Unit X routs but reaches friends Y who it cannot interpenetrate or avoid. It's full rout move distance is to the other side of Y but there is another friend Z in the way. What happens to X? Stop this side of Y? Burst through Y and Z?
XXXX
YYYY
ZZZZ
Routing in v2
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
-
richafricanus
- Staff Sergeant - Kavallerie

- Posts: 335
- Joined: Sun Jun 07, 2009 6:38 am
- Location: Melbourne
-
zoltan
- Captain - Heavy Cruiser

- Posts: 901
- Joined: Thu Feb 07, 2008 6:40 am
- Location: Wellington, New Zealand
Re: Routing in v2
Because X are routers and there is insufficient room to place them beyond Y due to the presence of Z, they are destroyed and removed from the table. p 8-14.richafricanus wrote:Unit X routs but reaches friends Y who it cannot interpenetrate or avoid. It's full rout move distance is to the other side of Y but there is another friend Z in the way. What happens to X? Stop this side of Y? Burst through Y and Z?
XXXX
YYYY
ZZZZ
-
richafricanus
- Staff Sergeant - Kavallerie

- Posts: 335
- Joined: Sun Jun 07, 2009 6:38 am
- Location: Melbourne
Re: Routing in v2
I thought it said it somewhere so that's how we played it, but I couldn't for the life of me find it. Thanks. I wonder why, if the destroyed unit is evading (not routing), friendly troops don't test for seeing it lost?
Re: Routing in v2
Hmmm...that's not a bad question at all!
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
Re: Routing in v2
Note that Y in this case would still count as burst through and would drop 1 cohesion level before X is destroyed.zoltan wrote:Because X are routers and there is insufficient room to place them beyond Y due to the presence of Z, they are destroyed and removed from the table. p 8-14.richafricanus wrote:Unit X routs but reaches friends Y who it cannot interpenetrate or avoid. It's full rout move distance is to the other side of Y but there is another friend Z in the way. What happens to X? Stop this side of Y? Burst through Y and Z?
XXXX
YYYY
ZZZZ
Chris
....where life is beautiful all the time
Re: Routing in v2
Do you have a V2 page reference for this?Note that Y in this case would still count as burst through and would drop 1 cohesion level before X is destroyed.
I am not sure this is the case.
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
Re: Routing in v2
P 8-14 (PC version): "Move the evading or routing battle group to the full extent of its move. If its move does not completely clear all friends, it is placed beyond any battle group(s) it is currently bursting through if there is room for it beyond, otherwise it is destroyed and removed from the table."
So the friends count as burst through even though the routing BG is removed.
Chris
So the friends count as burst through even though the routing BG is removed.
Chris
....where life is beautiful all the time
-
grahambriggs
- Lieutenant-General - Do 217E

- Posts: 3081
- Joined: Fri Sep 12, 2008 9:48 am
Re: Routing in v2
page 51 in the book

