The Elite Units Mod ----Patch 1.24 and LOV compatibility
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Re: The Elite Units Mod ----Patch 1.13 compatibility
You could add a few capturable bonus units but nothing too fancy. The mod already contains a whole bunch of bonus units, not to mention the purchasable elite units that add to the replay value of any vanilla add-on and mod.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
10-4
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Re: The Elite Units Mod ----Patch 1.13 compatibility
When the vanilla version of Legacy of Versailles is done i am going to give Bob a copy of the project with a twist. The main difference will be the number of bonus units that the player can receive and as a result the number of core units will be tweaked accordingly. I was thinking to increase the number of SE units by one every second scenario. And since there are quite some different bonus units, it might be fun to receive those bonus units and add to the challenge and unpredictability of your unit pool. My dear friend Bob can then release the whole package as he sees appropriate in his elite unit mods thread. I have also asked a custom banner to make the project complete(and prank about it
).
The elite units mod: Panzer rollen vor!



The elite units mod: Panzer rollen vor!
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Re: The Elite Units Mod ----Patch 1.13 compatibility






WOW..thanks my Belgian Bro.
I'm honored
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Re: The Elite Units Mod ----Patch 1.13 compatibility


The equipment file is already finished.

I cannot make a release date prediction yet, but there will be definetely something coming out in the next weeks.
Just as a teaser: The SE units you can all buy, but they are much more expensive. The SS units you get as a bonus, but they have SE unit stats. Every AA and Arty unit will be a multipurpose unit, except 21cm and above.
Amulet Mod: Massive unit, graphics and sound mod.
At this time, for German units only.
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656

http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
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Re: The Elite Units Mod ----Patch 1.13 compatibility
That's interesting.
Did Razz ok this??
I'm not sure I really want the Elite Units merged w/ another mod ,let alone the the AT-AA Mod,...due to the fact that Razz has been ,rather shall we say
, ..unsupportive (to put it politely)
,of the Elite Units Mod
Did Razz ok this??
I'm not sure I really want the Elite Units merged w/ another mod ,let alone the the AT-AA Mod,...due to the fact that Razz has been ,rather shall we say


....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Well, it's actually not merging your work with that of someone else. It's just ideas that merge, for lack of a better expression.
I tried to extrapolate on the idea of your work to have SE units which can be purchased; and also, tried to extrapolate on the idea of Razz1 and others to have more multipuropse units. And I expanded both things. Also, I have incorporated a few more different units, using icons of guille.
I have not found the time to explain the main concept here; I created a misunderstanding, that's an error on my part.
Other than that, it's a completely revamped concept.
You know, the values of the SE units are different from yours, and there will be two types of SE units. The equipment is also structured in a certain order.
And also I have talked to Razz1 before. I have incorporated the values of his file into mine, but only as far as non German units are concerned. And, by the way, he hasn't made any kind of negative comments about your mod in his mails, other than it would be too cheap to buy these SE units.
Well, I tend to agree with him in this point. I know it from experience. So I increased the price for these considerably. This would be an example of a change.
I tried to extrapolate on the idea of your work to have SE units which can be purchased; and also, tried to extrapolate on the idea of Razz1 and others to have more multipuropse units. And I expanded both things. Also, I have incorporated a few more different units, using icons of guille.
I have not found the time to explain the main concept here; I created a misunderstanding, that's an error on my part.

Other than that, it's a completely revamped concept.

And also I have talked to Razz1 before. I have incorporated the values of his file into mine, but only as far as non German units are concerned. And, by the way, he hasn't made any kind of negative comments about your mod in his mails, other than it would be too cheap to buy these SE units.
Well, I tend to agree with him in this point. I know it from experience. So I increased the price for these considerably. This would be an example of a change.
Amulet Mod: Massive unit, graphics and sound mod.
At this time, for German units only.
http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656

http://www.slitherine.com/forum/viewtopic.php?f=147&t=63616&p=541656#p541656
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Thank You for respecting my wishes
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Ok new idea....
Take a look at this thread:
viewtopic.php?f=121&t=41922
I never even thought about this and quite frankly it's an awesome idea
I would like to have some feedback on the below
Would people like AA to physically switch or should I just remove the brackets to enable ADA to hit ground units.
I will go either way on my new update depending upon feedback
As always any and all feedbacl is welcome.
Take a look at this thread:
viewtopic.php?f=121&t=41922
I never even thought about this and quite frankly it's an awesome idea
I would like to have some feedback on the below
Would people like AA to physically switch or should I just remove the brackets to enable ADA to hit ground units.
I will go either way on my new update depending upon feedback
As always any and all feedbacl is welcome.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
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- Corporal - 5 cm Pak 38
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Re: The Elite Units Mod ----Patch 1.13 compatibility
I do like the idea of removing the brackets, so AA units were be usable in a more flexible way. This would offer quite a different perspective on the game and since Allied units had the same ability, game balances were not disordered.
What do you think of the second change "Matterhorn" mentions in your linked thread?
What do you think of the second change "Matterhorn" mentions in your linked thread?
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Thanx for the reply
I like the idea,but I would have no idea how to implement that.
That's,I'm sure,is a coding thing.
I like the idea,but I would have no idea how to implement that.
That's,I'm sure,is a coding thing.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
I like the switch idea, that way if you do that, you can get hit not being in AA mode. Much like the 88 you pick the mode, and when youre wrong the unit can get hit hard. Dont think id want to see the range stuff changed though. But it would be nice for tracked AA units to be able to fire at ground troops when no air units are around to fire at.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
That's the exact way I'm leaning.
I'll give this a couple of more days b4 I make a decision.
I'll give this a couple of more days b4 I make a decision.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
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Re: The Elite Units Mod ----Patch 1.13 compatibility
I am experiencing the same problem, of sorts, now that I am deep in DLC '44 EAST. My FW190 SE cannot be upgraded to anything beyond. The new ME-262 has just become available...adiekmann wrote:I love this patch thus far. However, I am encountering a problem and I wanted to ask if it is a bug or if I missed something in the Readme or other posting.
I was awarded a bf-109E SE fighter as my first SE award unit. However, I am now at Leningrad in the DLC '41 and I still do not have an upgrade option available to me whereas the "regular" 109F has been available for quite some time. Is this an error? Or are the SE aircraft not upgradable? Or is it just delayed further than the regular Luftwaffe units?
He has a +3 Attack hero so I don't want to let him go if I don't have to.
Thanks!
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Unfortunately I'm not going to make the 262 or any other SE Fighters.
Just use the 190 as an escort and as a mop up
Just use the 190 as an escort and as a mop up
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Ok..I've reached a decision on the air defense units.
I'm going to leave them alone..for now.
The reason being is that air defense is primarily a defense weapon..the only real offensive capability is when it's self propelled. All SP units are a part of a larger air defense unit that includes towed guns and I really don't want to give towed units switchablility.
Then there is the whole trying to figure the values thing....which would be a bitch. I would also have to switch the allied/sov units for game balance,,which would add a lot of time and work.
I am however am going to add in a complete line of SE air units for the axis (german and Italian) and include anfields new infantry icons.
I'm going to leave them alone..for now.
The reason being is that air defense is primarily a defense weapon..the only real offensive capability is when it's self propelled. All SP units are a part of a larger air defense unit that includes towed guns and I really don't want to give towed units switchablility.
Then there is the whole trying to figure the values thing....which would be a bitch. I would also have to switch the allied/sov units for game balance,,which would add a lot of time and work.
I am however am going to add in a complete line of SE air units for the axis (german and Italian) and include anfields new infantry icons.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
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Re: The Elite Units Mod ----Patch 1.13 compatibility
No worries, sometimes you can tinker with something to much lol And yeah that sounds like a lot of work on the AA stuff.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Yeah..I hear ya.Anfield wrote:No worries, sometimes you can tinker with something to much lol And yeah that sounds like a lot of work on the AA stuff.
I'll think about doing them all once Allied Corps comes out.
I'm kinda puzzled right now tho' and think I just ran into a hard-code thing
I was playing around w/ some of the vanilla SE aircraft and hit a snag

I re-did the all of the SE aircraft's "theater codes" so that they should show up in Europe and changed the ME-110c in the Poznan scn. to an SE ME-110c,it worked fine in 1939 (except,upon thinking about it, that I couldn't upgrade to a SE Stuka..they weren't there either

In the 1st 1940 scn I should have been able to upgrade it to an SE ME 110d,but nothing showed in the upgrade field at all

I had also made SE109's (the entire series and only the 109's) avl. when VPaulus had made skins for them (way back when) and have had them awarded in the past .Since buying AK I've never been awarded one since (and yes I changed the made sure the theater code was correct for them also). It's kinda frustrating.
Even anybody has any hints..please let me know
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
Mr Mongo, I hope this issue might be a simple fix to be honest, have you looked at the 'Available from' dates? In the stock equipment file, the Bf110D becomes available on 2.5.1940 (2nd of May, 1940), but the SE Bf110D only at 14.5.1941 (14th of May, 1941)airbornemongo101 wrote:I'm kinda puzzled right now tho' and think I just ran into a hard-code thing
I was playing around w/ some of the vanilla SE aircraft and hit a snag.
I re-did the all of the SE aircraft's "theater codes" so that they should show up in Europe and changed the ME-110c in the Poznan scn. to an SE ME-110c,it worked fine in 1939.
In the 1st 1940 scn I should have been able to upgrade it to an SE ME 110d,but nothing showed in the upgrade field...it's kinda confusing.
I had also made SE109's (the entire series) avl. when VPaulus had made skins for them (way back when) and have had them awarded in the past .Since buying AK I've never been awarded one since (and yes I changed the made sure the theater code was correct for them also). It's kinda frustrating.

You mention the SE Bf109 as well, the SE Bf109E also has an availability date much later than the regular version... You can check if the units are available at all in your equipment file, if you start GC'40 and use the 'all eqp' cheat code, does it show the SE Bf110D? If it does show up, check the availability date, it's easy to overlook, it has happened to me

If this doesn't help, you can post or send me the equipment file if you need a second opinion. I can't guarantee I can solve the problem, but I'm happy to take a shot at it.
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Re: The Elite Units Mod ----Patch 1.13 compatibility
That's it.......
Sometimes I'm so stupid I am surprised I can handle walking and breathing at the same time
Thanks ThvN.





Sometimes I'm so stupid I am surprised I can handle walking and breathing at the same time

Thanks ThvN.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
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