Panzer Corps 1.5 Wish List!
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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chief
- Administrative Corporal - SdKfz 251/1

- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: Panzer Corps 1.5 Wish List!
If I read him correctly, if he uses the 88AT from the equipment list on deploy, it sets up as AA and cannot be changed to AT until after 1st turn. He desires the ability to CHANGE it prior to 1st turn during his setup turn/phase.

Re: Panzer Corps 1.5 Wish List!
I'd like a screenshot function, using the Windows method is a little clumsy.
Would make writing AAR's a bit easier.
Would make writing AAR's a bit easier.
Re: Panzer Corps 1.5 Wish List!
PAWSlither wrote:Slither,
I would love PzC to add in 2 main things, upgrade to Naval, Night turns.
From the original PacGen manual.
Naval:
I second the motion, adding all Pacific General special abilities for air/land units and especially a simulation of tate naval engine, so that Pacific campaigns and a German naval Z-Plan campaign can be made, by Lordz and/or as fan mods.
Re: Panzer Corps 1.5 Wish List!
I'd be seriously stunned if anything close to this scale was released in a future Panzer Corp patch. Sorry to say but your better off asking for a full Pacific Corp game and waving your credit card around.I second the motion, adding all Pacific General special abilities for air/land units and especially a simulation of tate naval engine, so that Pacific campaigns and a German naval Z-Plan campaign can be made, by Lordz and/or as fan mods.
As for Panzer Corps,I do find myself spending considerable time trying to juggle stars with the cost for elite or regular placements more and more in the late eastern campaign so i would definately use the + 1 method suggested here. Changing a units stance (such as the 88) on deployment/purchase would also be very handy. Apart from that an ability to dump transports is needed and a less clunky interface for finding heroes.
Re: Panzer Corps 1.5 Wish List!
I've seen plenty of people asking for it here, so there's a demand. See the project poll. Furthermore, Rudankort stated a couple of years ago that they intend to make a Pacific expansion eventually. It's not such an unlikely proposition at all, really, it was a full theater of World War II and after releasing Panzer General and Allied General, SSI made Pacific General -the progression is natural, and inevitable.soldier wrote:I'd be seriously stunned if anything close to this scale was released in a future Panzer Corp patch. Sorry to say but your better off asking for a full Pacific Corp game and waving your credit card around.I second the motion, adding all Pacific General special abilities for air/land units and especially a simulation of tate naval engine, so that Pacific campaigns and a German naval Z-Plan campaign can be made, by Lordz and/or as fan mods.
But perhaps it will be more standalone unit, like AK, than just a patch -who knows. But I do want better naval features in PzC for a Z-Plan campaign....
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Wiber
- Lance Corporal - Panzer IA

- Posts: 18
- Joined: Sat Mar 09, 2013 4:34 am
- Location: Australia (West)
Re: Panzer Corps 1.5 Wish List!
I always thought it would be cool if you could create(buy) a new unit, and then transfer experienced troops and heroes to them from existing units. IE in an AAR - Lt Von Hersher has been promoted to captain and placed in charge of the newly formed 14th Panzer regiment. His in depth knowledge of recon/intuition/defensive positioning etc will doubtless become an asset to the new unit. 200 men previously under his command in the 8th Panzer regiment will transfer with him bringing the newly formed regiment to an experience level of 100 kills.
Wiber
Wiber
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borsook79
- 1st Lieutenant - 15 cm sFH 18

- Posts: 838
- Joined: Tue May 29, 2007 5:51 pm
- Location: Poland
Re: Panzer Corps 1.5 Wish List!
I'd love to see cheats as options, even if done via a txt file (i.e. reform units, chess etc.)
And also one point reinforcements would be a great addition.
And also one point reinforcements would be a great addition.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
Re: Panzer Corps 1.5 Wish List!
I would like to ask for a simple tile for frozen lakes, separate from ocean tiles. This would help visually identify lakes that can be traversed, similarly to the way that frozen rivers and streams help me to easily identify when I can cross without a bridging unit.
Re: Panzer Corps 1.5 Wish List!
This is a real problem, thus I made a quick fix until the devs come up with an official solution. This is what it makes:I would like to ask for a simple tile for frozen lakes, separate from ocean tiles. This would help visually identify lakes that can be traversed, similarly to the way that frozen rivers and streams help me to easily identify when I can cross without a bridging unit.

It will only "chill" those small one-hex lakes, though, the larger ones remain transparent - changing them would make ocean bays frozen as well, which is not desirable. For those the devs need to change certain things. Here is a modified file, which will overwrite the old frozen coast tiles. You should make a backup copy of the original or use JSGME to install it:
http://www.sendspace.com/file/garglz


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: Panzer Corps 1.5 Wish List!
There's one thing with the AI on attack which is quite irritating:
AI units on "attacker" setting seem to take that a litle too serious. That means they hardly stop for repair or refuel, even when completely out of ammo or reduced to size 1 or 2. IMO it would be nice if the AI always would at least replenish/repair a ammo 0 unit instead of pushing on with it, since it is basically useless when it cannot shoot (except for taking empty flag hexes maybe).
AI units on "attacker" setting seem to take that a litle too serious. That means they hardly stop for repair or refuel, even when completely out of ammo or reduced to size 1 or 2. IMO it would be nice if the AI always would at least replenish/repair a ammo 0 unit instead of pushing on with it, since it is basically useless when it cannot shoot (except for taking empty flag hexes maybe).
Re: Panzer Corps 1.5 Wish List!
Add Volkgrenadiere,Volkssturm, Home guard, National Guard, semovente 75/34, autoblinda AB43, semovente 75/18 and 105/25 should have a anti-tank version (dual purpose button) were used most for anti-tank role.
Give me Japanese soldiers! (maybe a new expansion?)
Add a bonus to infantry defense on cities when attacked by tanks and anti-tanks
Add naval rules of Pacific General (Maybe for a Pacific Corps?) and real navy units too no more "allied cruiser" "axis cruiser" but "Bismarck Class Battleship", "Soldati Class Destroyer", etc
Implement direct/indirect fire for normal units/artillery like on Panzer General II. An option for equipment/scenario/campaign designer
Please make scenarios a bit more realistic, i'm bored to seeing totally fantasy scenarios passed for historical ones.
Overrun ability to tank class
More multiplayer scenarios
Give me Japanese soldiers! (maybe a new expansion?)
Add a bonus to infantry defense on cities when attacked by tanks and anti-tanks
Add naval rules of Pacific General (Maybe for a Pacific Corps?) and real navy units too no more "allied cruiser" "axis cruiser" but "Bismarck Class Battleship", "Soldati Class Destroyer", etc
Implement direct/indirect fire for normal units/artillery like on Panzer General II. An option for equipment/scenario/campaign designer
Please make scenarios a bit more realistic, i'm bored to seeing totally fantasy scenarios passed for historical ones.
Overrun ability to tank class
More multiplayer scenarios
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Panzer Corps 1.5 Wish List!
Good for you, McGuba! I really disliked to play the LoV Winter War scenarios and see units "sailing" over lakes (which supposedly were frozen, but look like normal lakes)! This fixes an important visual aspect of the maps! 
Re: Panzer Corps 1.5 Wish List!
I want to see a key to show the casualties in the aktive or just finished scenanrio. Pressing "C" shows only the summary. Did i overlooked this option? I used it in PG, if the AIs turn took too much time, i went to take a coffee and after return, i saw in this screen if erverything was alright (You have to remember the losses [->ideal: 0] before leaving for coffee). In PG i had to press "C" two times for the summary, if i remember right. 
Thank you.
Thank you.
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Anfield
- Staff Sergeant - Kavallerie

- Posts: 341
- Joined: Wed Jan 25, 2012 8:11 pm
- Location: Milwaukee USA
Re: Panzer Corps 1.5 Wish List!
A seasonal fall map would be nice, since we have a normal green and snow maps. Think a map with the woods in fall colors, oranges etc would be cool to play on.
And a way to change the exp on the AI, like what PG had, from zero to 3 stars. To be done at the start of a campiagn.
And a way to change the exp on the AI, like what PG had, from zero to 3 stars. To be done at the start of a campiagn.
Re: Panzer Corps 1.5 Wish List!
A thousand times this. I pretty much always play with one of the chess options on.Borsook wrote:I'd love to see cheats as options, even if done via a txt file (i.e. reform units, chess etc.)
And also one point reinforcements would be a great addition.
Re: Panzer Corps 1.5 Wish List!
Couldn't agree more. And while we're at it, it would also be wonderful to see a breakdown of core losses vs. auxiliary losses (or just filtering out auxiliary losses), so I can see which core units I've lost this campaign/scenario.I want to see a key to show the casualties in the aktive or just finished scenanrio. Pressing "C" shows only the summary
On the replacements idea, it would be good to have a slider dialogue pop up that you could drag from far left (all green reinforcements) to far right (all elite) and as you slide it, it will show an update to the cost/experience for that mix of replacements. Then a button to confirm.
And finally, I'd love to see an updated "objectives" screen that shows your progress towards the various objectives. Obviously, it is not that necessary for "take all objective hexes" (but wouldn't hurt to say you've taken 4/6 objectives), but for missions like Kampinoska Forest, it would be nice to see "9/12 trains destroyed". This one you can sort of figure out from the casualty screen, but it would be nice if you could just pull up a mission objectives screen that shows at a glance which criteria have been met. . . another example was on my recent attempt in the Afrika Korps campaign where you have to destroy the lend-lease convoy (don't recall the scenario). I got a message saying the convoy could no longer be attacked, but I never had any idea until the scenario ended that I had missed a decisive victory because some trucks got through before I got through the minefield (didn't bring enough pioneres).





