ZOI-1

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grandad
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ZOI-1

Post by grandad »

some thing cropped up in a game is was playing today i need someone to help us with

a bg of lights wanted to charge a cavalry bg in the rear which was fine but directly behind 2 inches away was a BG of cavalry(mine) could i using ZOI rule charge his lights? i understand if an enermy unit crosses with in 2 mu(going towards the me)but how does it work if an enemy BG is moving in the opposite direction?
Robert241167
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Re: ZOI-1

Post by Robert241167 »

Hi grandad

The interception range for your cavalry is 4 MU's and providing it is not going through terrain that disorders it and the light horse is directly in front then it can intercept the light horse.

Rob
grandad
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Re: ZOI-1

Post by grandad »

thanks mate
grandad
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Re: ZOI-1

Post by grandad »

so they couldn't if they where already disordered?
Robert241167
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Re: ZOI-1

Post by Robert241167 »

If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
ravenflight
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Re: ZOI-1

Post by ravenflight »

Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
... or did he mean disrupted? (A common new player error).
Robert241167
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Re: ZOI-1

Post by Robert241167 »

That did cross my mind but I will wait for grandad to confirm either way.

If indeed he meant disrupted then they would have to test to intercept.

Rob
grandad
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Re: ZOI-1

Post by grandad »

i did mean disordered thanks for the help

grandad
grahambriggs
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Re: ZOI-1

Post by grahambriggs »

Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.
philqw78
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Re: ZOI-1

Post by philqw78 »

grahambriggs wrote:
Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.
Just to clear this up. If the rear edge of a knights BG is in woods (difficult going) but the front edge is clear how far can it intercept?
phil
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grahambriggs
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Re: ZOI-1

Post by grahambriggs »

philqw78 wrote:
grahambriggs wrote:
Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.
Just to clear this up. If the rear edge of a knights BG is in woods (difficult going) but the front edge is clear how far can it intercept?
Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
Robert241167
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Re: ZOI-1

Post by Robert241167 »

Ooh now that would wind me up in a competition.

Something that only moves 1 MU in the terrain gets to dash out and intercept me at a full 4 MU.

Glad you didn't catch me with that one Graham. :wink:

Rob
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Re: ZOI-1

Post by grahambriggs »

Yes it's a bit of an oddity. Of course, it's a bit of a trap for the unwary as if you put knights in bad terrain what usually happens is the battle happens elsewhere while the knights take an age to get back into the action!
Vespasian28
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Re: ZOI-1

Post by Vespasian28 »

Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
Really? That would have caught me out too. I still don't get it though; as far as I understood it if any part of your BG is in terrain that would slow you down then you go slow. Why would intercepts be any different?
philqw78
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Re: ZOI-1

Post by philqw78 »

The reason I raised it again. But bases are over deep, blah, blah, pikes 4th rank does not have to be in open etc.
phil
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ravenflight
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Re: ZOI-1

Post by ravenflight »

grahambriggs wrote:Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
If correct then it is *expletive* stupid.
zoltan
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Re: ZOI-1

Post by zoltan »

ravenflight wrote:
grahambriggs wrote:Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
If correct then it is *expletive* stupid.
Like Richard always lectures :wink: , read the rules exactly as they are written. They mean exactly what they say and what he intended.
pyruse
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Re: ZOI-1

Post by pyruse »

Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.
grahambriggs
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Re: ZOI-1

Post by grahambriggs »

pyruse wrote:Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.

Not quite. If the front is not in disordering terrain but part of the BG is, they can intercept full distance of 4MU across non disordering terrain but their normal move will be reduced.

There's a simple solution though - charge the knights. They will lose dice and often POAs so why not?
ravenflight
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Re: ZOI-1

Post by ravenflight »

pyruse wrote:Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.
If so (and I don't doubt you're right) then why does disordering terrain affect a unit's movement throughout their depth... or to put it another way if a BG has a premeditated charge distance reduced how is it that a "holy shyte, we're being called on to charge... come-on guys let's go" charge full distance?
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