Blathergut wrote:hmmm..had missed the 1.4 thingie...interesting...
k...another question:
Since a unit needs to pass a CMT to enter a building, and upon successful passing this test can either end occupying or defending, what benefit(s) is/are there for occupying? Won't units always go right to defending?
In some cases you have no choice other than "occupying". Limbered artillery and cavalry in column can only "occupy"; and infantry making a pursuit after breaking an opponent in combat "occupy" a building. When there's a choice it depends if you desire to hold the location or have an advance that you want to continue beyond the building. "Defending" units must either pass a CMT to move out of the building or must first change to "occupying" before moving out. "Occupying" units can move out without needing to pass a CMT. Similarly if you want to move to a neighbouring building you need 2 CMT to go from "defending to occupying" or "occupying to defending" but only 1 CMT to go from "occupying" to "occupying" and to go from "defending to defending" isn't allowed.
#5. So a unit occupying a building could assault, but only if the assault leaves its rear side touching the building? How rare will that situation be? What if there is not quite enough room outside for the assaulting unit? 1.2 does say that if a unit is making an outcome move, it is then measured from the point when the unit has its rear edge touching the building. Wouldn't an assault work the same way?
I assume that if the enemy is within 2 base depths of the edge of the building then the unit inside can assault it. Here some clarification would be desired as to whether or not the enemy unit moves back sufficiently to make space or if the assaulting unit is partially in and out of the building. I'm assuming that the intention is that a unit inside the building can assault a unit outside from the building and not that it requires 2 moves (first move to "leave the building" and then assaulting on the following move) as this makes it possible to move troops to within 2 base widths of a building and thereby prevent any troops from exiting but I could be wrong on that.
Outcome moves are rout moves for defeated "defending" units so I see no reason why an assault has to work the same way. I note that the FAQ says the move ends with the rear of the unit touching the building but then goes on to say the outcome move (i.e., rout move for defeated "defenders") is measured from this point. One point that I would like clarified is if an "occupying" unit needs to be broken before retiring from the building. Here are the relevant bits from the FAQ...
Section 1.4 - Occupied Buildings
"Infantry in Tactical are assaulted using the same rules as for a unit defending a building, except that they do not fire defensively at the units assaulting them."
"Units occupying a building use the 'Infantry/Otherwise' result when consulting the outcome table."
Section 1.4 - Defended Buildings
Stuff on how many dice and flank/rear support....then:
"A unit defending a building will not retire from the building unless it is broken."
I can see this interpreted two ways:
1) "Occupying" units use "the same rules as for a unit defending a building"...except for defensive fire, so an occupying unit "will not retire from the building unless it is broken".
2) The statement that "units occupying a building uses the infantry/otherwise result from the outcomes table is an exception to the rule for defenders needed to be broken before retiring.
I'm inclined to go with (2) since this can lead to the typical to and fro fighting we see in villages once an attacker is able to evict a "defender" (i.e., it seems from battle accounts that it's a lot easier for counter attacks to succeed in re-taking a village than it was for the initial attack to take the village).