NEW VOTE: Improved Engineers - Yes or No?
Gentlemen,
Those of you who joined our Normandy Ninjas GJS'44 Tourney will realise that the Allies, ahem, hit a brick wall in Carpiquet (sorry, awful pun, I admit

)
So, guru mod-developer,
Amaris* & I, have been experimenting with adding new functionality to create "Improved Engineers" genuinely worthy of the name...
After hitting some technical issues with the way that BA handles MP, I believe that Amaris has finally cracked it...
So we can now deliver to you, Brit and German engineers with the following abilities...
(i) Cut down trees (cuts 'em to a sort of marshy vegetation, which is still impenetrable to vehicles) - 1 turn
(ii) Clear marsh (which combined with i above, enables a 2-turn removal of trees that vehicles can pass thru) - 1 turn
(iii) Build tank trap - 1 turn
(iv) Demolish tank trap - 1 turn
(v) Blow up hedgerow/walls - 1 turn
Your engineer needs 16 AP points (ie. has to be full health, before moving) to execute any of these actions
The question is... would you like to include these Improved Engineers in GJS'44?
As things stand in our OOB, the Allies have (or will receive) 70 engineers, the Germans 44... If everyone agrees to the mod, I'll balance that a little, by swapping 12 German infantry to engineers... to keep a 5-to-4 engineer advantage for the Allies, who are the attackers after all...
Please vote asap. Thanks!
GL88
*the creative genius behind the gorgeous Ortona map! and the inventor of the Naval Academy...