ZOI-1
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ZOI-1
some thing cropped up in a game is was playing today i need someone to help us with
a bg of lights wanted to charge a cavalry bg in the rear which was fine but directly behind 2 inches away was a BG of cavalry(mine) could i using ZOI rule charge his lights? i understand if an enermy unit crosses with in 2 mu(going towards the me)but how does it work if an enemy BG is moving in the opposite direction?
a bg of lights wanted to charge a cavalry bg in the rear which was fine but directly behind 2 inches away was a BG of cavalry(mine) could i using ZOI rule charge his lights? i understand if an enermy unit crosses with in 2 mu(going towards the me)but how does it work if an enemy BG is moving in the opposite direction?
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Robert241167
- Lieutenant Colonel - Elite Panther D

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Re: ZOI-1
Hi grandad
The interception range for your cavalry is 4 MU's and providing it is not going through terrain that disorders it and the light horse is directly in front then it can intercept the light horse.
Rob
The interception range for your cavalry is 4 MU's and providing it is not going through terrain that disorders it and the light horse is directly in front then it can intercept the light horse.
Rob
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Robert241167
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Re: ZOI-1
If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.
Rob
Rob
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ravenflight
- Brigadier-General - 15 cm Nblwf 41

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Re: ZOI-1
... or did he mean disrupted? (A common new player error).Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.
Rob
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Robert241167
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Re: ZOI-1
That did cross my mind but I will wait for grandad to confirm either way.
If indeed he meant disrupted then they would have to test to intercept.
Rob
If indeed he meant disrupted then they would have to test to intercept.
Rob
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grahambriggs
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Re: ZOI-1
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.
Rob
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philqw78
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Re: ZOI-1
Just to clear this up. If the rear edge of a knights BG is in woods (difficult going) but the front edge is clear how far can it intercept?grahambriggs wrote:It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.
Rob
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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grahambriggs
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Re: ZOI-1
Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MUphilqw78 wrote:Just to clear this up. If the rear edge of a knights BG is in woods (difficult going) but the front edge is clear how far can it intercept?grahambriggs wrote:It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.
Rob
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Robert241167
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Re: ZOI-1
Ooh now that would wind me up in a competition.
Something that only moves 1 MU in the terrain gets to dash out and intercept me at a full 4 MU.
Glad you didn't catch me with that one Graham.
Rob
Something that only moves 1 MU in the terrain gets to dash out and intercept me at a full 4 MU.
Glad you didn't catch me with that one Graham.
Rob
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grahambriggs
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Re: ZOI-1
Yes it's a bit of an oddity. Of course, it's a bit of a trap for the unwary as if you put knights in bad terrain what usually happens is the battle happens elsewhere while the knights take an age to get back into the action!
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Vespasian28
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Re: ZOI-1
Really? That would have caught me out too. I still don't get it though; as far as I understood it if any part of your BG is in terrain that would slow you down then you go slow. Why would intercepts be any different?Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
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philqw78
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Re: ZOI-1
The reason I raised it again. But bases are over deep, blah, blah, pikes 4th rank does not have to be in open etc.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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ravenflight
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Re: ZOI-1
If correct then it is *expletive* stupid.grahambriggs wrote:Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
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zoltan
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Re: ZOI-1
Like Richard always lecturesravenflight wrote:If correct then it is *expletive* stupid.grahambriggs wrote:Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
Re: ZOI-1
Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.
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grahambriggs
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Re: ZOI-1
pyruse wrote:Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.
Not quite. If the front is not in disordering terrain but part of the BG is, they can intercept full distance of 4MU across non disordering terrain but their normal move will be reduced.
There's a simple solution though - charge the knights. They will lose dice and often POAs so why not?
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ravenflight
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Re: ZOI-1
If so (and I don't doubt you're right) then why does disordering terrain affect a unit's movement throughout their depth... or to put it another way if a BG has a premeditated charge distance reduced how is it that a "holy shyte, we're being called on to charge... come-on guys let's go" charge full distance?pyruse wrote:Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.

