Elite Units is compatible with 1.24
This is the finished product for 1.24
It contains the SS Panzer Corps Mod and the Heer Total SE Mod as well as new stuff from 1.20 (Nikivdd added the 1.13 stuff w/ my heartfelt thanks) and several new range changes. I also addressed some stuff that was wrong /w some of the vanilla equipment.
I went thru this pretty well and it should be bug free.
If there is any problems at all please feel free to put them in this thread or pm me.
See below for list of stuff
The download link is at the bottom of the page
A quick note for those who do not want to use the Waffen SS portraits that are in this Mod
Go the the Heroes folder in your Panzer Corps Folder (the portaits folder in the th UI folder.
Make copies of the Heroes there and copy paste (chosse to overwrite) them into the Portaits folder of the Mod
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This is the Heer Total SE Mod Changelog Section.
The following additions/changes have been made.
All Heer and Luftwaffe ground units now have a corresponding SE unit.
The following units have been made airborne:
7.5cm FK 16na
3.7cm Pak36
3.7cmFlak37
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********The 12.8cm Flak40 now has a dual Pak mode******
********The SturmpanzerI range has been reduced to 2****
********The 17 cm K 18 range has increased to 4*******
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All SE vehs now have a new Camo scheme
All the SE units now have the same stats as their Heer counterparts.
The bonus of these units in this Mod is that they do not count against the player core,just like the vanilla SE units,but now there
is many more units,,so the player can "sell them back" until he gets what he wants.
The other great part of this Mod is that in the DLC'S (where the SE count is higher)the player can field enitre formations of bonus units,
due to the many differnt types of units that are now avaiable as bonuses.
The next itineration of the Heer Total SE Mod and The SS panzer Corps will see them merged together into the SS-SE Mod for PanzerCorps.
Both versions will be kept seperate for those that,for whatever reason,don't want to use one or the other.
The the combined SS-SE Mod will also be integrated into the SS-GTPG MOd.
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This the SS Panzer Mod Section,,needless to say both mods are now combined.
hanks for taking an interest in this mod.
Here is the list of changes that I have made.
All of the Heer units now have a corresponding Waffen SS unit. I did not include captured equipment into this mod, just "good old" Heer units converted to SS.
Stat changes are as follows:
All SS Infantry:
+1 hard attack
+1 soft attack
+1 intitiative
+1 ammo
cost is 20% more prestige than their Heer counterparts.
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All SS Armor:
+1 intitiative
+1 ammo
Cost is 10% prestige than their Heer counterparts.
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All SS Arty:
+1 intitiative
+1 ammo
SS Arty. cost is now +30 prestige than their Heer counterparts
*******Following additional stat changes to both Heer and SS Arty.*******
7.5 cm FK 16 was made airborne capable (both Heer and SS)
SturmPanzer I range changed (-1) to 2 (both Heer and SS)
17cm K 18 range changed (+1) to 4 (both Heer and SS)
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All SS Flak:
+1 intitiative
+1 ammo
SS Flak units cost is now 10% prestige than their Heer counterparts
*******Following additional stat changes to both Heer and SS Flak units*******
3.7 cm Flak made airborne capable (both Heer and SS)
12.8 cm Flak40 given a "dual" Pak mode w/ corresponding changes to the Pak mode (both Heer and SS)
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All SS Pak:
+1 intitiative
+1 ammo
SS Pak units cost is now 10% more prestige than their Heer counterparts
*******Following additional stat changes to both Heer and SS Pak units*******
3.7cm Pak made airborne capable (both Heer and SS)
12.8cm Pak added in "dual" mode from the 12.8cm Flak (both Heer and SS)
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All SS Recon:
+1 spotting
+1 initiative
+1 ammo
All SS Recon cost is now 15% more prestige than their Heer counterparts
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All SS Ground Transport:
The Sdkz251&250
+1 initiative
+1 ammo
+1 hard attack
+1 soft attack
Opel Blitz
+2 ground defense
+1 air defense
All SS armored transport cost 20% more prestige than Heer counterparts.The Opel is 10%
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Waffen SS portraits added to replace vanilla Heer portraits.
Ambush Camo scheme made by Flak and Rezaf used for vehs. There is no Camo available for towed Arty/Flak/Pak units nor is there a good Camo scheme available for aircraft.
If good camo'd skins are made for the towed stuff and aircraft I will definitely add them into the mod.
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I added in the missing big units from the earlier versions.
I tried to match the skins of the new 1.10 units as close as possible to the original Elite Unit Mod skins.
Bebro's aircraft skin pack added:
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I added all aircraft variants and skins for the vanilla aircraft. (P51B,P51D,P51H,B17F,B17G,YAK1,YAK9U.....ETC). No new aircraft were added from the skin pack
Waffen SS:
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prices changed to a flat 10% increase than Heer counterparts.
SdKz.-7:
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Date changed so that if you buy an .88mm early in the game you can have something to pull it with.
Stug A&B and Brummbar:
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All three vehs are going to be AT class now(all 3 branches) . They were not Arty units in real life.
They were Assault guns that used direct fire to support the Inf. and kill targets. They also just happened to be very good at killing tanks also. The Stug A model is now purchaseable.
Theses changes affect all three branches
Storch and Fw-189:
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The Fi-156 is now buyable and the Fw-189 has been added. Both have the recon move trait.
Maultier:
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Added for all three branches,however Big units icon non-existent. Waffen SS version tweaked a little
PIIIE:
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Now purchaseable. All three branches.
sIG33, sIG38,Sturmpanzer I:
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All three now have a range of 2 . The reason being is that the all three models used the same short barreled 150mm infantry gun .
The range was only 5100 yards ,so to give them the same range as the 105mm and 150mm howitzers is silly.
The ranges for the StrumPz.1,siG33,and the siG38 will now be 2 for all three branches.
StuH 42,Stug IV:
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StuH 42's range to 3. The StuH 42 was armed w/a slightly modified 10.5 cm leFH 18,so....
StuH 42's soft attck down to 9,to match the Wespe and the original 10.5cm leFh 18. I left it's direct fire stats alone.
Stug IV arty dropped to one.This veh used the same gun (the L48 version of the long barreled 75mm) as the PIV series,so it really shouldn't have any real ranged fire
It has a range of one,so at least the veh can used ranged fire offensivly and not get tagged by return fire.
Vanilla Fixes:
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All below include fixes to all three bracnhes. These were little mistakes that I found in the vanilla versions of the below units
Fixed the vanilla SdKz.251 glitch
Switched availability. dates on Panther A & D models (all three branches). The vanilla version had the A coming out b4 the D model.
Fixed vanilla Panzerwerfer 42. It had the .png of the Maultier for some reason. I added the FeldGrau icon from the base icon folder of the Dwight's Camo Spray Shop. The EFX. file also fixed
I think I figured out and fixed the problem w/ the vanilla SU-122(r) (I hope ). Beings that it was a "captuerd unit" it was listed as "non-purchase".
It's AT version was also listed as a "non-purchase",so I think , the game saw both versions listed as "non purchase" and locked up because it got confused.
I made the Arty version a bonus SE unit .I hope that will finally fix the problem.
Now the Cav and Krads units (all 3 branches) have the reconmove trait.
I also added the missing movement sounds for the Waffen SS and SE 38t.
Put the equipment file in the data folder of your Elite Units mod folder (both in GME and your vanilla mods folder)
Put the efx file in the grahpics folder of your Elite Units mod folder (both in GME and your vanilla mods folder)
Changes also applied to main download.
****************************Patch 1.21 additions***************************************
Elite Units is now patched up to 1.21
I tested it and there should




Here are the new changes that are cumulative with all the above changes:
All units and SE are now avl. for all theaters (before the history police show-up....I know it's ahistorical)
Bruckenpioners, Kradshcutzen, and Kavalerie now have 1943 variants.
I added in some more SE aircraft (Some more tac, fighters ,and strats..ie:BF110/410,JU 87,ME 109,FW109,ME262,HE111-177,DO17-217E,JU88-JU-188)
The Storch and the Uhu are both buyable, and have SE versions also (unfortunately I don't have any Big Units photos for them...yet. I will be looking
The some of the SE air skins are by guille

I changed the order/numbering of the SE/Waffen SS units so that the vanilla and the mods SE's now correlate (or they should at least

I think that's all for now (at least that's all I have in my notes


**********Sdkz 7/1 Patch**************
Found another oops

This time I forgot to add the SS 3.7cmPak into the efx file
Here is a new efx-file. Just replace the one found in the graphics folder of the mod.
The fix will take place at the start of the next scn.
I apologize for any inconvenience

The patch can be found at bottom of page, below the full mod
Full Mod download has patch applied.
Credits:
I would like to thank the following for the use of their material and for their immeasurable help and guidance.
With out the people below this Mod would be impossible.
Nikivdd--------for expressing an interest in my work and for making and providng me w/ the new unit masks and for taking the initiative by himself and updating Elite Units to 1.13.....THANK YOU MY BELGIAN BRO!!!!
VPaulus/Scott900091----Full Historcial Art Mod
Rezaf/flakfernrohr-----Dwight's Camo Sprayshop
ElCondoro/VPaulus/flakfernrohr----help via forums and putting up with me while I was learning the Equipment Editor and the GME
ElCondoro---testing and for having some genuine great ideas on earlier versions
Mark Garnet------Equipment Editor
JonesSoft-----Generic Mod Enabler
Bebro-------New Aircfaft skins.
Churchy--------Big Unit Skins
Guille-------SE Aircraft skins
Slitherine/Matrix/Lordz Game Studios----for a great game and the ability to mod it as well supporting modding
The Panzer Corps Community---for being a civil,helpfull community and for supporting modders and taking interest in their work.
FULL MOD DOWNLOAD LINK
http://www.mediafire.com/download/sotn1 ... LOV%20.zip
***Special instructions for using the Elite Units along with Nikvvd's Lov***
First time setup:
1) Download and extract the LoV rar file into \documents\mygames\panzer corps\mods
2) Delete the equipment file from the \documents\mygames\panzer corps\mods\Legacy of Versailles\data folder
3) Download and extract the Elite Units zip file into your GME mods folder
4) Load the Elite units mod into GME
5) Play
From then onwards:
1) Load the Elite Units mod into GME
2) Play
Here us just the LOV compatible e-file:
New patch:
Fixes an issue with the 128mm pak and the sig33