fun
However I encountered AI spamming once again. What can I do about this? Should I on lower difficulty (I play on FM), or should I do something in advanced settings or what? I would just like to reduce the number of units that AI can buy on itself (beyond your triggers I guess). Bebro pointed out that game engine didn't change since AK and AC came out, but it is just the prestige and number of slots that AI has that determines this problematic behavior. I'm not sure about this though.
Here is concrete situation: AI bought in three close cities, 3 circles of defense which are basically impossible to pass without big losses or big loss of time. Here is a screen-shot:

Thanks for your help
I'm just playing Norway scenario. I absolutely adore your campaign, it is great fun
However I encountered AI spamming once again. What can I do about this? Should I on lower difficulty (I play on FM), or should I do something in advanced settings or what? I would just like to reduce the number of units that AI can buy on itself (beyond your triggers I guess). Bebro pointed out that game engine didn't change since AK and AC came out, but it is just the prestige and number of slots that AI has that determines this problematic behavior. I'm not sure about this though.
Here is concrete situation: AI bought in three close cities, 3 circles of defense which are basically impossible to pass without big losses or big loss of time. Here is a screen-shot:

Thanks for your help
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
You can try to decrease the AI prestige in the advanced settings.
I will browse through the scenarios and decrease the number of AI units can buy where applicable. The changes between PC v1.0 and v1.20 are astounding.
I will browse through the scenarios and decrease the number of AI units can buy where applicable. The changes between PC v1.0 and v1.20 are astounding.
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