New Normandy maps for all...
Moderators: Slitherine Core, BA Moderators
Re: New Normandy maps for all...
Got them downloaded to my iPad, thanks 88!
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- Lieutenant-General - Do 217E
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Re: New Normandy maps for all...
schenker wrote:Great!![]()
Thank you very much!
My pleasure Schenker & Emos.emos wrote:Got them downloaded to my iPad, thanks 88!

Don't hesitate to leave any feedback...
They're a work in progress, so we're improving/updating all the time...
Have fun!
GL88
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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- Colonel - Fallschirmjäger
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Re: New Normandy maps for all...
Hi Jon,
When you get back from vacation, it would be interesting for me and perhaps new downloaders too, if you could give a brief dissertation on the why's and wherefore's of the unit-level modifications that come standard in GJS44. Such as, the vision behind a true 8-man squad, the terrian % modifications, and any other workings that are note-worthy. Just a thought.
-Justin
When you get back from vacation, it would be interesting for me and perhaps new downloaders too, if you could give a brief dissertation on the why's and wherefore's of the unit-level modifications that come standard in GJS44. Such as, the vision behind a true 8-man squad, the terrian % modifications, and any other workings that are note-worthy. Just a thought.
-Justin
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- Lieutenant-General - Do 217E
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Re: New Normandy maps for all...
Guys,
We're setting up a 4-Map D-Day tournament, including:
Sword
Hillman
Carpiquet NEW
Caen
Please sign up if interested -> viewtopic.php?f=115&t=39693
Will keep it down to 6+/- players for our first go...
We're setting up a 4-Map D-Day tournament, including:
Sword
Hillman
Carpiquet NEW
Caen
Please sign up if interested -> viewtopic.php?f=115&t=39693
Will keep it down to 6+/- players for our first go...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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- Lieutenant-General - Do 217E
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Re: New Normandy maps for all...
Hey Justin, Sorry missed this post earlier...jcb989 wrote:Hi Jon,
When you get back from vacation, it would be interesting for me and perhaps new downloaders too, if you could give a brief dissertation on the why's and wherefore's of the unit-level modifications that come standard in GJS44. Such as, the vision behind a true 8-man squad, the terrian % modifications, and any other workings that are note-worthy. Just a thought.
-Justin
Good question! To be honest, most of the mods were figured out by smarter people than me experimenting around, or things that I asked for and had to beg/borrow from other places... but to give you a line by line recap, here goes...
9.2 Dual deploy - Basic BA only permits one side of an MP game deploy. Granfali (the genius beyond the first GJS) felt that this was an unfair advantage (and he was correct because he was playing solo as the Germans, generously always giving us the right to deploy as Allies). Richcat helped me to find some Merr code, which let us add dual deploy to MP, so we now do that as standard.
9.3 Smokey mortars - Another of Merr's brilliant ideas, rejuvenated by Enric. Adds a sneakier dimension to just using mortars to pound things to smithereens.
9.4 Swap places - Something I'd been pleading for, for a while, which rf900 worked up for his Saving Private Brian campaign and my Fast'n'Sneaky, and then kindly shared the code for everyone.
9.41 Walking mortars - Enric and I had been looking to do this, and figured out that it could be modified in squads.csv. At some point we diverged, with Enric using a version that prevents mortars from loading/unloading as soon as they become wounded. I felt that was a bit harsh, so added a fix to permit that, and then added another fix so they can also move diagonally. Mortars can only move 1 square, never in hunt, and cannot move and fire.
9.42 Walking HMGs - Granfali & I were looking to do this, so we copied what Enric & I had done with mortars. Initially HMGs were limited to 1 square movement (compared to 4 for infantry/PIATS, and 5 for scouts) but having looked into what the MG42s were actually capable of in Normandy, I increased this to 2. Obviously, HMGs can't move 2 spaces in hunt, so their accuracy is significantly reduced if you move and fire. It's unrealistic to insist MG42s must be carried in a truck, but it's wiser to relocate, wait, then fire, if you want to grab a high impact shot without giving your position away.
9.5 Stronger infantry - To be honest, I'm not sure exactly how Granfali came to select 8-men infantry for GJS, but I do know he described experimenting (a lot) with different unit types and sizes before making his decisions. I suspect this may have been partly guided by rf900's use of 8-men infantry in Saving Private Brian. I kept Granfali's 8-men infantry because the little guys die very, very easily in plain vanilla BA, and smaller teams would mean losing units too quickly for the 25-day carryover campaign.
9.53, 9.54, 9.55 Stronger HMGs, piats/pzshreks, scouts, mortars, etc - Again, this is me just copying what Granfali experimented with and we had fun using for the original GJS. My belief is that once we bought into Granfali bumping up regular infantry sizes, to give more of them a chance of staying alive for carryover, it became necessary for Granfali to resize all of the other infantry units, to keep everything in balance. To be fair to Granfali, it seems to work very well, to the extent that Mike was chasing me in the first days of GJS'44 to add back Granfali's fixes (so that's got to be a good sign, right?

9.51 Stronger base morale - After we'd played about five game days of GJS original, Granfali explained that he felt that infantry-to-infantry duels were still ending too quickly. There just weren't any real gun battles to speak of. If an infantryman got caught in the open, it was dead meat and gone. So Granfali proposed lowering the suppression point (in BA units normally suppress below 50 morale, so he lowered this to zero). This made our infantry more durable and improved the infantry fights making the campaign more fun. The problem was, once one starts playing around with suppression rules for different unit types, it gets complicated for showing white flag animations, etc. More code to find and fix. So, instead of lowering the suppression point, I raised base morale (what units start with), to achieve exactly the same effect. BA tiers morale for paras/SS above regular infantry... I just extended that tiering so that paras/SS have slightly higher base morale than experienced specialists, eg. scouts and engineers, who have slightly higher base morale than regular conscript infantry, who themselves have slightly higher base morale than "ost" volksgrenadiers. VGs are genuinely weak, so you have to use 'em together, never one-on-one. The ratios of morale drop required to achieve suppression have been kept consistent with the ratios from normal BA.
9.6 M16AA fix - BA is an awesome and complex game, which looks like it's been built up in layers over time, so every now and then little errors have crept in, which Pip and Iain quickly correct. Arminius spotted that the M16AA armour is waaay too strong when he tried to shoot one from point blank with a Puma, but couldn't. Checking squads.csv, the M16AA (which was modified from the M3 truck) actually has front and side armour nearly as strong as a Sherman, and stronger than an M5 tank! It's wrong, so we fixed it. I'm pretty sure Pip/Iain will add this fix to the next version of BA too.
9.61 Firing ranges - BA sets all armour and ATGs with firing ranges of 8. This just adds some tiering so genuinely much longer ranged weapons, get 1 or 2 squares extra. It's all based on actuals, where for example, the max effective range for an 8.8cm flak 36 is estimated around 16,000 yards versus a ground target, less for a Firefly (which carried a 17pdr), maybe half that or less for a regular Sherman. Although you can fire from a little further with a Tiger or a Firefly, it's still better to get closer because BA includes an accuracy factor, which heavily rewards "waiting until you can see the whites of his eyes".
9.62 Recon cars - There aren't many scouts in GJS'44, and once you're through 'em, you're through 'em... so I added recon cars with a true recon ability, slightly upping their line of sight... The armour on the M5 and the Puma is still painfully thin, but they're remarkably handy mobile eyes when used carefully.
Hopefully, that all makes sense? You can always browse the full list of mods used, in section 9 of the Rules (so it's easy to see everything, if we add/change anything later).
Don't hesitate to back to me with any questions at all. Or if you think we should do something new to improve the campaign...
GJS'44 Rules & Regs wrote:Allied Order of Battle
German Order of Battle
9. Modifications
9.1 GJS'44 employs a number of mods to the core BA game engine to enhance gameplay, and we believe, to improve realism:
9.2 Dual deploy - Both sides of the MP battle are permitted to deploy into wide deployment zones (thanks Merr)
9.3 Smokey mortars - Mortars can choose to fire smoke to temporarily hide positions from the enemy (Enric)
9.4 Swap places - Neighbouring units can swap positions (RF900)
9.41 Walking mortars - Mortars can move one space per turn (Enric, GL88)
9.42 Walking HMGs - HMGs can move two spaces per turn (Enric, GL88)
9.5 Stronger infantry - Infantry, Engineers, Paras, Waffen SS and Volksgrenadiers have 8 men (Granfali)
9.51 Stronger base morale for infantry - Volksgrenadiers begin with 100 base morale, Engineers & Scouts 175, Paras & Waffen SS 200, All Other Infantry 150 (Granfali, GL88)
9.52 Stronger base morale for specials - Tigers and Churchills begin with 125 base morale, All Other Vehicles remain at 100 (GL88)
9.53 Stronger HMGs - Heavy Machine Guns (MG42, Vickers) have 5 men (Granfali)
9.54 Stronger auxiliaries - Scouts, Panzerfaust/Piat and flamethrower teams have 4 men (Granfali)
9.55 More powerful mortars - Mortar teams have 3 men (Granfali, K9mike)
9.6 Realistic M16AA - Armour of M16AA corrected to similar to M3, from which it was derived (GL88 c/o Arminius)
9.61 Realistic firing ranges - Range of Tiger and 88 pushed to 10; Range of Panther, Firefly, 17pdr, 75mmPak40, Marder III, M10 raised to 9; other armour stays at 8 (GL88)
9.62 Recon cars - Puma and M5 have LOS of 7 (versus true scouts LOS of 8 )(GL88)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: New Normandy maps for all...
I'm struggling to download these maps though I follow the instructions given earlier.
If I go with the code I get a bad code warning. If I unpack the ccccccode I get a download started message but no download ...
What am I doing wrong?
My Australian opposition have started sending me white feathers - so a swift solution would be greatly appreciated.
If I go with the code I get a bad code warning. If I unpack the ccccccode I get a download started message but no download ...
What am I doing wrong?
My Australian opposition have started sending me white feathers - so a swift solution would be greatly appreciated.

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- Lieutenant-General - Do 217E
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Re: New Normandy maps for all...
Hey Reform,Reform wrote:I'm struggling to download these maps though I follow the instructions given earlier.
If I go with the code I get a bad code warning. If I unpack the ccccccode I get a download started message but no download ...
What am I doing wrong?
My Australian opposition have started sending me white feathers - so a swift solution would be greatly appreciated.
Are you looking for the GJS'44 campaign maps? Or the GJS'44 Open Tourney maps?
This thread is now a little old, and you can pick up both of the current versions from here -> viewtopic.php?f=87&t=40441
However, checking above, the download instructions (for the campaign) are pretty much what you have here.
1. Are you copying the URL exactly as above? BA will let you cut and paste (use the +)
2. Do you have a previous version of GJS'44 already installed? If you do, BA won't let you install the new one until you delete the old (steps 3-7).
It should work, but you may have discovered something new. If you can explain more (which step things are going wrong, and exactly what you see), I'll see if I can fix?
Good luck!
GL88
PS. Tell JT to keep his feathers on ice, lol!!

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: New Normandy maps for all...
Cheers and will happily tweak JT if I can!
Re: New Normandy maps for all...
Would it help at all if I created a step by step video tutorial on how to install and get working the GJS 44' program. I do it all the time and its a breeze for me. Would that help all of the people posing about how to install campaign games...
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- Lieutenant-General - Do 217E
- Posts: 3151
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- Location: Palau
Re: New Normandy maps for all...
Sure, that's a great idea IDJ! It's easy when you know how. But seeing it would help folks figure it out first time. I'd really appreciate your help!idjester wrote:Would it help at all if I created a step by step video tutorial on how to install and get working the GJS 44' program. I do it all the time and its a breeze for me. Would that help all of the people posing about how to install campaign games...

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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- Lieutenant-General - Do 217E
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- Location: Palau
Re: New Normandy maps for all...
Hehe, good luck... You might need it, lol... The fellow plays like a beast!Reform wrote:Cheers and will happily tweak JT if I can!

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: New Normandy maps for all...
Project introduction and GJS 44' install instructional video posted for you. Hope it works and is helpful for everyone out there that doesn't know what they are doing. Use is anyway you want. Here is the link below...
http://www.youtube.com/watch?v=BvykITr5F1k
IDJESTER
http://www.youtube.com/watch?v=BvykITr5F1k
IDJESTER
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- Lieutenant-General - Do 217E
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Re: New Normandy maps for all...
WOW!! Totally cool video IDJ... A very clear and easy way to figure out BA's download method for GJS'44 or any other user-gen campaign... Thanks a lot for this mate!!idjester wrote:Project introduction and GJS 44' install instructional video posted for you. Hope it works and is helpful for everyone out there that doesn't know what they are doing. Use is anyway you want. Here is the link below...
http://www.youtube.com/watch?v=BvykITr5F1k
IDJESTER
I've added links to your youtube from all of our "How to Download" explanations...
PS. Thanks for your kind words. We'll try to live up to them! We'd love to have you in any of our campaigns or tourneys, if you have time...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: New Normandy maps for all...
Your welcome, glad you liked the video. Again great job and continued success. If you need an additional player then sign me up... (I guess I have the files downloaded already)...LOL
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- Colonel - Fallschirmjäger
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- Location: Bradenton, Florida
Re: New Normandy maps for all...
I'd be happy for you to join the allies?
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- Lieutenant-General - Do 217E
- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
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Re: New Normandy maps for all...
We'd love to have you onboard IDJ... As Jcb says, some of the Allied players in the GJS'44 campaign are flagging due to time commitments, etc...idjester wrote:Your welcome, glad you liked the video. Again great job and continued success. If you need an additional player then sign me up... (I guess I have the files downloaded already)...LOL
There's a Firefly battle group waiting with your name on it... And a horde of angry Germans standing between you and Paris...

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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- Colonel - Fallschirmjäger
- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: New Normandy maps for all...
OK how do we best get the new guy on board lol? Monty has already dispatched a car to bring him to the fast-attack destroyer that will ferry him across the channel to the next round of combat coming June 9th