[Axis Campaign] MPC 41 v0.6 (27/10/18)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
If you wish to import the MPC core into DLC '40, grab the necessary files here: http://www.sendspace.com/file/i0wdlx
Unrar the file into your DLC '40 Data folder and overwrite when prompted (backup the campaign.pzdat file before extraction !).
This has also been added in the first post of this thread.
Unrar the file into your DLC '40 Data folder and overwrite when prompted (backup the campaign.pzdat file before extraction !).
This has also been added in the first post of this thread.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Hi Nico, awesome Mod
My Problem:
Installation ok, great play inclusive Szenario Poznan, DV after 11/14 and afterward I get this: see pic below.
Panzer Corps is inclusive patch 1.2, repatched after mod installation, no other mods in use.
thx Scotty
and my english ist cruel, sry
My Problem:
Installation ok, great play inclusive Szenario Poznan, DV after 11/14 and afterward I get this: see pic below.
Panzer Corps is inclusive patch 1.2, repatched after mod installation, no other mods in use.
thx Scotty
and my english ist cruel, sry
- Attachments
-
- after Poznan.jpg (56 KiB) Viewed 5899 times
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
You probably didn't see my remark, that you must copy the content of the data folder of GC DLC '39 into the data folder of MPC. Just don't overwrite any files when prompted.ScottyTr wrote:Hi Nico, awesome Mod![]()
My Problem:
Installation ok, great play inclusive Szenario Poznan, DV after 11/14 and afterward I get this: see pic below.
Panzer Corps is inclusive patch 1.2, repatched after mod installation, no other mods in use.
thx Scotty
and my english ist cruel, sry
If i can help in another language, at least i can try
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Thx Nico,
my Problem.
After the copy all ok.
Scotty
my Problem.
After the copy all ok.
Scotty
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
No problem Scotty, i'm here to assist whenever necessary . Have funScottyTr wrote:Thx Nico,
my Problem.![]()
After the copy all ok.
Scotty
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Congrats to releasing it! 
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Thanks Bebrobebro wrote:Congrats to releasing it!
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Moin Nico,
01. Remilitarization of the Rhineland
Level: Colonel
My result:
I ask me, why I shell 2 artillery units in this mission?
For this mission I don't need the artillery units, perhaps in the next we will see and I bought the both units.
With the 3 aux units and 3 trains it is very easy to finished the mission.
You could take a train and drive directly into the city and next round the city is back in Germans hand.
Very nice is the message after you destroyed the last structure.
In round 8 I was finesh.
But I have a question: The core infantry have: soft attack = 3, hard attack= 1, ground defence = 7, air defence = 16, close defence = 2, Initiative = 2
The "Reserve der Wehrmacht" have: soft attack = 4, hard attack= 1, ground defence = 2, air defence = 16, close defence = 0, Initiative = 0,
That's the "Reserve der Wehrmacht" have not so good values it's okay, but why have they: soft attack = 4?
Thank you Nico.
01. Remilitarization of the Rhineland
Level: Colonel
My result:
I ask me, why I shell 2 artillery units in this mission?
For this mission I don't need the artillery units, perhaps in the next we will see and I bought the both units.
With the 3 aux units and 3 trains it is very easy to finished the mission.
You could take a train and drive directly into the city and next round the city is back in Germans hand.
Very nice is the message after you destroyed the last structure.
In round 8 I was finesh.
But I have a question: The core infantry have: soft attack = 3, hard attack= 1, ground defence = 7, air defence = 16, close defence = 2, Initiative = 2
The "Reserve der Wehrmacht" have: soft attack = 4, hard attack= 1, ground defence = 2, air defence = 16, close defence = 0, Initiative = 0,
That's the "Reserve der Wehrmacht" have not so good values it's okay, but why have they: soft attack = 4?
Thank you Nico.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
What i purchased, i added as a so called "recommendation". Nobody is obliged to purchase the same. Regard it as a tutorial for beginnersDer_Wolff wrote:Moin Nico,
01. Remilitarization of the Rhineland
Level: Colonel
My result:
I ask me, why I shell 2 artillery units in this mission?
For this mission I don't need the artillery units, perhaps in the next we will see and I bought the both units.
With the 3 aux units and 3 trains it is very easy to finished the mission.
You could take a train and drive directly into the city and next round the city is back in Germans hand.
Very nice is the message after you destroyed the last structure.
In round 8 I was finesh.
But I have a question: The core infantry have: soft attack = 3, hard attack= 1, ground defence = 7, air defence = 16, close defence = 2, Initiative = 2
The "Reserve der Wehrmacht" have: soft attack = 4, hard attack= 1, ground defence = 2, air defence = 16, close defence = 0, Initiative = 0,
That's the "Reserve der Wehrmacht" have not so good values it's okay, but why have they: soft attack = 4?
Thank you Nico.
The reserves that appear, are to flourish up the mission. Everyone can decide whether to use them or not. Personally, i didn't use them because i want my fresh core units making the kills (->hero!).
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Played the campaign until the Battle of Borowa Gora so far on general difficulty. Very enjoyable maps so far. The first few scenarios are bit on the easy side as expected but i was really impressed with the balancing of Battle of Mokra. The waves of polish cavalry was driving me crazy at time but i was able to score a DV at turn 19. Great work, thank you for the campaign and i am looking forward to play the rest. 
I am assuming there is no Czechoslovakian nation in PC and you wanted to keep the mod working with vanilla PC thats why the supposedly Czechoslovakian units have the German tutorial second team flag?
The idea with orders being issues in the pop up messages is a nice touch but there is a little catch: There is no way to recall the DV and MV conditions after the windows was closed or am i missing something?
I am assuming there is no Czechoslovakian nation in PC and you wanted to keep the mod working with vanilla PC thats why the supposedly Czechoslovakian units have the German tutorial second team flag?
The idea with orders being issues in the pop up messages is a nice touch but there is a little catch: There is no way to recall the DV and MV conditions after the windows was closed or am i missing something?
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
That's right, i took the blue flag for CZ. We can only hope that in future patches, there will be more nations . If there is room for Switzerland, Turkey , nationalist and Republican Spain with no units whatsoever in the e-file, why not CZ, Finland and Denmark.Tarrak wrote:Played the campaign until the Battle of Borowa Gora so far on general difficulty. Very enjoyable maps so far. The first few scenarios are bit on the easy side as expected but i was really impressed with the balancing of Battle of Mokra. The waves of polish cavalry was driving me crazy at time but i was able to score a DV at turn 19. Great work, thank you for the campaign and i am looking forward to play the rest.
I am assuming there is no Czechoslovakian nation in PC and you wanted to keep the mod working with vanilla PC thats why the supposedly Czechoslovakian units have the German tutorial second team flag?
The idea with orders being issues in the pop up messages is a nice touch but there is a little catch: There is no way to recall the DV and MV conditions after the windows was closed or am i missing something?
There is since patch v1.14 (i think) no longer a catch, that is why i took this approach. When you click the message log balloon (on the right of the screen), you can read all messages that appeared.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Of course you're right ... i am sure tho i checked the log tho and didn't see the victory conditions but maybe i was just to tired yesterday and missed it. I double check it when i am back home today again.nikivdd wrote:There is since patch v1.14 (i think) no longer a catch, that is why i took this approach. When you click the message log balloon (on the right of the screen), you can read all messages that appeared.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
@Tarrak. If you could check the names of the Polish towns and cities for any mistakes (except for the typical Polish letters
). Thank you.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Sure i can give it a try but i am a very bad proof reader.nikivdd wrote:@Tarrak. If you could check the names of the Polish towns and cities for any mistakes (except for the typical Polish letters). Thank you.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
69 downloads in 5 days. Will i also get 69 comments? 
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Nope.There's already 75 comments.nikivdd wrote:69 downloads in 5 days. Will i also get 69 comments?
Well, 76, if you count this one.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Hi nikivdd,
here comes a comment from from a normally "silent" User: You and Churchy, Bebro, flakfernrohr and many many others are creating so much fun and investing time and thougts in addons and stuff around PzCorps for nothing in exchange than a "Thank You". All of you are marvellous and you're rightfully credited as master of mapmaking!
Thank You so much and every bit of extra stuff is highly appriciated,
Nils
here comes a comment from from a normally "silent" User: You and Churchy, Bebro, flakfernrohr and many many others are creating so much fun and investing time and thougts in addons and stuff around PzCorps for nothing in exchange than a "Thank You". All of you are marvellous and you're rightfully credited as master of mapmaking!
Thank You so much and every bit of extra stuff is highly appriciated,
Nils
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Cataphract88
- Master Sergeant - U-boat

- Posts: 521
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Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Hi Nico,
Great work as usual - much appreciated by all here on the forum.

Great work as usual - much appreciated by all here on the forum.
Richard
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
I'm having a lag in answering posts
.
Thanks for all the support guys.
Thanks for all the support guys.
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
In the last weeks, since LoV is paused i lost all skills. I am not able to match the battle of Mokra. Now i have about 10 tries. My troops are too weak, the polish artillery to hard, the 1.20 rules prevent me from using the prussian military education (suppresed units after refitting).
Before i get too frustrated i play GTPG1.10 again...and again...and again.
Wild
Before i get too frustrated i play GTPG1.10 again...and again...and again.
Wild







