FOG Opponents Wanted (Melbourne)
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FOG Opponents Wanted (Melbourne)
We game tuesdays from 10.30 am and sundays if we feel like it. Location Fairfield Bowling Club.
I also game at The Monday Knights club in Auburn.
Kingo
I also game at The Monday Knights club in Auburn.
Kingo
Hiya ,
There are quite a few of us at the League into FOG , we meet the 3rd Sunday of the month (-ish ) http://www.leagueofancients.org.au/
We'll be looking at a "get to know the rules " tournament March/April
There are quite a few of us at the League into FOG , we meet the 3rd Sunday of the month (-ish ) http://www.leagueofancients.org.au/
We'll be looking at a "get to know the rules " tournament March/April
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Re: FOG Opponents Wanted (Melbourne)
You could ask Doug Melville. He's a big fantors wrote:We game tuesdays from 10.30 am and sundays if we feel like it. Location Fairfield Bowling Club.
I also game at The Monday Knights club in Auburn.
Kingo

Rgds,
Peter
Re: FOG Opponents Wanted (Melbourne)
Big Problem he is not in Melbourne LOLpeterrjohnston wrote:You could ask Doug Melville. He's a big fantors wrote:We game tuesdays from 10.30 am and sundays if we feel like it. Location Fairfield Bowling Club.
I also game at The Monday Knights club in Auburn.
Kingo![]()
Rgds,
Peter
Re: FOG Opponents Wanted (Melbourne)
Methinks you missed the smiley there.mannmarke wrote:Big Problem he is not in Melbourne LOLpeterrjohnston wrote: You could ask Doug Melville. He's a big fan![]()
Rgds,
Peter
Doug has posted publically that FoG is a truly dire game and he should know he played less than half a game and it was obviously rubbish, DBMM is FAR better according to him and all the Australians who tried DBMM and decided they didn't like it are jumping to conclusions something that he obviously isn't

Re: FOG Opponents Wanted (Melbourne)
I would like to think anybody would give a new rule set 1/2 a dozen games at least before jumping to conclusions and especially when it would have been in Beta mode back then.hammy wrote:Methinks you missed the smiley there.mannmarke wrote:Big Problem he is not in Melbourne LOLpeterrjohnston wrote: You could ask Doug Melville. He's a big fan![]()
Rgds,
Peter
Doug has posted publically that FoG is a truly dire game and he should know he played less than half a game and it was obviously rubbish, DBMM is FAR better according to him and all the Australians who tried DBMM and decided they didn't like it are jumping to conclusions something that he obviously isn't
Cheers Mark
Re: FOG Opponents Wanted (Melbourne)
That would seem a reasonable aproach.mannmarke wrote: I would like to think anybody would give a new rule set 1/2 a dozen games at least before jumping to conclusions and especially when it would have been in Beta mode back then.
Cheers Mark
It is unusual for me to give up on a miniatures game after less than 6 plays, the only one I can think of that got that little attention was Armati which I think I played three times before deciding it wasn't for me. DBMM managed abut a dozen games and one comp before I reached the same conclusion.
FoG has currently made it over the hump and I think I have now played over 30 games with 14 of them being in comps. I am just starting to feel that I am in control of the game rather than the game being in control of me.
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Re: FOG Opponents Wanted (Melbourne)
Oh well, when everyone is playing FoG he'll be out in the cold.hammy wrote:Doug has posted publically that FoG is a truly dire game and he should know he played less than half a game and it was obviously rubbish, DBMM is FAR better according to him and all the Australians who tried DBMM and decided they didn't like it are jumping to conclusions something that he obviously isn't
I remember the cries of anguish each time D&D changed editions... they all came around in the end

WESTERN SUBURBS WARGAMES ASSOCIATION
Presents
Australia’s First
Field of Glory
(Get to know the rules)
Competition
CAESAR'S CHALLENGE 2008
March 15th & 29th
Altona Meadows Community Centre
28-36 Trafalgar Avenue,
Altona Meadows, VICTORIA
Melways Map 208 G1
ENTRY FEE: $ 30.00 For both Days
$ 25.00 if list and payment made by the 5th of March
$ 20.00 for either Saturday only
Make cheques or money orders payable to Western Suburbs Wargames Association Inc.
It will be 800 points from
Any Army list from Rise of Rome
Terrain set by players as per Field of Glory
Registration 8:30am on Saturday Morning
PRIZES
Best and Fairest player, Best Army, plus the Encouragement Award
Send entry fee to:
Hall of Ancient Warriors
Unit 2/3 Balaclava Ave
Altona Meadows Vic 3028
Ph: 03-9360-0074
Mob: 0402-792-515
Email: brianhallhaw at bigpond.com
Send Lists to
E-mail Lists to mannmarke at yahoo.com.au for those with e-mail
Stating list year and options plus order of March
Cheers Mark
Presents
Australia’s First
Field of Glory
(Get to know the rules)
Competition
CAESAR'S CHALLENGE 2008
March 15th & 29th
Altona Meadows Community Centre
28-36 Trafalgar Avenue,
Altona Meadows, VICTORIA
Melways Map 208 G1
ENTRY FEE: $ 30.00 For both Days
$ 25.00 if list and payment made by the 5th of March
$ 20.00 for either Saturday only
Make cheques or money orders payable to Western Suburbs Wargames Association Inc.
It will be 800 points from
Any Army list from Rise of Rome
Terrain set by players as per Field of Glory
Registration 8:30am on Saturday Morning
PRIZES
Best and Fairest player, Best Army, plus the Encouragement Award
Send entry fee to:
Hall of Ancient Warriors
Unit 2/3 Balaclava Ave
Altona Meadows Vic 3028
Ph: 03-9360-0074
Mob: 0402-792-515
Email: brianhallhaw at bigpond.com
Send Lists to
E-mail Lists to mannmarke at yahoo.com.au for those with e-mail
Stating list year and options plus order of March
Cheers Mark
Last edited by mannmarke on Sun Feb 17, 2008 9:11 am, edited 3 times in total.
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Re: FOG Opponents Wanted (Melbourne)
To be fair, Doug has since clarified that what he meant by his post was that his experience of FoG was dire, but he thought it would be fine as a game for people who like that sort of game and who can get up the learning curve of the rules. That puts him in a nearly analogous position to Hammy, who (assuming the holes in the rules get plugged) says that DBMM is not for him because it doesn't give the kind of game that he likes. Hammy did follow the DBMM beta from the start, though, which Doug didn't for FoG, so it would be more accurate to say that Doug's initial impression of FoG (beta version 6) was so bad that it put him off altogether (which has also been some people's response to DBMM).Malidor wrote:Oh well, when everyone is playing FoG he'll be out in the cold.hammy wrote:Doug has posted publically that FoG is a truly dire game and he should know he played less than half a game and it was obviously rubbish, DBMM is FAR better according to him and all the Australians who tried DBMM and decided they didn't like it are jumping to conclusions something that he obviously isn't
I remember the cries of anguish each time D&D changed editions... they all came around in the end
I have played both and think they both give good games. The FoG beta 6.0 layout and wording did leave plenty of room for improvement (e.g. the lack of an index) but hopefully this has been sorted out in the published edition. DBMM could be better worded and cheese-proofed too, but the same could be said of DBM, which was nevertheless very popular.
Lawrence Greaves
From my off list conversation with Doug
In the post I was refering to when I claimed Doug played less than a full game and then said the rules were dire he actually said something rather worse and I have pointed that out to him in a private E-Mail.My final comment about FoG IIRC was that it didn't suit me, but each to his own. I was part of the Beta test group, got a copy, laid out units, played through sequences. As I didn't know anyone else who was a Beta tester in our group I felt I couldn't play through a full game until John G ordered his set and got a copy. At that point it became clear that I was making assumptions and eventually we just gave up. Since then i have re-read the rules and figured out what we missed. I will play again.
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Re: FOG Opponents Wanted (Melbourne)
Having used the release rule book for my previous 5 games and having to go back to the beta last night I can't tell you how much better the final product is - it is streets ahead of the beta.lawrenceg wrote:
I have played both and think they both give good games. The FoG beta 6.0 layout and wording did leave plenty of room for improvement (e.g. the lack of an index) but hopefully this has been sorted out in the published edition. DBMM could be better worded and cheese-proofed too, but the same could be said of DBM, which was nevertheless very popular.