I just want to check if I have this right.
3 units each of 2 pike, 4 shot and a reg gun. I detach the shot from all 3 groups and end up with 2 units of 6 shot and 1 unit of 6 pike and 3 reg guns. I think this is correct on the basis that the reg guns stay with the 'parent' unit bases - ie the pike rather than migrating with the shot.
Does seem a bit strange as I now have a 6 base pike unit that gets 3 shots per turn at both long and short range.
Sound right?
Thanks
C
Detached Shot and Regimental Guns
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CYRANOINLONDON
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list_lurker
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Re: Detached Shot and Regimental Guns
I believe as the Reg Gun is a marker(rather than a shooting base), the combined pike unit still just has a 'single' RG marker... hence just 1 dice shooting
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Sarmaticus
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Re: Detached Shot and Regimental Guns
That's what RBS said here http://slitherine.com/forum/viewtopic.p ... 88#p380288list_lurker wrote:I believe as the Reg Gun is a marker(rather than a shooting base), the combined pike unit still just has a 'single' RG marker... hence just 1 dice shooting
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kevinj
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Re: Detached Shot and Regimental Guns
Yes, you only need to place 1 regimental Gun marker with the pikes. However, Regimental Guns add to shooting, rather than shooting in their own right (P35). You will see on P106 that they don't have a range listed. So if the Regimental Guns end up with an all Pike BG they don't actually shoot, and the only benefit they confer is an extra dice at Impact.
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list_lurker
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Re: Detached Shot and Regimental Guns
that I didn't know... interestingRegimental Guns add to shooting, rather than shooting in their own right (P35).
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CYRANOINLONDON
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Re: Detached Shot and Regimental Guns
So the moral of the story is that if you are thinking of detaching the shot from your 6 pack don't buy it a regimental gun; it'll waste points.
Thanks
C
Thanks
C
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deadtorius
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Re: Detached Shot and Regimental Guns
That is pretty much the moral to remember alright. Think of what else you could buy with all those points... 