[Axis Campaign] MPC 41 v0.6 (27/10/18)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

If you wish to import the MPC core into DLC '40, grab the necessary files here: http://www.sendspace.com/file/i0wdlx
Unrar the file into your DLC '40 Data folder and overwrite when prompted (backup the campaign.pzdat file before extraction !).

This has also been added in the first post of this thread.
ScottyTr
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun Jun 23, 2013 9:07 am

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by ScottyTr »

Hi Nico, awesome Mod :lol:

My Problem:
Installation ok, great play inclusive Szenario Poznan, DV after 11/14 and afterward I get this: see pic below.


Panzer Corps is inclusive patch 1.2, repatched after mod installation, no other mods in use.

thx Scotty

and my english ist cruel, sry
Attachments
after Poznan.jpg
after Poznan.jpg (56 KiB) Viewed 5916 times
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

ScottyTr wrote:Hi Nico, awesome Mod :lol:

My Problem:
Installation ok, great play inclusive Szenario Poznan, DV after 11/14 and afterward I get this: see pic below.


Panzer Corps is inclusive patch 1.2, repatched after mod installation, no other mods in use.

thx Scotty

and my english ist cruel, sry
You probably didn't see my remark, that you must copy the content of the data folder of GC DLC '39 into the data folder of MPC. Just don't overwrite any files when prompted.
If i can help in another language, at least i can try ;).
ScottyTr
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun Jun 23, 2013 9:07 am

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by ScottyTr »

Thx Nico,

my Problem. :oops:
After the copy all ok.

Scotty
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

ScottyTr wrote:Thx Nico,

my Problem. :oops:
After the copy all ok.

Scotty
No problem Scotty, i'm here to assist whenever necessary . Have fun :)
bebro
Slitherine
Slitherine
Posts: 4575
Joined: Sun Nov 19, 2006 12:50 pm

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by bebro »

Congrats to releasing it! :)
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

bebro wrote:Congrats to releasing it! :)
Thanks Bebro ;). It was fun to do.
Der_Wolff
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Tue Mar 05, 2013 7:15 am

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Der_Wolff »

Moin Nico,

01. Remilitarization of the Rhineland
Level: Colonel

My result:

I ask me, why I shell 2 artillery units in this mission?
For this mission I don't need the artillery units, perhaps in the next we will see and I bought the both units.

With the 3 aux units and 3 trains it is very easy to finished the mission.
You could take a train and drive directly into the city and next round the city is back in Germans hand.

Very nice is the message after you destroyed the last structure.

In round 8 I was finesh.

But I have a question: The core infantry have: soft attack = 3, hard attack= 1, ground defence = 7, air defence = 16, close defence = 2, Initiative = 2
The "Reserve der Wehrmacht" have: soft attack = 4, hard attack= 1, ground defence = 2, air defence = 16, close defence = 0, Initiative = 0,
That's the "Reserve der Wehrmacht" have not so good values it's okay, but why have they: soft attack = 4?

Thank you Nico. :D
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

Der_Wolff wrote:Moin Nico,

01. Remilitarization of the Rhineland
Level: Colonel

My result:

I ask me, why I shell 2 artillery units in this mission?
For this mission I don't need the artillery units, perhaps in the next we will see and I bought the both units.

With the 3 aux units and 3 trains it is very easy to finished the mission.
You could take a train and drive directly into the city and next round the city is back in Germans hand.

Very nice is the message after you destroyed the last structure.

In round 8 I was finesh.

But I have a question: The core infantry have: soft attack = 3, hard attack= 1, ground defence = 7, air defence = 16, close defence = 2, Initiative = 2
The "Reserve der Wehrmacht" have: soft attack = 4, hard attack= 1, ground defence = 2, air defence = 16, close defence = 0, Initiative = 0,
That's the "Reserve der Wehrmacht" have not so good values it's okay, but why have they: soft attack = 4?

Thank you Nico. :D
What i purchased, i added as a so called "recommendation". Nobody is obliged to purchase the same. Regard it as a tutorial for beginners :). This will reappear in the next couple of missions.

The reserves that appear, are to flourish up the mission. Everyone can decide whether to use them or not. Personally, i didn't use them because i want my fresh core units making the kills (->hero!).
Tarrak
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1183
Joined: Mon Jul 11, 2011 11:01 pm

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Tarrak »

Played the campaign until the Battle of Borowa Gora so far on general difficulty. Very enjoyable maps so far. The first few scenarios are bit on the easy side as expected but i was really impressed with the balancing of Battle of Mokra. The waves of polish cavalry was driving me crazy at time but i was able to score a DV at turn 19. Great work, thank you for the campaign and i am looking forward to play the rest. :)

I am assuming there is no Czechoslovakian nation in PC and you wanted to keep the mod working with vanilla PC thats why the supposedly Czechoslovakian units have the German tutorial second team flag?

The idea with orders being issues in the pop up messages is a nice touch but there is a little catch: There is no way to recall the DV and MV conditions after the windows was closed or am i missing something?
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

Tarrak wrote:Played the campaign until the Battle of Borowa Gora so far on general difficulty. Very enjoyable maps so far. The first few scenarios are bit on the easy side as expected but i was really impressed with the balancing of Battle of Mokra. The waves of polish cavalry was driving me crazy at time but i was able to score a DV at turn 19. Great work, thank you for the campaign and i am looking forward to play the rest. :)

I am assuming there is no Czechoslovakian nation in PC and you wanted to keep the mod working with vanilla PC thats why the supposedly Czechoslovakian units have the German tutorial second team flag?

The idea with orders being issues in the pop up messages is a nice touch but there is a little catch: There is no way to recall the DV and MV conditions after the windows was closed or am i missing something?
That's right, i took the blue flag for CZ. We can only hope that in future patches, there will be more nations . If there is room for Switzerland, Turkey , nationalist and Republican Spain with no units whatsoever in the e-file, why not CZ, Finland and Denmark.

There is since patch v1.14 (i think) no longer a catch, that is why i took this approach. When you click the message log balloon (on the right of the screen), you can read all messages that appeared.
Tarrak
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1183
Joined: Mon Jul 11, 2011 11:01 pm

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Tarrak »

nikivdd wrote:There is since patch v1.14 (i think) no longer a catch, that is why i took this approach. When you click the message log balloon (on the right of the screen), you can read all messages that appeared.
Of course you're right ... i am sure tho i checked the log tho and didn't see the victory conditions but maybe i was just to tired yesterday and missed it. I double check it when i am back home today again.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

@Tarrak. If you could check the names of the Polish towns and cities for any mistakes (except for the typical Polish letters ;)). Thank you.
Tarrak
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1183
Joined: Mon Jul 11, 2011 11:01 pm

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Tarrak »

nikivdd wrote:@Tarrak. If you could check the names of the Polish towns and cities for any mistakes (except for the typical Polish letters ;)). Thank you.
Sure i can give it a try but i am a very bad proof reader. ;)
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

69 downloads in 5 days. Will i also get 69 comments? :P
hs1611
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 310
Joined: Fri Dec 23, 2011 8:02 pm
Location: Portugal

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by hs1611 »

nikivdd wrote:69 downloads in 5 days. Will i also get 69 comments? :P
Nope.There's already 75 comments.

Well, 76, if you count this one.
Nils60
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Jun 02, 2012 12:31 pm

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Nils60 »

Hi nikivdd,

here comes a comment from from a normally "silent" User: You and Churchy, Bebro, flakfernrohr and many many others are creating so much fun and investing time and thougts in addons and stuff around PzCorps for nothing in exchange than a "Thank You". All of you are marvellous and you're rightfully credited as master of mapmaking!

Thank You so much and every bit of extra stuff is highly appriciated,

Nils
Cataphract88
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Wed Apr 22, 2009 8:56 pm
Location: London

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Cataphract88 »

Hi Nico,

Great work as usual - much appreciated by all here on the forum. :D :D :D
Richard
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4910
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by nikivdd »

I'm having a lag in answering posts :(.
Thanks for all the support guys.
Wildthing
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 93
Joined: Tue Feb 28, 2012 1:15 pm

Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)

Post by Wildthing »

In the last weeks, since LoV is paused i lost all skills. I am not able to match the battle of Mokra. Now i have about 10 tries. My troops are too weak, the polish artillery to hard, the 1.20 rules prevent me from using the prussian military education (suppresed units after refitting).
Before i get too frustrated i play GTPG1.10 again...and again...and again. :D

Wild
Post Reply

Return to “Panzer Corps : Scenario Design”