I would love PzC to add in 2 main things, upgrade to Naval, Night turns.
From the original PacGen manual.
Naval:


Night:

Special:

Sub:

PAW
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Not only unrealistic, but contrary to the spirit of the game. I would love it if it were possible to set the path of a unit's movement by moving the cursor from hex to hex, from the original position to the desired destination. Clicking the destination hex would then implement the chosen route. In terms of the user interface, this would not be significantly different from the current system, but it would mean a huge change in gameplay.naughtybalrog wrote:It is unrealistic to not be able to pick which route a unit advances.
+1dragos wrote:I would like to have the possibility at the deployment to reinforce units with one strength point at a time, for both green and veteran replacements. For example by SHIFT+clicking on replacements button. This way I can add a mix of green and veteran strength points so I can fine tune the resulting experience.
I would go for something like this. However implementation would not be so simple to implement. Currently clicking replacements ends a units turn. You would have allow for additional clicks and answer questions like will I be able to part reinforce, leave the unit, capture something for prestige, then go back to the unit and continue clicking?dragos wrote:I would like to have the possibility at the deployment to reinforce units with one strength point at a time, for both green and veteran replacements. For example by SHIFT+clicking on replacements button. This way I can add a mix of green and veteran strength points so I can fine tune the resulting experience.
+2robman wrote:Or the experienced replacements button could be +1, leaving open the option of additional clicks until max reached, while the green replacement button would be "to 10." So if you had, say, a unit at 6, you could click veteran twice to get to 8 (for example), then green to bring it to 10.
Not a fan of this idea - if the developers make the change they might as well make it for maximum flexibility.robman wrote:Or the experienced replacements button could be +1, leaving open the option of additional clicks until max reached, while the green replacement button would be "to 10." So if you had, say, a unit at 6, you could click veteran twice to get to 8 (for example), then green to bring it to 10.
(1) The only reason I didn't suggest "+1 per click for both" (green and veteran) was in the interests of balancing the amount of additional mouse clicking (ease of interface) with the ability to mix green and veteran replacements. Personally, I would like "+1 per click for both," as you suggest, better than the status quo ("to 10 per click for both").boredatwork wrote:Not a fan of this idea - if the developers make the change they might as well make it for maximum flexibility.
I can think of some situations where I would want to add the 2 green replacements first, followed by the 2 elite replacements.
And again either of your solutions is a simple interface change *in the deployment phase* but you still have to answer the question of how your interface will work *during the scenario.* Clicking either button currently ends a units turn so to be able to click multiple buttons a turn you have to change the rules - ie will you allow multiple clicks as long as the unit remains selected? Or will players be able to go back and select units again and continue to add reinforcements?
Well, a girl can dream, can't she?El_Condoro wrote:Incremental reinforcements could act like the Sentry/Sleep button - as long as the unit doesn't attack or move, it is available. As soon as it's used the unit cannot move or attack but the player can return to the unit to add more reinforcement steps through the turn. This has been discussed many times in the last 12 months since beta and my opinion is, if the developers haven't added it by now they probably won't at all.
I have wished for this quite a bit, too. Sometimes I want to mix units to maximize limited resources. My idea was to have an "A" and "B" option on the elite panel - when you moused over it, you were given an "A" choice of all elite, full price, or a "B" of 50/50, half the cost.robman wrote:[
(1) The only reason I didn't suggest "+1 per click for both" (green and veteran) was in the interests of balancing the amount of additional mouse clicking (ease of interface) with the ability to mix green and veteran replacements. Personally, I would like "+1 per click for both," as you suggest, better than the status quo ("to 10 per click for both").
(2) Assuming some variant of the "+1 per click" change is in effect, I don't see why the player should not be able to reselect and add more reinforcements to units that have done nothing else in the turn, even if another unit has been selected in the meantime. But once a unit has received even +1 green, it cannot do anything else BUT receive reinforcements, up to 10. How does that sound?
88AT is a separate unit in the equipment table. Cannot he just place 88AT instead of 88AA?chief wrote:There is a post in the MATRIX forum by a player who has a good request:
He would like to have the ability to set the stance of the 88AT/AA gun during setup phase. As it is now it sets up only in the AA mode.
Just passing along.
Rudankort wrote: 88AT is a separate unit in the equipment table. Cannot he just place 88AT instead of 88AA?