I have noticed on a few occasions that an infantry unit can move adjacent to an unsuppressed enemy infantry unit and not be shot at.
Does this mean that spotting and reaction are not always automatic for adjacent infantry units?
Infantry spotting and reaction
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pipfromslitherine
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Re: Infantry spotting and reaction
They could be out of shots.
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Pip
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Pip
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Najanaja
- Sergeant First Class - Elite Panzer IIIL

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Re: Infantry spotting and reaction
No they had not fired - should have had shots/actions
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pipfromslitherine
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Re: Infantry spotting and reaction
Without knowing the exact specifics of the situation it's hard to say. They could be holding fire, for example. Or (for whatever reason) not think they could hurt you.
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Pip
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Pip
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johntindall
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Re: Infantry spotting and reaction
I known I've screamed at a unit to FIRE, DAMMIT! only to find that some idiot had accidentally ordered them to hold fire. 
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Najanaja
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Re: Infantry spotting and reaction
Pip
The unit that did not react was a MG42. Do they have a set up penalty in the opponents turn immediately following their movement? I've seen this happen with AT guns.
R
The unit that did not react was a MG42. Do they have a set up penalty in the opponents turn immediately following their movement? I've seen this happen with AT guns.
R
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IainMcNeil
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Re: Infantry spotting and reaction
If you have a look at the data you can check the reaction chance. For fixed position weapons like AT guns and heavy MG's it may be set that have a chance to react of less than 100% and that would mean you can sometimes creep up on them. This would only be to flank/rear and I'm sure they would have 100% in their forward arc. I think everyone has 100% chance to react in their forward arc.
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Najanaja
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Re: Infantry spotting and reaction
OK that could be it. My approach was to the HMGs flank.
Following on from my previous post. Don't AT guns (and HMGs?) require a complete turn to set up (ie 2 player turns) so they are not (re)active in enemy turn after they move?
Following on from my previous post. Don't AT guns (and HMGs?) require a complete turn to set up (ie 2 player turns) so they are not (re)active in enemy turn after they move?
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IainMcNeil
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Re: Infantry spotting and reaction
They definitely cannot fire in the turn they setup. I forget if this means they can react but probably not. I'd need to check to find out. That could also be a reason.