Any chances for an Expansion?

PSP/DS/PC/MAC : WWII turn based grand strategy game

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borsook79
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Any chances for an Expansion?

Post by borsook79 »

We all remember that CEAW is "the first form the series" but I was wondering whether or not it is possible that there will be an expansion to CEAW before next games? If such an add-on added things like weather representation (fog, clouds, mud), paratroopers, more moddability and some new scenarios (probably lower scale ones - Ardennes, Crete etc) I for one would be very happy to buy it.
Ryben
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Post by Ryben »

And with suitable graphics for the units this time too! :wink:
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Post by Panzer987 »

Without question, this has the opportunity to advance it's status from a "great" strategy game to an all-time classic. There aren't too many things to change, but the one big add-on I'd love to see is some dialed-down hexagons, so that each current land hex is converted to many smaller hexes. Thus, allowing armies and divisions to occupy a much smaller space. It seems a little unrealsitic that German and Russian armies can literally build an impenetrable "Wall" of forces along a 1000 mile border.
borsook79
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Post by borsook79 »

Panzer987 wrote:Without question, this has the opportunity to advance it's status from a "great" strategy game to an all-time classic. There aren't too many things to change, but the one big add-on I'd love to see is some dialed-down hexagons, so that each current land hex is converted to many smaller hexes. Thus, allowing armies and divisions to occupy a much smaller space. It seems a little unrealsitic that German and Russian armies can literally build an impenetrable "Wall" of forces along a 1000 mile border.
And too think some SC2 player grumble that CEAW has got too many hexes... :D
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Post by Ryben »

If a larger number of hexes were implemented then the unit size should be reduced to, at least, a divisional level....a great oportunity to add more classes of units.

On the other hand the AI turn resolution would be unbearable...it takes several loong minutes now...it would be much worse if more units are present. What about a "quick turn" button that showws the final results of the combats? perhaps marking with an icon where units have been attacked.
Panzer987
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Post by Panzer987 »

Man, you it the nail on theh ead for another mega-important change. AI should have a "quick turn" option that allows for them to make an entire turn in one click rather than a drawn out visual of every single move. Until Russia is knocked out of the war, an AI move can last forever.
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Post by syagrius »

Would be nice we players have a little feedback about where the game and the series is going. We didnt receive nothing about an expansion or the next game.
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Post by IainMcNeil »

We will as soon as we can. We are listening :)
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From bcnkor from Spain

Post by bcnkor »

Its good idea one big add for this game. This game is very good.
syagrius
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Post by syagrius »

So the series is going back in time and the next game will be Commander Napoleon :shock: . Mmm, I was expecting something like WW2 in the Pacific. I mean the Napoleonic wars were fought in Europe, so it will be basically the same map. Can we still expect an expansion for CEAW? Or something similar as the last Strategic Command patch that brings a world map scenario? I hope so because CEAW has a lot of development potential.
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Post by firepowerjohan »

syagrius wrote:So the series is going back in time and the next game will be Commander Napoleon :shock: . Mmm, I was expecting something like WW2 in the Pacific. I mean the Napoleonic wars were fought in Europe, so it will be basically the same map. Can we still expect an expansion for CEAW? Or something similar as the last Strategic Command patch that brings a world map scenario? I hope so because CEAW has a lot of development potential.
The only plan we have so far is the Commander Napoleon at War. Rest will be decided later on (most likley aftr CNAW release) and depends on a lot of factors for example how the fanbase look in 6-12 months hence where there is a demand for a new game :)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
syagrius
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Post by syagrius »

Okay thanks Johan. Even if there is a lot of Napolenic games out recently I am sure that with the CEAW engine and gameplay it will be another great game!

I understand that CEAW upcoming patch will arrive soon, does that patch includes new features or is a standard patch with a few tweaks and AI improvements?
borsook79
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Post by borsook79 »

firepowerjohan wrote:
syagrius wrote:So the series is going back in time and the next game will be Commander Napoleon :shock: . Mmm, I was expecting something like WW2 in the Pacific. I mean the Napoleonic wars were fought in Europe, so it will be basically the same map. Can we still expect an expansion for CEAW? Or something similar as the last Strategic Command patch that brings a world map scenario? I hope so because CEAW has a lot of development potential.
The only plan we have so far is the Commander Napoleon at War. Rest will be decided later on (most likley aftr CNAW release) and depends on a lot of factors for example how the fanbase look in 6-12 months hence where there is a demand for a new game :)
I assure you at least some of us will be here waiting for more WW2 related content :)
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Post by Ryben »

syagrius wrote: I understand that CEAW upcoming patch will arrive soon, does that patch includes new features or is a standard patch with a few tweaks and AI improvements?
Unfortunately the designers made clear in previous posts that they concieve CEAW as a finished game and the patches would only fix small things. Which is a shame as many of us would love to see further game options. Maybe a CEAW 2 some day?

CNAW looks awesome although it looks equal to CEAW. Replacing the "train transport" for "wagons" is kinda funny...
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Post by Maj_Battaglia »

Unfortunately the designers made clear in previous posts that they concieve CEAW as a finished game and the patches would only fix small things. Which is a shame as many of us would love to see further game options. Maybe a CEAW 2 some day?
I agree, Ryben, on a CEAW 2. It is pretty standard that games, once released, do not undergo serious overhauls. Speaking for myself, the suggestions I have made (e.g., naval intercept, different partisan model) that go beyond modding existing parameters are made for consideration in a CEAW 2.

In the mean time, I am enjoying it in its current iteration.
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Post by syagrius »

I disagree. The dev for Strategic Command 2 released a patch that allows to play in the Pacific. Now that show a lot of dedication to a game to add such a feature without charging a dime to the players.
Ryben
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Post by Ryben »

syagrius wrote:I disagree. The dev for Strategic Command 2 released a patch that allows to play in the Pacific. Now that show a lot of dedication to a game to add such a feature without charging a dime to the players.
I think that, if developers could make something like that they would do it

But, after reading a lot of posts, it seems clear to me that CEAW was not created as an open game and it´s very restricted in the amount of changes you could implement on it.

Many of us have suggested simple changes like, for example, allow building of forts but that can´t be done. If this is not possible, much less open a new front (like the Pacific).

But i´m sure the designers are taking notes and would try a more open approach in future games.
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Post by borsook79 »

syagrius wrote:I disagree. The dev for Strategic Command 2 released a patch that allows to play in the Pacific. Now that show a lot of dedication to a game to add such a feature without charging a dime to the players.
While SC2 does indeed get a very good support in the patches (so does CEAW comparing the time each game is on the market) the patch that you refer to included a world scenario that AFAIK was a mod made by a game user, not Hubert.
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Post by syagrius »

Ah ok, thanks for the precision Borsook, I didnt know that.
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Post by firepowerjohan »

I think it is fair to mention also that SC series is currently working on their 2nd expansion pack while all the upgrades so far for CEAW have been for free :)

I think we have succeeded very well in the stability of the game. Rarely no new critical bugs are found at this stage (most new bugs are tcpip issues) which is a rare example of how most games of this complexity works.

There are some obstacles to do new features sometimes since it has to do with look & feel and player feedback. The artist company have finished their job for the product so it is not very kind to persuade them to produce new arts and buttons or UI design layouts in order to put more features into play.

Sentry option we used with a single hotkey 's' but some other things like building forts has to be fed back to the player shown as a button and/or tooltip somewhere we cannot make the game a "hotkey" game only for experts ;)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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