Next Patch Wishes
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Next Patch Wishes
I've been soliciting for bridges since day one.
One major problem may be the AI. It may not know how to use them.
I'm sure they can destroy them, but is it smart enough to move the unit onto the river and then switch to a bridge.
This can be easily done. Have bridge engineer switch to bridge and certain tanks. Make the bridge a unit so it will work in game.
I've been asking the for a bridge icon but everyone is making tanks and planes.
One major problem may be the AI. It may not know how to use them.
I'm sure they can destroy them, but is it smart enough to move the unit onto the river and then switch to a bridge.
This can be easily done. Have bridge engineer switch to bridge and certain tanks. Make the bridge a unit so it will work in game.
I've been asking the for a bridge icon but everyone is making tanks and planes.
Re: Next Patch Wishes
Two things for modders would be cool:
1. Being able to define that the game uses only one specific start screen, so does *not* switch start screens as is happens now when vanilla PzC and an XP (AK) is installed.
I thought this would be in the UI/startscreen html file, but I see it refers to the original pic only, still my game sometimes switches to the AK pic, sometimes to the standard vanilla screen.
2. Regarding zones in the editor: in the zones list appearing by calling menu > zones it would be great if zones already on the map would be marked somehow, maybe adding "used" or "active" behind zone#. Because when having many zones, or working on a map made by someone else it can be confusing since the editor shows only one zone at a time, which may even be outside the visible area depending on map size and zoom.
Additionally a command to remove all zones from a map (like the remove units order) would be good, for example when you want to use a map full of zones for a new scn.
1. Being able to define that the game uses only one specific start screen, so does *not* switch start screens as is happens now when vanilla PzC and an XP (AK) is installed.
I thought this would be in the UI/startscreen html file, but I see it refers to the original pic only, still my game sometimes switches to the AK pic, sometimes to the standard vanilla screen.
2. Regarding zones in the editor: in the zones list appearing by calling menu > zones it would be great if zones already on the map would be marked somehow, maybe adding "used" or "active" behind zone#. Because when having many zones, or working on a map made by someone else it can be confusing since the editor shows only one zone at a time, which may even be outside the visible area depending on map size and zoom.
Additionally a command to remove all zones from a map (like the remove units order) would be good, for example when you want to use a map full of zones for a new scn.
Re: Next Patch Wishes
Adjustable value of how much prestige damage Strat Bomber bombardment does on vic hexes and export of
these values to the gamerules.pzdat...
strt bomb bomb penaltys as integers:
sec obj hex: xxxx
primary obj hex: xxxx
neutralizing sec obj hex: xxxx
neutralizing primary obj hex: xxxx
this is simple and would allow for some awesome scenario design with some real importance on airdefense,strat bomber war etc
this brings a new dimension especially into MP as players can bomb their opponents into loosing by loosing to much prestige and benefits for scneario design in SP are obvious too
these values to the gamerules.pzdat...
strt bomb bomb penaltys as integers:
sec obj hex: xxxx
primary obj hex: xxxx
neutralizing sec obj hex: xxxx
neutralizing primary obj hex: xxxx
this is simple and would allow for some awesome scenario design with some real importance on airdefense,strat bomber war etc
this brings a new dimension especially into MP as players can bomb their opponents into loosing by loosing to much prestige and benefits for scneario design in SP are obvious too
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- Sergeant First Class - Panzer IIIL
- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Next Patch Wishes
I still miss special abilities from Panzer General II like this:
Tactical Bomber = The bomber cannot be surprised while moving.
All Weather Combat = The air unit is not affected by weather conditions.
Bridging = When moving the unit treats passable river hexes as rough terrain.
Devastating Fire = The unit may fire twice in a turn.
Street Fighter = The unit ignores an enemy unit’s city entrenchment when calculating combat results.
Superior Maneuver = The unit may bypass enemy units’ zones of control.
Fighter = The unit can intercept multiple enemy fighters in the defensive phase.
Resilience = The unit will suffer 1 to 3 fewer step casualties than normal units when attacked.
And again:
Make Transport-Units switchable like for the "Land-Wasser-Schlepper".
No limits for Transport-Units. (At the moment there is a limit for 28 different Transport-Units).
New Countrys like Finland, Japan, China.
Tactical Bomber = The bomber cannot be surprised while moving.
All Weather Combat = The air unit is not affected by weather conditions.
Bridging = When moving the unit treats passable river hexes as rough terrain.
Devastating Fire = The unit may fire twice in a turn.
Street Fighter = The unit ignores an enemy unit’s city entrenchment when calculating combat results.
Superior Maneuver = The unit may bypass enemy units’ zones of control.
Fighter = The unit can intercept multiple enemy fighters in the defensive phase.
Resilience = The unit will suffer 1 to 3 fewer step casualties than normal units when attacked.
And again:
Make Transport-Units switchable like for the "Land-Wasser-Schlepper".
No limits for Transport-Units. (At the moment there is a limit for 28 different Transport-Units).
New Countrys like Finland, Japan, China.
Sorry, for my bad school english...
Re: Next Patch Wishes
I agree with all these suggestions I would like to add my vote again, for a Switch in options to Reform Units too.....Ballermann wrote:I still miss special abilities from Panzer General II like this:
Tactical Bomber = The bomber cannot be surprised while moving.
All Weather Combat = The air unit is not affected by weather conditions.
Bridging = When moving the unit treats passable river hexes as rough terrain.
Devastating Fire = The unit may fire twice in a turn.
Street Fighter = The unit ignores an enemy unit’s city entrenchment when calculating combat results.
Superior Maneuver = The unit may bypass enemy units’ zones of control.
Fighter = The unit can intercept multiple enemy fighters in the defensive phase.
Resilience = The unit will suffer 1 to 3 fewer step casualties than normal units when attacked.
And again:
Make Transport-Units switchable like for the "Land-Wasser-Schlepper".
No limits for Transport-Units. (At the moment there is a limit for 28 different Transport-Units).
New Countrys like Finland, Japan, China.
Re: Next Patch Wishes
+1 to the wishes of Ballermann
Plus a wish I wrote already in another thread, but maybe this one ist better fitting:
I'd still like to be able to mod ingame Music played per Scenario. That would mean for example to store lots of custom mp3-files in the official music folder and trigger them automaticly either by
either defining the mp3 filename in the scenario.pzloc
or like it's handled with the briefings in giving the mp3 file the same name as the scenario.
And it would be nice to further be able to trigger mp3-files with the in game trigger just like one can define ai actions, weather actions or notifications in the scenario editor. Why not add another button for music action?
What would be the benefits of such a possibility? The modders and myself would be able to define time specific music (or speaches) to be played during each scenario and you can play any mega campaign for hours and hours without ever growing tired of the music. Let me give you some examples, what I'm thinking of:
Spanish civil war - Song 'Falangista soy' in scenarios where the Nationals are attacking, likewise 'Hymno de la Republica' for the Republicans and 'Hymn of the Legion Condor' ....
Poland - Speach of Hitler (Seit 5 Uhr 45 wird zurückgeschossen) and War Declaration by Chamberlain as well as polish national anthem and lots of german marching music
1940 The speaches of Churchill 'Blood, toil, tears and sweat', 'So many so few' or German song 'Bomben auf Engelland'
From 1941 on the song 'Lili Marlen' in Versions of Lale Anderson, Susi Solidor and Marlene Dietrich
In 1942 during a Stalingrad Winter scenario the infamous German "Weihnachtsringsendung" (Christmas Live Report from all over Europe)
From 1944 on the German 'Motivation songs' of Zarah Leander, in D-Day Scenario the March from 'Longest Day'
These are only a very few examples of all the files that can be found in the internet, but I hope you understand what I'm thinking of.
Plus a wish I wrote already in another thread, but maybe this one ist better fitting:
I'd still like to be able to mod ingame Music played per Scenario. That would mean for example to store lots of custom mp3-files in the official music folder and trigger them automaticly either by
either defining the mp3 filename in the scenario.pzloc
or like it's handled with the briefings in giving the mp3 file the same name as the scenario.
And it would be nice to further be able to trigger mp3-files with the in game trigger just like one can define ai actions, weather actions or notifications in the scenario editor. Why not add another button for music action?
What would be the benefits of such a possibility? The modders and myself would be able to define time specific music (or speaches) to be played during each scenario and you can play any mega campaign for hours and hours without ever growing tired of the music. Let me give you some examples, what I'm thinking of:
Spanish civil war - Song 'Falangista soy' in scenarios where the Nationals are attacking, likewise 'Hymno de la Republica' for the Republicans and 'Hymn of the Legion Condor' ....
Poland - Speach of Hitler (Seit 5 Uhr 45 wird zurückgeschossen) and War Declaration by Chamberlain as well as polish national anthem and lots of german marching music
1940 The speaches of Churchill 'Blood, toil, tears and sweat', 'So many so few' or German song 'Bomben auf Engelland'
From 1941 on the song 'Lili Marlen' in Versions of Lale Anderson, Susi Solidor and Marlene Dietrich
In 1942 during a Stalingrad Winter scenario the infamous German "Weihnachtsringsendung" (Christmas Live Report from all over Europe)
From 1944 on the German 'Motivation songs' of Zarah Leander, in D-Day Scenario the March from 'Longest Day'
These are only a very few examples of all the files that can be found in the internet, but I hope you understand what I'm thinking of.
Re: Next Patch Wishes
Upgrading units at a smaller price than buying them for new.
For example, selling an old tank to some allies or even for scrap could bring a discount when purchasing the new equipment. Now, you just move the crew with all experience bonus into the newly purchased equipment bought at full price. So, during the six year of a campaign, that crew operates at least three tanks you just have to buy at full price. It`s buying new equipment (mainly, costly tanks and planes) for the same crew, there`s no upgrading.
For example, selling an old tank to some allies or even for scrap could bring a discount when purchasing the new equipment. Now, you just move the crew with all experience bonus into the newly purchased equipment bought at full price. So, during the six year of a campaign, that crew operates at least three tanks you just have to buy at full price. It`s buying new equipment (mainly, costly tanks and planes) for the same crew, there`s no upgrading.
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- Lieutenant Colonel - Panther D
- Posts: 1294
- Joined: Fri Jan 13, 2012 2:22 am
Re: Next Patch Wishes
There is upgrading if you stay within a certain line of vehicles and craft. e.g. it is a lot cheaper to upgrade a Panzer IVF zu a Panzer IVG than buying a new one.
Re: Next Patch Wishes
Why does everyone think there is a limit on transports?
I have of 60 in the AT and AA Mod and it works fine.
We also have street fighter trait. It is the same trait as that engineers use.
I have of 60 in the AT and AA Mod and it works fine.
We also have street fighter trait. It is the same trait as that engineers use.
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- Sergeant First Class - Panzer IIIL
- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Next Patch Wishes
Because i have the same problem like Jelinobas and Puma.Razz1 wrote:Why does everyone think there is a limit on transports?
There is a limit for 26 new Transportclasses. See Post 7 :
http://www.designmodproject.de/forum/vi ... 51&t=28291
Sorry, for my bad school english...
Re: Next Patch Wishes
how about some recce planes
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Feb 17, 2012 1:20 pm
Re: Next Patch Wishes
If I remember it correctly, the old Panzer General offered horse drawn transport, which was cheap and useful for artillery units, which could move three (?) hexes being transported.
In my opinion it would be a nice idea to add such a transport. There will be need for an extra sound unless you take the cavalry sound.
Units capable of being horse drawn could be the 7,5 cm, the 10,5 cm and maybe the 15 cm artillery.
In my opinion it would be a nice idea to add such a transport. There will be need for an extra sound unless you take the cavalry sound.
Units capable of being horse drawn could be the 7,5 cm, the 10,5 cm and maybe the 15 cm artillery.
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
Re: Next Patch Wishes
Hello,
while watching an old Kerensky video of a beta build, the game engine was using different sounds for moving units.
The game should use a few different although similar sounds for the sake of diversity. I miss the clap clap of infantry units from PG and the move sound fx of recon units.
can you mod your game so that several sound fx are used by a unit class (randomly choosen) ?
while watching an old Kerensky video of a beta build, the game engine was using different sounds for moving units.
The game should use a few different although similar sounds for the sake of diversity. I miss the clap clap of infantry units from PG and the move sound fx of recon units.
can you mod your game so that several sound fx are used by a unit class (randomly choosen) ?
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- Lieutenant Colonel - Panther D
- Posts: 1294
- Joined: Fri Jan 13, 2012 2:22 am
Re: Next Patch Wishes
Horse drawn would be cool, simply because the Wehrmacht used it a lot. First in the early stages, and then in the late years because they ran out of fuel.
Certain anti tank and anti aircraft guns should be able to be horse drawn too.
As for sounds... what I consider the the biggest sound issue so far is the cavalry combat sound. You hear horses... cavalry fought dismounted. With these sounds you get the feeling that they ride into battle attacking the german tanks with lances (like the common German propaganda want us to believe they did) while in reality they dismounted, lay back and used their anti tank rifles to great effect. So I'd rather hear infantry sound with some heavy shots in between indicating those heavy rifles, or just the normal infantry sound. The horse sounds should only be played for movement, since their mobility and quick relocation was really where the horses where great, not during combat...
Certain anti tank and anti aircraft guns should be able to be horse drawn too.
As for sounds... what I consider the the biggest sound issue so far is the cavalry combat sound. You hear horses... cavalry fought dismounted. With these sounds you get the feeling that they ride into battle attacking the german tanks with lances (like the common German propaganda want us to believe they did) while in reality they dismounted, lay back and used their anti tank rifles to great effect. So I'd rather hear infantry sound with some heavy shots in between indicating those heavy rifles, or just the normal infantry sound. The horse sounds should only be played for movement, since their mobility and quick relocation was really where the horses where great, not during combat...
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- Lance Corporal - Panzer IA
- Posts: 17
- Joined: Tue Dec 04, 2012 8:33 am
Re: Next Patch Wishes
I would like a note pad for yourself in MP games.
You are able to send messages to your enemy in MP games.
So, I would like a similar feature but only for myself, so I could leave notes for myself.
I play many MP games at once, as I am sure everyone does, and sometimes 2 days later after having been playing other battles and may be even the same map I surely forget some important detail of a particular battle.
For example, I am playing two Sea Lion 42 games right now. And in one game I have sunk all allied battleships and in another there's still 2 hiding somewhere and I just can't remember in which.
This isn't such a big deal and most people who take it too seriously
wouldn't mind making notes outside the game anyway.
But I think such a feature would be pretty easy to implement so I am asking for it.
You are able to send messages to your enemy in MP games.
So, I would like a similar feature but only for myself, so I could leave notes for myself.
I play many MP games at once, as I am sure everyone does, and sometimes 2 days later after having been playing other battles and may be even the same map I surely forget some important detail of a particular battle.
For example, I am playing two Sea Lion 42 games right now. And in one game I have sunk all allied battleships and in another there's still 2 hiding somewhere and I just can't remember in which.
This isn't such a big deal and most people who take it too seriously

But I think such a feature would be pretty easy to implement so I am asking for it.
War is beautiful only to those who never took any part in it.
Re: Next Patch Wishes
That would be a very good feature to have as I have the same problem in MP games.
Re: Next Patch Wishes
I'm not sure if this has been covered by recent patches, but I think not (if it works already just ignore
):
Please enable the mechanics to receive random bonus units for the Allied side. So far there's a workaround defining allied nations as axis, but it requires a lot of work, esp. for previously designed scenarios and campaigns...

Please enable the mechanics to receive random bonus units for the Allied side. So far there's a workaround defining allied nations as axis, but it requires a lot of work, esp. for previously designed scenarios and campaigns...
Re: Next Patch Wishes
It would be great to make actual ground/weather state visible during unit placement phase -- before the first turn actually begins. This has been requested from the Day One IIRC.
Re: Next Patch Wishes
Yes very true. I read the account of Philip Von Boesalagear who was an officier in a Cavalry regiment. Cavalry was a very good unit. They moved their own At and AA guns. They are very weak in PzC once 43 units come in. You would need Cavalry 43.KeldorKatarn wrote: As for sounds... what I consider the the biggest sound issue so far is the cavalry combat sound. You hear horses... cavalry fought dismounted. With these sounds you get the feeling that they ride into battle attacking the german tanks with lances (like the common German propaganda want us to believe they did) while in reality they dismounted, lay back and used their anti tank rifles to great effect. So I'd rather hear infantry sound with some heavy shots in between indicating those heavy rifles, or just the normal infantry sound. The horse sounds should only be played for movement, since their mobility and quick relocation was really where the horses where great, not during combat...
Re: Next Patch Wishes
I'd second this. While there could be an argument that wheather sometimes changes quickly the commanders should have a general idea about the actual meteorological conditions. Esp. in winter scns it is kinda strange when you deploy into green fields just to find everything frozen once the scn starts.BloodCat wrote:It would be great to make actual ground/weather state visible during unit placement phase -- before the first turn actually begins.