soldier wrote:
Well I wouldn't spring en passant on a chess newbie, better to mention it prior to playing.
Actually, that player wasn't a newbie,...he actually was a really strong player. He just had never learned about that particular move.
Anyway,...I suppose I just don't see how you could ever work around this issue of how transports are used.
Forget transports, what about moving and sacrificing infantry to draw opportunity fire.
What about sending a Heavy tank out to draw opp fire,..what about an "expendable" light tank?,...and the list goes on.
I think the bottom line is that this is simply a game,....as cool as it is,...it can never reproduce real tactics used on the battlefield.
Every turn-based game has its peculiarities. The first one I played Panzer General was the same way,..and so is ever turn-based game since then.
Let me give another scenario,..suppose you roll up with a M5 in a scouting role.
It gets ambushed by an obviously lone enemy Panther. The M5 backs up, and is fired upon again, and let's say it gets fired upon for the 3rd and final opp fire that Panther can take.
So now,..I have an Engineer in a transport, and can roll up to the Panther, drop the Engineers in rear of the Panther.
In real combat, is that fair? In this game? Hard to say, but it is permissible,..and I'll use everything I can to my advantage.
I'm always puzzled by game players that want ultra-realistic, true-to-life, sounds, combat affects, animation, armor strength,....from a software stand-point,..it's impossible.
I don't think you'd have any First Person shooter games if ultra-realism was fun. One shot, one kill. Game over.